Movie clip playing backwards using buttons?

Im trying to create a series of images that scroll acoss the page left and right by using the arrows on each side of the stage. The arrows use the mouse over events to play a clip of the images back and forth.

There are a few questions that I have. I have a mouse over and events in place to start and stop the clip on the different mouse buttons. However when playing the clip backwards with my current script mouse isn't doing anything just keep clip play backwards to the beginning. Once this has happened no button doesn't do anything.

Another issue is once the clip played forwards, once altogether and I mouse over the arrow to even again button shortcuts to the beginning of the clip.

Here's my current scrpit:

Panel.Stop ();

leftarrow_btn.addEventListener (MouseEvent.MOUSE_OVER, fl_MouseOverHandler_7);

leftarrow_btn.addEventListener (MouseEvent.MOUSE_OUT, fl_MouseOutHandler_4);

function fl_MouseOverHandler_7(event:MouseEvent):void

{

Panel.Play ();

}

function fl_MouseOutHandler_4(event:MouseEvent):void

{

Panel.Stop ();

}

rightarrow_btn.addEventListener (MouseEvent.MOUSE_OVER, fl_MouseOverHandler_9);

rightarrow_btn.addEventListener (MouseEvent.MOUSE_OUT, fl_MouseOutHandler_7);

function fl_MouseOverHandler_9(event:MouseEvent):void

{

panel.addEventListener (Event.ENTER_FRAME, everyFrame);

}

function everyFrame(event:Event):void

{

panel.prevFrame ();

}

function fl_MouseOutHandler_7(event:MouseEvent):void

{

Panel.Stop ();

}

Help, please!

Patrick

use:

Panel.Stop ();

leftarrow_btn.addEventListener (MouseEvent.MOUSE_OVER, fl_MouseOverHandler_7);

leftarrow_btn.addEventListener (MouseEvent.MOUSE_OUT, fl_MouseOutHandler_4);

function fl_MouseOverHandler_7(event:MouseEvent):void

{

Panel.Play ();

}

function fl_MouseOutHandler_4(event:MouseEvent):void

{

Panel.Stop ();

}

rightarrow_btn.addEventListener (MouseEvent.MOUSE_OVER, fl_MouseOverHandler_9);

rightarrow_btn.addEventListener (MouseEvent.MOUSE_OUT, fl_MouseOutHandler_7);

function fl_MouseOverHandler_9(event:MouseEvent):void

{

panel.addEventListener (Event.ENTER_FRAME, everyFrame);

}

function everyFrame(event:Event):void

{

panel.prevFrame ();

}

function fl_MouseOutHandler_7(event:MouseEvent):void

{

panel.removeEventListener (Event.ENTER_FRAME, everyFrame);

}

Tags: Adobe Animate

Similar Questions

  • Movie Clip event handler block button event handlers

    Hello - really need help!

    I have a clip that contains a button. (i.e. my_mc.my_btn)

    I have a few event handlers for the clip (my_mc.onRollOut, my_mc.onRelease, etc.) and that they are working correctly.

    However, once I added these event handlers to deal with the clip, my breast my quit clip buttons all work together. It's like movie clip managers are overridding the functionality of the button.

    How to use movie clip handlers and my buttons inside continue to work?

    Help!

    You're right, manifestations of the parent are the substitution or fly, the events of the nested children. See this article for ways to deal with this: http://www.senocular.com/flash/tutorials/buttoncapturing/.

    Welcome,
    blemmo

  • How do nested Movie Clip play once and then stop?

    Hi all

    I was looking for a simple solution to this issue for more than a year. I saw a few solutions

    that work, and lots of questions that remain unanswered questions.  So I thought that I get it from the pros.

    I have a nested clip (image sequence) I use the snippet of Flash CS5 GoToAndPlay.  The Clip

    loops continuously.  How to play once and stop.  I tried the snippet for the stop, I tried

    Stop(); in my layer "Actions".  I tried a stop(); in the last picture of my sequence nested.  I tried a stop to the

    end of the function, but nothing stops this 'thing'. He keeps going and going and going.  This is my typical of the code which

    loops...

    Stop();

    btn3.addEventListener (MouseEvent.CLICK, cd_ClickToGoToAndPlayFromFrame);

    function cd_ClickToGoToAndPlayFromFrame(event:MouseEvent):void

    {

    gotoAndPlay (1);

    }

    btn4.addEventListener (MouseEvent.CLICK, ef_ClickToGoToAndPlayFromFrame);

    function ef_ClickToGoToAndPlayFromFrame(event:MouseEvent):void

    {

    gotoAndPlay (10);

    }

    There are basically two (2) buttons on the page, and the back and the button forward and the sequence of images is nested in a

    video clip, in this case, to frame (1) and another nested video clip to frame (10).  How can I play once and stop

    on the last frame of the clip nested?

    Thank you

    Duane

    You are welcome.

    If my answer has worked for

    you, please indicate your question as answered.

  • Movie clip play control help

    Please help... I need to control my roll film clip and exempt the State concerned.

    I want the music to stop the current frame and on the State of liberation that he should play again at the reversal.

    I've attached an example of code that I used, but it does not work... help pls.

    Thank you.

    The most likely cause for you the problem lies in the scope of "this" in your case.

    While traitional flash5 style buttons have the imeline in which they reside (for example the main timeline) in the scope and a comand like
    on (release) {}
    Stop();
    }
    What would stop there the main timeline playhead.

    Where the more modern to join form code to a button and the explicit use of the these knobs like movieClips that a command like:

    myButton.onRelease = function() {}
    This.Stop ();
    }

    will try to stop buttons (= movieclips) own chronology.

    I hope that helps

    [This fact is not clearly stated in the doc, but I asked at least Macromedia (at the time) to add at least for live docs.]

  • iPhone 6/6 slowed down 240 fps movie camera. MOV clips play not idling in Premiere Pro - need help

    I know it is understood to be in place before the slow movement in Premiere Pro. I have the clips that play very well at idle on the iPhone 6, but when I open the in Premiere Pro CC 2015 they play as normal videos without movement of slo. Can someone help me understand how to import and then get these clips to play correctly in Premiere Pro?

    TIA,

    Ken

    1 try to import as always

    2 Select the item in the project window / right click / Edit / film

    3. Select your work rate (i.e., 25 fps) (instead of the file frame rate)

    4 drag the clip to the sequence

    I hope this helps...

  • Movie Clip playing very quickly

    Hi guys,.

    I have a problem with my loaded clip, his game very quickly that its suppose, (using loadMovie) I tried to set the pace of the main file and movie file, but the problem persists... any suggestions on fixing this?

    If the two films do not have the same rate, then they must be the same.

  • nested movie clip plays not

    Hi all, I have a few video clips nested at any given time one on the left side should call one on the right side and it is not working and I am pulling my hair out and I open this thread for therapeutic purposes, I am so angry, I'm not all right

    This is called a frame in the left MC

    _root.pages_mc.cpr_mc.charr_mc.right_mc.gotoAndPlay ("Sidney");

    and it does not work and I don't know why, because I have a root that has a frame with a pages_mc which has a frame with cpr_mc which has a frame with charr_mc which has a frame with right_mc and there is a label "Sidney".

    Well, that's all. I know same flash very well, but it seems logically I am well do the things, but flashly I'm doing wrong...

    Yes, it's saying there is something in this game of instance names, which does not exist.  Otherwise, the path would read something like...

    _level0.pages_mc.cpr_mc.charr_mc.right_mc

    You might be able to track down the culprits by drawing little by little through the game...

    trace (_root.pages_mc);

    trace (_root.pages_mc.cpr_mc);

    etc...

    The first to go up as undefined will determine which name has nothing related to it.

    I always have to ask when targeting is a problem... you assign these instance names using the properties panel, or these are just the names of the objects library?

    In addition, since you say they are all single image mc (except the last), is the pages_mc animated in place (chronology interpolated in view/position) without having the name of the bodies assigned to all keyframes?

  • play several video clips on a timeline using buttons

    Hello

    I'm playing different animations using buttons using the code below, but I get an error. Completely new to Flash, but I'm sure it's something really simple! Anyone got any ideas?

    function goHome(event:MouseEvent):void
    {
    home_animation. Play();
    }
    home_btn.addEventListener (MouseEvent.CLICK, goHome);


    function goIntro(event:MouseEvent):void
    {
    intro_animation. Play();
    }
    intro_btn.addEventListener (MouseEvent.CLICK, goIntro);

    When you get errors you should copy and paste the entire error messages in your ad.  Nothing wrong with the code, so it is most likely something to do with objects relating to the code.  You have assigned instance names to buttons and symbols (instance names are assigned in the properties panel, they are not the names of library).

  • Do away with button movie clip

    Hi all

    Thank you very much for watching my post and I hope you can answer my question

    Basically, I have a 3D interactive project only when the viewer clicks on the window and drag either right or left, then it pops up as they spin a 3D model, I have given out in Maya. What they do moves the mouse over the x axis that causes the clip to play backward or forward.

    The code I got from this site works like a dream! I even made sure that as they click a button depending on whether he goes to the other almost identical movie clip and he will leave the same frame as the previous video clip let go. I'm rather proud of myself for the moment

    However - on the second clip almost identical (mc_2), it has some tags on the images. And what I really want to do is, press the mouse for labels to disappear and when the viewer has finished breakfast through the time line with the mouse move and break the mouse, who reappear labels!

    Looks a lot like now here: http://BMC.Erin.utoronto.ca/~Enid/interactivethyroidectomy/

    So, I worked on this code which works perfectly in a small test project I've done. I put this on a button called my_btn and then made a label and this changed to a clip called my_mc and it all worked perfect

    on {(press)

    _root.my_mc._visible = false;

    }

    on (release) {}

    _root.my_mc._visible = true;

    }

    But what I really need to do is for my previous movieclip, mc_2, use the code above. However, if I add anywhere amoungst my actionscript previous coding in the mc_2 layer, then the viewer can no longer scrub through the timeline more. Clearly this code above is affected my previous code. which is:

    Stop();

    mc_2.stop ();

    var startX:Number;

    var startFrame:Number;

    var changeDistance:Number;

    var travelDistance:Number;

    mc_2.onPress = pressHandler;

    mc_2.onRelease = releaseHandler;

    mc_2.onreleaseoutside = releaseHandler;

    function pressHandler (): Void {}

    startX = mc_2._xmouse;

    startFrame = mc_2._currentframe;

    this.onMouseMove = moveHandler;

    }

    function releaseHandler (): Void {}

    this.onMouseMove = null;

    }

    function moveHandler (): Void {}

    changeDistance = mc_2._xmouse - startX;

    travelDistance = startFrame + changeDistance;

    If (travelDistance > mc_2._totalframes) {}

    mc_2.gotoAndStop (travelDistance % mc_2._totalframes);

    } ElseIf (travelDistance < 0) {}

    mc_2.gotoAndStop (mc_2._totalframes + (travelDistance % mc_2._totalframes));

    } else {}

    mc_2.gotoAndStop (travelDistance);

    }

    }

    Just so I'm ultra clear for the various layers etc.

    On stage 1, I have four layers

    Actions, buttons, clips, video and background

    In two, it has the above actionscript and then mc_2

    Inside of the mc_2 are 100 images from a view of 360-degree images of a shoulder of Maya

    in the top layer of the images, I have labels - one of which ive converted a clip called my_mc to this post.

    So what I have to do is add somewhere in the ActionScript for the mc_2 who, with all the mouse, presses and releases for him also make a specific mc (my_mc) invisible when the mouse is pressed and re appear when the mouse is released.

    I hope that makes sense.

    I thank very you much for your help in advance.

    CAT

    If you want to target something inside the mc_2, then just target mc_2 in the path...

    mc_2.my_mc._visible = false;

  • Movie Clip (with script) of nesting in button

    I'm pretty new to Flash, I have the basics but struggle when it comes to tasks more complex requiring a code etc. My problem seems simple in theory but in practice it's a different story; for me anyway.

    First stop, I create an online gallery. It is made against several thumbnail images of the art of the pieces which, when clicked, show the image in a larger format. I reached this goal in duplicating the chassis 12 times (how many images it is on the page) and linking each miniature to its corresponding image that runs through frames 1-12.

    I had this working perfectly, except for my animation of miniature mouseover who did very well when the mouse is in the affected area, but once outside the animation just broken back. This was done simply by nesting a movie clip symbol in the State over the button (that does not need any code).

    However, once I searched the internet for ways allow the animation to return to his State not active with an animation of back once the mouse is over the affected area, I hit a new problem entirely. Of course, this effect required some basic coding and was not pressing the button a on the State to activate the animation. This means that when I tried to embed the new animation in the zone reached the animation button was on the button, its ability to disable link area.

    I've tried everything I can think of, but I can't get the animation that will be triggered when the user hovers over the button and allow the button to link to its framework.

    I know this is a long post and thank you for reading. If you don't know what anyone that I said, please ask. I'll also give you a link to the tutorial I used as a base for my animation to be nested within the button. (http://www.kirupa.com/developer/mx20...ton_effect.htm)

    Thanks again.

    If 'frame2' is your label and not "frame2_Page 1", you must use:

    Stop();

    this.onEnterFrame = function() {}

    if(Rewind == true) {}

    prevFrame();

    }

    }

    this.onRollOver = function() {}

    return = false;

    Play();

    }

    this.onRollOut = function() {}

    Rewind = true;

    }

    blakeheaps.onRelease = function() {}

    _root.gotoAndPlay ("frame2");

    }

  • Audio Play/Stop clip with a single button

    I'm having a hard time to understand how to use the advanced actions to enable / disable an audio button. I have read several articles and messages on the forum, but it is still confusing me!

    I want to create a button that can be clicked once to read data audio, click a second time to pause and click a third time to restart the audio (in the same place, she had stopped).

    Can anyone help with a really clear ride of the how to use the advanced actions to create this? There only seems to be pieces of the puzzle in the messages and blogs I've found so far!

    I started with a smart form which has a picture fill to a speaker:

    Screen Shot 2016-04-22 at 10.31.29.png

    I used simple actions for this audio trigger but there is now way to pause, and then start it again as far as I can see without the aid of a tip. My apologies if this has already been answered, but I can't find any post exact a walk has in the process.

    Thank you!

    Ruth

    OMG this is something totally different from the title of your son who literally said "toggle Audio Narration on / off. This title is not good at all for what you're asking here. You want a button for play/stop an audio clip. I'm going to your title in this way (using the power of my present by host)

    If you want an audio file to play when a button is clicked you use the command

    Play the Audio

    If you want to stop it using the command

    Audio triggered stop.

    If you want to use the same button for play/stop a specific audio clip, you must create a similar action, as I explained in th article toggle button, but do not use the variable cpCmndMute of system, but a user variable. It has almost the same meaning as the variable v_visib that I used to show/hide images. Tagged this audio variable v_audio, with a default of 0. The conditional action will then be:

    IF v_audio equals 0

    Play the Audio...           indicate the audio clip
    Toggle v_audio

    ON THE OTHER

    Stop audio Triggered
    Toggle v_audio

    I do not add changes state from here, can be done the same way, as described in the article.

  • AS3: see the hide the elements of the movie clip, single button array.

    Hello and please forgive my Noobdity I teach myself AS3 and stuck on what are obviously the basics.

    I did the simple animations for years without using any AS3 at all, the time has come to take seriously.

    I read the daylights out of all reference documents Adobe now but I am stuck on this task.

    I have 4 objects of movie clip whose visibility I control with two buttons.

    First button, two of these visible clips and the other two will make visible = false

    For example: Mc1 and Mc2 > visible, Mc3 and Mc4 > visible = false

    The second button run the same function but in reverse

    Eg: Mc1 and Mc2 > visible = false, Mc3 and Mc4 > visible

    I've determined correctly or incorrectly reading endless and looking for a table should be the best way to do it.

    I may have to use the child feature add but * shrugs, I'm lost atmo

    I've been blunders on the code for the first of two simple buttons.

    I start slowly form a mindmap what should be done, but it's early days.

    Here is my code and please feel free to

    Last attempt tries to use the mouse on the trigger to control the visible state of the second two clips.

    var wcArray:Array = [myMovieclip1, myMovieclip2];

    var acArray:Array = [myMovieclip3, myMovieclip4];

    acComp_btn.addEventListener (MouseEvent.CLICK, _acComp);

    internal _acComp(e:MouseEvent): void {}

    for each {(var point: MovieClip dans acArray)}

    Item.visible =! item.visible;

    }

    }

    acComp_btn.addEventListener (MouseEvent.MOUSE_OUT, _wcComp);

    internal _wcComp(e:MouseEvent): void {}

    for each {(var point: MovieClip dans wcArray)}

    Item.visible =! item.visible = false;

    }

    }

    Currently run 1050 error: impossible to assign a value, not reference.

    The text in blue works with 2 clips of film acArray of course, where the attempt to use the mouse on.

    Any advice on the solution or the best method to implement would be greatly appreciated.

    For what you're trying to make a table is more complication than a solution, you have already divided in two arrays anyway probably due to this tax... and have two buttons to do isn't necessary, but you may already be knowing that since you have only code for one of them in any case.

    All you need is a button that activates the visible properties to their opposites.

    var array: Array = [myMovieclip2, myMovieclip3, myMovieclip1, myMovieclip4];

    myMovieClip1.visible = myMovieclip2.visible = false;  or the other two... depending on what initially as invisible

    btn.addEventListener (MouseEvent.CLICK, _acComp);

    function _acComp(e:MouseEvent): void {}

    for each {(var point: MovieClip dans tableau)}

    Item.visible =! item.visible;

    }

    }

    LF, you must have two buttons to do the opposite, as you say, then clicking on buttons must end up affecting all the buttons, no not only one of the tables you have done.  If each button should do what you say, then you should not use the! operator since that can go the opposite of what you intend, so you must assign the desired state.

    var wcArray:Array = [myMovieclip1, myMovieclip2];

    var acArray:Array = [myMovieclip3, myMovieclip4];

    acComp_btn.addEventListener (MouseEvent.CLICK, _acComp);

    function _acComp(e:MouseEvent): void {}

    for each {(var point: MovieClip dans acArray)}

    Item.Visible = false;

    }

    for each {(var item2:MovieClip in wcArray)

    Item2.Visible = true;

    }

    }

    wcComp_btn.addEventListener (MouseEvent.CLICK, _wcComp);

    function _wcComp(e:MouseEvent): void {}

    for each {(var point: MovieClip dans wcArray)}

    Item.Visible = false;

    }

    for each {(var item2:MovieClip in acArray)

    Item2.Visible = true;

    }

    }

  • Error #1009 with a movie clip button that is located in a clip

    OK, so I have a button in a movie clip of mc causing a great error problem which continues to repeat.  My code is extremely simple:

    Stop();

    infoGraphicDisparity.addEventListener (MouseEvent.CLICK, disparityGO);

    function disparityGO(event:MouseEvent):void

    {

    MovieClip (this.root) .gotoAndPlay ("disparity");

    }

    I used these types of buttons, a million times, and now CS6 doesn't like it.  Any help is very appreciated.  Thank you

    I have no idea which is MAIN, but...

    stage.addEventListener (Event.ENTER_FRAME, enterFrameHandler);

    Listener is originally the function that seeks to target the HAND at the rate of your file, and she continues to do if you move in the 2 structure.  If there is no HAND in box 2, then it is your source of error.  Try to remove this event listener before going to box 2 and the problem should go away.

  • play movie clip symbol at the end of the animation, but does not appear in the timeline

    Work in Adobe Flash CS5

    When I play my movie in the Flash file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any film format, it will play an instance of a movie clip symbol that I used in the animation. There is no extra frame in the timeline panel beyond which must be considered to be the last image. Y at - it a setting or something I forgot that could cause this instance of the symbol to play at the end of the animation, without air in the main timeline? This can be corrected?

    your movieclip (or a parent) who plays on the main timeline or is loaded by your swf.  If you load this movieclip (published as a swf file), you can be sure that your movieclip (or a parent) is the culprit.

    Use the movie Explorer to find all instances of your movieclip using the library for this movieclip name.  If that does not reveal the culprit, you have either made a mistake in your search or if you have a movieclip in doubles.

  • Movie clip button requires two clicks to activate

    Hello. Is there a reason why my movie clip buttons require only two clicks to activate the toggle function?

    I don't understand why this is happening.

    My code:

    btn_radio.addEventListener (MouseEvent.MOUSE_UP, ToggleRadio);

    btn_radio.buttonMode = true;
    btn_radio.useHandCursor = true

    function ToggleRadio(myEvent:MouseEvent) {}
    {if(!btn_radio.) Toggle)}
    btn_radio.gotoAndStop ("up");
    }
    on the other
    {
    btn_radio.gotoAndStop ("Down");
    }
    btn_radio. Toggle =! btn_radio. Toggle;
    }

    Any help would be great.

    -Pat

    probably because your pimples are starting in position 'high '.  use:

    btn_radio.addEventListener (MouseEvent.MOUSE_UP, ToggleRadio);

    btn_radio.buttonMode = true;
    btn_radio.useHandCursor = true

    function ToggleRadio(myEvent:MouseEvent) {}
    {if(!btn_radio.) Toggle)}
    btn_radio.gotoAndStop ("Down");
    }
    on the other
    {
    btn_radio.gotoAndStop ("up");
    }


    btn_radio. Toggle =! btn_radio. Toggle;
    }

Maybe you are looking for

  • Tecra a5 and beeps...

    Hello I have several Tecra A5 and one of them started to beep when turned on. It emits 3 beeps, and then a break, then 4 times, then pause and finally another 3 times. I know these mean something, but have sought a solution and high and low.Any help

  • (Redirected) 10 Windows installation problems.

    I'm having the problem of installation for Windows 10.  I have an Inspiron 15 3521.   I download Windows 10 and start the installation. Then download the message, it cannot update the reserved partition.  When I open the Disk Manager I can't find res

  • Exit button

    Hello, you create an Exit button in my app with this code, but I closed QML will go bad? or there is another code that may with a navigation button close my app.   ActionItem { title: "Exit" imageSource: "asset:///images/icons/exit.png" ActionBar.pla

  • HP Officejet 100 mobileL411: HP 57 and 94 HP and HP 56 cartridges

    One of these cartridges in my printer? HP 57 and 94 HP and HP 56 cartridges I usually use HP 95 and 98, but I have in my office Thank you HLU

  • Windows Live Mail - error received

    Can't send or receive messages for the Comcast account (barbosa1262). The operation was cancelled by the user. Server: "mail.comcast.net. Windows Live Mail error ID: 0x800CCC17 Protocol: POP3 Port: 110 Secure (SSL): NoWindo