Movie Clip buttons

Hello.

I have a problem with a movie clip button. I don't understand where I went wrong, so some advice would be nice, if you have time, please!

Here's what I have:

I scene 1, with some layers and a few tweens, etc.. On the last picture, I placed a stop(); on a layer order actions. In this context, I have three clips of movie I want to be buttons. Thus, for example, one of them is titled buttom_music.

Inside the buttom_music , I have three keyframes, one is named (via a layer of labels) _up, two is called anime_survol, and three _down.

On the first picture of button_music, I also have a stop(); order placed on a layer actions.

Now, at this point, that you'd never guess not, Flash still does not know button_music must be treated as a button, because he has not applied to actions.

The last picture where my clips are, on the layer actions on the main timeline (scene 1), I placed the following code:

This.button_music.onRollOver = function() {}
button_music.gotoAndStop ("_over");
}


Above, is already placed code stop(); just tell him to not return to frame 1.

As far as I know, Flash must now deal with these clips as buttons, but when I saw everything, the movie clips do not appear to do that. No hand cursor appears or anything.

Does anyone know where I am going wrong? Am I missing something?

Thank you
TMT2.

It turns out that I was doing nothing wrong at all.

I thought that I would try to re - create the new buttons just to see if it worked, and curiously, he did! The crazy thing is, I've recreated the exactly the same, using the same code, etc.

Must be a bug in Flash 8?

Thanks anyway,
TMT2.

Tags: Adobe Animate

Similar Questions

  • Movie clip button requires two clicks to activate

    Hello. Is there a reason why my movie clip buttons require only two clicks to activate the toggle function?

    I don't understand why this is happening.

    My code:

    btn_radio.addEventListener (MouseEvent.MOUSE_UP, ToggleRadio);

    btn_radio.buttonMode = true;
    btn_radio.useHandCursor = true

    function ToggleRadio(myEvent:MouseEvent) {}
    {if(!btn_radio.) Toggle)}
    btn_radio.gotoAndStop ("up");
    }
    on the other
    {
    btn_radio.gotoAndStop ("Down");
    }
    btn_radio. Toggle =! btn_radio. Toggle;
    }

    Any help would be great.

    -Pat

    probably because your pimples are starting in position 'high '.  use:

    btn_radio.addEventListener (MouseEvent.MOUSE_UP, ToggleRadio);

    btn_radio.buttonMode = true;
    btn_radio.useHandCursor = true

    function ToggleRadio(myEvent:MouseEvent) {}
    {if(!btn_radio.) Toggle)}
    btn_radio.gotoAndStop ("Down");
    }
    on the other
    {
    btn_radio.gotoAndStop ("up");
    }


    btn_radio. Toggle =! btn_radio. Toggle;
    }

  • affected by actions movie clip button behavior

    Hello

    I have a movie clip button that I created to provide me with the color interpolation. A label for the upstate, 'more' for the more 'up' State (color interpolation), and then a label of 'out' where I have the interpolation of color back to normal. This set works very well unless I place an action on this button in the timeline panel, for example-

    myBtn_mc.onRelease = function() {}
    loadMovieNum ("swf/movie.swf", 99);
    }

    Can you please explain why this behavior on my movie clip button will not work if an action such as this is placed on it? (not just the high State of tween color)

    Thanks in advance

    Wait a minute.  code assigned to a parent movieclip mouse Manager with intercept all mouse events (what you plan for children).

    to remedy this, code all managers of mouse in the same generation.  That is to say, assign and more frames on the timeline of _root.bio_mc.  then use:

    _root.bio_mc.onRollOver = function() {}
    this.gotoAndPlay ("over");
    }

    _root.bio_mc.onRelease = function() {}
    loadMovieNum ("swf/movie.swf", 99);
    this.gotoAndPlay ("out");
       
    }

    _root.bio_mc.onRollOut = function() {}
    this.gotoAndPlay ("out");
    }

  • roleOver movie clip button help

    Im stuck with the addition of roleovers to my movie clip buttons. To the then that my button code is set so that once clicked top stays on a framewhich is another color, it remains that color until the user clicks another button. It works fine, but now I need to ad a rolover to each button that is the same color that the button once clicked - my code goes like this, I'd appreciate it really any entry:

    var buttons_array:Array = new Array(home_btn,showcase_btn,aboutus_btn,approach_btn,contact_btn);


    for (var i: int = 0; i < buttons_array.length; i ++)
    {
    buttons_array [i] .mouseChildren = false;
    buttons_array [i] .buttonMode = true;
    buttons_array [i] user.user = i;
    buttons_array [i] .addEventListener (MouseEvent.MOUSE_DOWN, callSelectionButton);
    }


    function callSelectionButton(evt:MouseEvent):void
    {
    selectionButton (evt.target.id);
    }

    function selectionButton(id:int):void
    {

    for (var i: int = 0; i < buttons_array.length; i ++)
    {
    if(i==ID)
    buttons_array [i] .gotoAndStop (2);
    on the other
    buttons_array [i] .gotoAndStop (1);
    }
    }


    selectionButton (0);

    You should read a bit about as3.

    in the meantime, try:

    dazzlah wrote:

    Attached code:

    //-----------------------------

    var buttons_array:Array = new Array(home_btn,showcase_btn,aboutus_btn,approach_btn,contact_btn);

    for (var i: int = 0; i<>
    {
    buttons_array [i] .mouseChildren = false;
    buttons_array [i] .buttonMode = true;
    buttons_array [i] user.user = i;
    buttons_array [i] .addEventListener (MouseEvent.MOUSE_DOWN, callSelectionButton);
    buttons_array [i] .addEventListener (MouseEvent.MOUSE_OVER,mouseOverF);
    buttons_array [i] .addEventListener (MouseEvent.MOUSE_OUT,mouseOutF);
    }

    var lastSelectedBtnID:int;

    mouse to the bottom of the function
    function callSelectionButton(evt:MouseEvent):void
    {

    lastSelectedBtnID = evt.target.id
    selectionButton (evt.target.id);
    }
    function selectionButton(id:int):void
    {
    for (var i: int = 0; i<>
    {
    if(i==ID)
    buttons_array [i] .gotoAndStop (2);
    on the other
    buttons_array [i] .gotoAndStop (1);
    }
    }

    mouse over the function
    function mouseOverF(evt:MouseEvent):void
    {

    If (evt.currentTarget.id! = lastSelectedBtnID) {}
    buttons_array [evt.currentTarget.ID] .gotoAndStop (2);
    }

    }

    mouse over the function
    function mouseOutF(evt:MouseEvent):void
    {
    If (evt.currentTarget.id! = lastSelectedBtnID) {}

    buttons_array [evt.currentTarget.ID] .gotoAndStop (1);

    }

    }

  • a movie clip button can not detect its code AS

    On my root timeline code below making reference to a movie clip button, which can not be detected when I place my mouse over it. He was given an instance name. I don't know why it works. I've done other buttons in the same way and they work. It only works when I put my code in the timeline of binary_mc, which I don't want to do what I want to keep all my centralized code.

    Any ideas?

    It seems to me that your BACK button doing eaxctly what you tell it to. You should try to follow logically what you ask.

    For your next button, you have a "_root." stuck in itself that is a typo and should be deleted. Your next button is also exactly what you ask him. He actually goes to the _binaryToDenaryPage of tag part two where he runs the script on chassis # 469, that is which then sends you back to the main menu.

    It would be useful to you if you could debug your slightly better FLA and try ways of his actions. For example, try to comment on all the ACEs on chassis 469 with the exception of the stop();

    You assume that your button script does not work because they do not seem to do what you ask them, but it is only appearance. If you are looking for the needle in a haystack badly.

    I also noticed that in 469, you reference several image tags that do not exist as _B2D3 and _B2D2. I tried to change those for labels, I think that you mean and now my Flash crashes whenever I try to test your movie so I gave up.

  • only to learn... helps on the movie clip buttons

    I tried tons of tutorials and I can't seem to get my movie clip button to work when I put the mouse over the button.

    I've included a screenshot of my line of time and code.

    Layer 10 Framework 1 where is the script.

    layer 'actions' has my codes 'stop' in frames 1 and 20

    code and schedule


    Thanks for your help.

    replace 'home' with 'this '. and if the compiler complains about your code in e.currentTarget as a MovieClip.

  • Error #1009 with a movie clip button that is located in a clip

    OK, so I have a button in a movie clip of mc causing a great error problem which continues to repeat.  My code is extremely simple:

    Stop();

    infoGraphicDisparity.addEventListener (MouseEvent.CLICK, disparityGO);

    function disparityGO(event:MouseEvent):void

    {

    MovieClip (this.root) .gotoAndPlay ("disparity");

    }

    I used these types of buttons, a million times, and now CS6 doesn't like it.  Any help is very appreciated.  Thank you

    I have no idea which is MAIN, but...

    stage.addEventListener (Event.ENTER_FRAME, enterFrameHandler);

    Listener is originally the function that seeks to target the HAND at the rate of your file, and she continues to do if you move in the 2 structure.  If there is no HAND in box 2, then it is your source of error.  Try to remove this event listener before going to box 2 and the problem should go away.

  • in actionscript 3.0 how do a nested movie clip button go to a section on the main timeline

    I do a site based in flash actionscript 3.0, I have a button nested in its own clip, because I have the button bigger to be able to read what I realized the only way to do it is by creating it as a film clipa nd inside the clip in a button

    I've added an event listener for the button of blog, saying:

    blog.addEventListener (MouseEvent.ROLL_OVER, gotoblog);

    function gotoblog(evtobj:MouseEvent) {}

    gotoAndStop (2)

    }

    This part of the code it goes to 2nd part of the scenario that it is and stop wich is a version of the origanal symbol breath

    I added a second order on structure 2

    blog.addEventListener (MouseEvent.CLICK.gotoblogpage);

    function gotoblogpage(evtobj:MouseEvent) {}

    gotoAndStop ("blogframe")

    trace ("the blog button has been clicked")

    }

    I have named the blog of symbol and use the name from where will the blog page to be "blogframe" this line of code at the bottom is where I run trouble the window output in Flash says "blog button has been clicked" I like it. no errors are accouring why that which is at the playhead does not attend the image "blogframe"? If the button does not work when I click on it the code is correct, I think the problem here is he does not want the read head go to the section I want it. So I gues, my question is, how can we make a button less, a clip interact with the main timeline?

    One way to do this is to target the root timeline...

    MovieClip (root) .gotoAndStop ("blogframe");

  • Targeting movie clip button in a movie clip

    Hello

    I just can't work this. It should be simple

    I'm trying to target a clip in a clip.

    I have a clip on the main stage with an instance of a name

    I have the following on her action script

    on (release) {_root.a.gotoAndStop (2);}

    }

    So on frame 2 a I that a button (instance name b) which has also two frames and a stop on image 1 action.
    All I want to do is click on the button and make it go in box 2. It should work, but it is not
    Here's the ActionScript button (b)
    (press) {_root.a.b.gotoAndPlay (2);}
    }
    Any ideas?

    The first thing we do is to get the code on objects and place it in the timeline panel.  In the timeline root for one button you would use...

    a.onRelease = function() {}

    a.gotoAndStop (2);

    }

    Similarly, in structure 2 inside one, where is the other button b...

    b.onRelease = function() {}

    b.gotoAndPlay (2);

    }

  • script for movie clip buttons

    Hello

    I have several buttons in movieclip within a clip that is located on the main stage.

    I want to these link buttons to frames that are within another clip which is also on the main stage.

    That is to say. Stop onRollover framework background_mc 5

    onClick Stop frame background_mc 10

    When the button is onClick or onRollover it should just be in its default state on the stage

    Thanks in advance

    s1976h

    It goes on the same timeline that contains background_mc.

  • movie clip buttons, needs a bigger space "hit."

    I've done a few buttons in flash cs5 and AS3.  How can I increase the area button on the buttons?  Thank you!

    I think that what is happening is the buttonMode = true; Instead, the child will receive the mouse event.  Try this:

    placemcinstancehere.buttonMode = true;

    placemcinstancehere.mouseChildren = false;

    placemcinstancehere.addEventListener (MouseEvent.MOUSE_UP, {function (event:MouseEvent)}

    trace ("button is:" + event.target);

    });

    I hope this will help you!

  • Need help by assigning animations actions movie clip buttons!

    So I followed along this tutorial: http://layersmagazine.com/Flash-button-animation.html

    And I get to the part where I have to add the code to get my buttons to work, and I copy and paste the code and then change the labels image to match mine, but then I get a syntax error: ' About_Project_mc, 'zone' layer, frame 1, line 1 1086: Syntax error: expecting semicolon before leftbrace.»

    I don't know what goes wrong...

    Thanks for any help I can get

    I'll include photos...

    Flash CS5 Syntax.PNGCapture.JPG

    I meant what I said... your photos show the Actionscript 2 code.  And if you look at the first image in the tutorial that you signed in, you will see that it says AS2.

  • Control Movie clip button in the timeline

    Hello

    I found this code example of Ned Murphy on this forum.

    But how do I adapt this to control a movieclip called mcGlider

    starting from a button on the main timeline.

    Btn1.addEventListener (MouseEvent.CLICK, btn1Click);


    function btn1Click(evt:MouseEvent):void {}

       var url: String = " http://www.Awebsite.com/aWebpage.html ";

    var req:URLRequest = new URLRequest (url);

    navigateToURL (req);

    }

    I hope someone can help out me.

    Thank you

    I have not watched all the code, but if you have a button on the main timeline, and a movieclip named glider_mc on the main timeline which contains textfields, then to interact with the textfields target you via the movieclip...

    glider_mc.textfieldName.text = 'something';

  • AS3 MOVIE CLIP HELP BUTTON!

    Hello

    I am a beginner and need help.

    I have several movie clip buttons and everytime my mouse over and out they run perfectly, no problem... but now I want these buttons of movieclip to an image when you click on it, and for that, I don't know what to do!

    Here is the code I have so far for the movie clip buttons

    I would appreciate your help, thank you!

    btn_mc.buttonMode = true;
    btn2_mc.buttonMode = true;
    btn3_mc.buttonMode = true;
    btn4_mc.buttonMode = true;
    btn5_mc.buttonMode = true;
    btn_mc.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);
    btn_mc.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);
    btn2_mc.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);
    btn2_mc.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);
    btn3_mc.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);
    btn3_mc.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);
    btn4_mc.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);
    btn4_mc.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);
    btn5_mc.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);
    btn5_mc.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);

    function onButtonOver(e:MouseEvent):void
    {
    e.currentTarget.gotoAndPlay ("over");
    }

    function onButtonOut(e:MouseEvent):void
    {
    e.currentTarget.gotoAndPlay ("out");
    }

    The function below will work so that a button is, then you need to create separate functions for each button that is clicked, or use a switch statement in a function to take an action based on which button has been clicked using the event.currentTArget to determine which.

    btn_mc.addEventListener (MouseEvent.CLICK, onButtonClick);

    function onButtonClick(e:MouseEvent):void
    {
    gotoAndStop (2);

    }

  • stop the cursor buttons movie clip

    I animated movie clips as buttons. When she reaches the point where the cursor is on the button, it disappears. Here is the script that I have on the main timeline:

    news_mc is the instance name of my movie clip button

    news_mc.addEventListener (MouseEvent.CLICK, news page);
    news_mc.addEventListener (MouseEvent.MOUSE_OVER, newsRollOn);
    news_mc.addEventListener (MouseEvent.MOUSE_OUT, newsRollOff);
    news_mc.buttonMode = true;
    function newsRollOn(event:MouseEvent):void {}
    news_mc.gotoAndPlay ("in");
    }

    function newsRollOff(event:MouseEvent):void {}
    news_mc.gotoAndPlay ("out");
    }

    function newsPage(event:MouseEvent):void {}
    gotoAndStop ("news");

    I know that there is something on
    news_mc. Mask =? I don't know if I have, of course, what part of the mask that I use. I have a layer that contains the background of the button (the name of the instance - background) then the 2 layers that form the animated mask - the layer mask contains a copy of the background of the button (instance name - context.2) and then the animation later mask contains a gradient which slides on the button (instance name - Masker).

    What is going on?

    ROLL_OVER and ROLL_OUT rather than mouse_over and _out did the trick!

Maybe you are looking for