Do away with button movie clip

Hi all

Thank you very much for watching my post and I hope you can answer my question

Basically, I have a 3D interactive project only when the viewer clicks on the window and drag either right or left, then it pops up as they spin a 3D model, I have given out in Maya. What they do moves the mouse over the x axis that causes the clip to play backward or forward.

The code I got from this site works like a dream! I even made sure that as they click a button depending on whether he goes to the other almost identical movie clip and he will leave the same frame as the previous video clip let go. I'm rather proud of myself for the moment

However - on the second clip almost identical (mc_2), it has some tags on the images. And what I really want to do is, press the mouse for labels to disappear and when the viewer has finished breakfast through the time line with the mouse move and break the mouse, who reappear labels!

Looks a lot like now here: http://BMC.Erin.utoronto.ca/~Enid/interactivethyroidectomy/

So, I worked on this code which works perfectly in a small test project I've done. I put this on a button called my_btn and then made a label and this changed to a clip called my_mc and it all worked perfect

on {(press)

_root.my_mc._visible = false;

}

on (release) {}

_root.my_mc._visible = true;

}

But what I really need to do is for my previous movieclip, mc_2, use the code above. However, if I add anywhere amoungst my actionscript previous coding in the mc_2 layer, then the viewer can no longer scrub through the timeline more. Clearly this code above is affected my previous code. which is:

Stop();

mc_2.stop ();

var startX:Number;

var startFrame:Number;

var changeDistance:Number;

var travelDistance:Number;

mc_2.onPress = pressHandler;

mc_2.onRelease = releaseHandler;

mc_2.onreleaseoutside = releaseHandler;

function pressHandler (): Void {}

startX = mc_2._xmouse;

startFrame = mc_2._currentframe;

this.onMouseMove = moveHandler;

}

function releaseHandler (): Void {}

this.onMouseMove = null;

}

function moveHandler (): Void {}

changeDistance = mc_2._xmouse - startX;

travelDistance = startFrame + changeDistance;

If (travelDistance > mc_2._totalframes) {}

mc_2.gotoAndStop (travelDistance % mc_2._totalframes);

} ElseIf (travelDistance < 0) {}

mc_2.gotoAndStop (mc_2._totalframes + (travelDistance % mc_2._totalframes));

} else {}

mc_2.gotoAndStop (travelDistance);

}

}

Just so I'm ultra clear for the various layers etc.

On stage 1, I have four layers

Actions, buttons, clips, video and background

In two, it has the above actionscript and then mc_2

Inside of the mc_2 are 100 images from a view of 360-degree images of a shoulder of Maya

in the top layer of the images, I have labels - one of which ive converted a clip called my_mc to this post.

So what I have to do is add somewhere in the ActionScript for the mc_2 who, with all the mouse, presses and releases for him also make a specific mc (my_mc) invisible when the mouse is pressed and re appear when the mouse is released.

I hope that makes sense.

I thank very you much for your help in advance.

CAT

If you want to target something inside the mc_2, then just target mc_2 in the path...

mc_2.my_mc._visible = false;

Tags: Adobe Animate

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