Name of the instance when adding to the library

It is a huge problem for me then probably the stupidest question in the world.

When addressing movieclips nested like this: _root.movieclip.movieclip.variable


they need to have a set instance name, otherwise they count as undefined. If I can put it in properties with no problem, but when it the removal of the step and then time (manually or by actionscript) the name of the instance are gone, so I can't address clips nested in action script.

I do not understand how it will work, because each time I have add a clip by code there is no instance name. The only alternative for me up to now has kept the clip on the stage all the time, just outside the limits or invisible so I can still do things like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop (2).

Someone enlighten me please because I can not understand it.

The purpose of instance names must be able to use the same object library many times and targets each separately... an instance of this object here, an instance of this object, etc...  The name of the instance applies only to an object on the stage.  A library object has no instance name until you assign a while she participated in the film.

When you attach a movieclip using the AS2 code, you must use the attachMovie() method.  In the arguments for this method is when you set the name of the instance...

this.attachMovie (id, name, depth)

The 'name' argument is the name of the instance you code will use to target this instance.  Hostel if your case you will use...

this.attachMovie (id, "movieclip1",...)

I intentionally only focusing on the instance of the name, the other arguments you know if all goes well do deal with

Tags: Adobe Animate

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