Name of the instances of Variables

Hello

I am very new to Flash and ActionScript, but I have a background in Server programming and web client-side applications, if at least I'm not completely helpless.

I am trying to figure when an Instance name becomes available for ActionScript code, so I can modify it.

I have a Clip in scene 1-> image 10, in this Clip, the Frame 10, I have an empty clip that I am trying to load a .swf in. I can actually load the .swf in there if I put the code to load it into the same framework that I display the .swf, but I want it to be completely loaded before moving into this framework.

By trial and error, which I made so he can do what I need to put the instance in the frame 1 and setting it's alpha to 0, so it is not slammed shut. This solution seems not very portable for me.

Is there a "correct" way to load a file into a Clip until it gets instantiated? Or, what are the different ways people get around this problem? This 'solution' that I found works in this particular case, but there are a few similar cases in this project where it would be all just too heavy.

Thank you
Chris

Chris,

> By trial and error, I managed to make it act
> like I need to put the instance in frame 1 and setting
> It's alpha to 0, so it is not slammed shut.

It is the way to do it, for the better or worse. The metaphor of the timeline is
a powerful for animation, but it can be confusing in terms of
programming. The name of the instance becomes a variable automatically for you,
and that happens when the playhead enters that frame.

> This solution seems not very portable for me.

I can see that. ;) One of the oddities.

> Is there a "correct" way to load a file into a Clip before
> It gets instantiated?

Before it is instantiated, there is nothing (no MovieClip instance) for
Load the content in.

> Or, what are the different ways people get around this
> question? This 'solution' that I found works especially
> case, but there are a few similar cases in this project where the
> It would be simply too heavy.

The MovieClip.createEmptyMovieClip () method to create a MovieClip
instance during execution. Maybe it's a way to go. You can also extend
MovieClip and associated with your submarine of the class with this particular movie clip assets
in the library (right-click and look at properties or a link...). In this way
your sub class can assign this instance invisible until needed otherwise.

But the solution that you have already found is a typical no-frills approach.

David Stiller
Adobe Community Expert
Dev blog, http://www.quip.net/blog/
"Luck is the residue of good design."

Tags: Adobe Animate

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