MovieClip sprite vs drawing with graphics

Hello! I have a program that dynamically draws a polygon anywhere where the user clicks on the screen. (using lineto, moveto) However this polygon is always behind the other symbol of objects on the screen even if his last added in the childlist is. Is there a problem with the depth when you draw symbols vs drawing with lines? How can ensure me that my smart object will display in the face?

Thank you

Will be

OK the problem is that you have the graphics in the main class through the polygon class to draw

which works great but all the objects in the main class, if they are added before or after the polygon will appear above any line draw

to work around this problem

change the DrawPolygon() function do not take a target

so

public void DrawPolygon() (x: Number, y: Number, sides: uint, RADIUS: Number, angle: number = 0): void

adjust the call to this function in hand in the appropriate form

then in DrawPolygon() instead of references to target just replace them with graphics this will draw on the contrary to the purpose of polygon graphics

Note You can put calls Graphics.Clear and graphics.lineStlye early DrawPolygon() so

We can then remove the clear and graphics.lineStyle calls in your main class

hope that makes sense

Tags: Adobe Animate

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