Native development of the game on BB Playbook

Hello

I just downloaded the SDK Tablet of BB and BB Playbook emulator (which works really well by the way). So my idea was to develop a game on BB Playbook. My first question would be:

  • I have seen that the native SDK works with OPENGL ES. Is there any recommended gamedev framework take care of BB Playbook on native game development?
  • When you create a new project on the SDK, there are several models, what should I use?
  • When I choose the OpenGL ES model, it is only available on C, not C++, why?
  • Is - this all start on development of game for Tablet BB guide?

Thank you!

Take a look at http://www.cocos2d-x.org/news/48

While documentation needs some cocos2d entry, itself has a lot of examples and references there, the test suite is good and it is not difficult mentally jump any cocos2d objc examples x - equivalent.

Tags: BlackBerry Developers

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