No frame zero in 23.98 media
Anyone seeing this? If I 23.98 or 25 material which starts at zero I see nothing in the dashboard for the first image
and I see this in the following image
29.97, I see the traditional zero image for the first image
and the following image looks like this
Yes, I see exactly the same thing.
Tags: Professional Applications
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Sequence of pictures sent to SOUL always starts at zero. Names of files.
Always in AE, you can render parts of a model and crush frames you already rendered. Want to render from 25 seconds to 36 seconds, he will name compname_ [XXXXX]. Sending this same rendering to SOUL done that. It just starts at frame zero no matter what you name it. At least for me, it did. Is this a bug? Regardless of where my work space, the number of image always starts at zero, do typo rendered useless. I don't see any kind of box, substitute or toggle anywhere. Clues?
It is a feature request for SOUL as it will always start at 0. You can file a request to feature here: https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform
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problem: import the image sequence into adobe media encoder
Hello
have a problem with adobe media encoder CS6, change the display Format to 25 time frame in the preferences of media coder, I import a series of TGA (170 images) to media encoder in an image file TGA sequence, the series generated from 3D applications Max and ToonBoom, specification of TGA series 1080 50i "1920 X 1080 - high filed - 25 frames per second. When I import the sequence, encode media recognize the sequence as 1920 X 1080 - progressive - 29.97 FPS, to interpret the window images options I change the settings of the upper sequence deposited - 25 fps, and I export to quicktime mov 1920 X 1080 - class top - 25 fps uncompressed
the problem:
mov file is 06:20 and it is right for the 170 25 fps calendar but mov file does not contain the tga series image, image freeze in time code 05:16 (number 142 of the framework) and duplicate the 142 image to the rest of the video file
If I do not change the pace to interpret the window options images for the tga sequence what media encoder recognizes as 29.97 FPS mov file contain all TGA images, but with a duration of 05:16 which not 25 fps
in adobe media encoder CS5.5 I don't get this problem at all
1. How do I solve this problem?
2. how to force CS6 adobe media encoder to recognize the image sequence imported as rate of 25 fps?
Windows 7 Ultimate SP1, Adobe Creative Suite Master Collection CS6
Thank you
Post edited by: yas1amin1mah
"Film" is finally fixed in November 2013 video updates of creative cloud. If your version of Premiere Pro and SOUL is or more 7.1.0 everything should work as expected. But don't forget to actually perform "Film" on your source in first Pro CC or CC SOUL that, otherwise your sequence of images will continue to be interpreted as 29.97 FPS by default.
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opening project CS5 in CC6 - edited clips my camera just in the wrong place in the images
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Complete the project in 5.5 and again CS6.
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Adobe Premiere Pro also refuses to import from ext harddrives, but on my main solidstatedrive, it imports some of them, but not all.
I tried to clean the cache of media several times, I tried to reinstall the programs, I tried to reinstall Quicktime 7.79, at this point, I'm just pandering to reinstall everything the portable unit.
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Info
Adobe first Pro CC 2015.2 v9.2
OS - Microsoft Windows 8.1 Pro x 64
CPU - Intel Core i7-3940XM
GPU - AMD Radeon R9 M290X (AMD Crimson pilot 16.5.3)
RAM - 32 GB SO - DIMM DDR3L 1600 Mhz
Well, I solved the problem, it turns out that AMD drivers were at fault once more to break many features of Premiere Pro even with OpenGL rendering off the coast.
I started 16.3.2 Crimson and I suggest anyone who has similar problems to do the same thing and avoid the newer (fixes) they pump and expect senior officials instead.
The patches seems to screw with my rendering too causing damaged frames or just outright crash Media Encoder or Premiere Pro.
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should what size of file I use on jpg imported for them to properly size with Premiere Pro. When I import them into different sizes, they are large or small
In the preferences, select scale to frame size and then any media imported after the modification will be automatically resized to fit your sequence.
Thank you
The f
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Two clips of different screen in the timeline format
Greetings!
I started using the first Pro CC today. Just practical put two clips on the Timeline, but each clip has a different screen ratio. One comes from an old Tricaster, another coming of Avid's Media Composer.
The first clip on the Timeline, it is that since the Tricaster, the second is that of Avid.
Looks like the Tricaster recorded in a 3:4 screen report while Avid seems to be 16:9.
The Tricaster clip shows OK on the monitor, but that Avid seems to have been "zoom in".
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PrPro defines a sequence by the first media placed on this sequence. Other media banged against this sequence with different proportions are resized simply upwards or downwards to "adapt". Right-click on the 16:9 clip and working with your scaling options until it seems as you want.
That said... What is the frame of both types of media pixel size? There could be a problem where it would be better for the media from 16:9 to be your 'sequence' settings and media from 4:3 to fit on the scale.
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I've been askjing about for how an individual which effect I have seen on many music video was created. Nobody could give me a definitive answer, I even suggested maybe that this was done by editing in premiere, others accepted is a strong possibility. However, to keep this effect for a long period of time or try the other layer stacking would be very tedious in an editing program.
The effect here http://youtu.be/T6j4f8cHBIM at 0:50 or http://www.Vevo.com/watch/Nicki-Minaj/stupid-hoe-explicit/USCMV1100087
I was given a wiggle wiggle expression (1.50) < 50? 0: 100 which makes opacity of a layer either 0 or 100 if the wiggle value is above or below a specific number, but the result of this is random.
I've never written my own expression and I discovered trying to verbalize the desired action and result takes language very prsice, so here is my attempt.
I would like to order ocacity a layer by alternate, in sequential order, through a complete cycle of assigned values x times per second.
That is to say.
The layer opacity values A = 0, 25,50,100 read in order sequecial to frequency x
I would like to use this expression to have layers that are stacked visible as follows:
(The start time of each layer is the frequency and the same rate in the same expression).
Layer opacity values A = 100, 0, 0
Values of opacity layer B = 0, 100, 0
Values of opacity layer C = 0, 0, 100
With the expression applied to each layer, the Visual result in the window of the model would be to see layer A, B and C in that order x times per second. With the expression refers to a sequence of numbers, I can choose to have 3 or 20 layers be totally, partially or invisible somehow predictable/rhythm.
Thanks in advance
You can do this by using a few key images and a very simple expression.
On a layer, set a keyframe of the frame from 0 to 100% opacity. Make a keyframe of the hold, and then the next frame set opacity to zero, which should by default also. Finally on the third setting * set opacity to 100%. ALT-click on the stopwatch and add the expression loopOut(type='cycle').
Copy your keyframes and expression of your other layers and compensate all keyframes by layer of an image of each, so on the second layer, is the first keyframe on frame a third image layer two, etc.
* Obviously this frame depends on how many layers you want to browse. Here, we have three layers so the final image key setting the opacity to 100 is on three framework (assuming that your comp at frame zero). If you have 10 layers, it will be the frame of 10.
Hope that helps.
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Help me! Mr. Question tracking/camera.
Hey everybody. I have a question about the animation of a list of chips while using a camera. Here is a video of what I have achieved so far:
Now, I hope you can get a better understanding of my goal. This composition is all fine and dandy, but I'm wanting this animation contain many, many more red bars and gradually introduce quickly. Currently the rest red bars extend beyond the bottom edge of my composition. I want to that they will be displayed in my final comp, but I don't want to create a large super model only to compensate for the amount of red bars.
My composition in bases (Comp1) has each 'bar' as its own layer (.ai files). Each bar comes alive to gradually move right left in the center of the canvas. The parent (Comp2) composition includes the basic model (Comp1), and above this - one layer shape that contains a mask with feathers. This layer has been transformed in a matte, to create the illusion of each bar discoloration in the canvas. Finally, the parent of Comp2 (Comp3) contains the camera, Comp2, the 'Company' text layer and the background - with respect, for the top layer of the bottom layer.
My question is, I can't find a way to continue the downward movement of the camera without him reach the bottom of Comp2. Ordi1, I have created countless bars that extend below the lower edge of the composition - all the animated accordingly. Ive extended the mask (Matt Track) in Comp2 all the way to the bottom bar of Comp1. However, that move the camera in Comp3 down its axis shows just the bars in the Viewer.
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If it were my project I make all your 3D arrows, move the background and the track matte for the main computer, condense the transformations of the demo. Then the camera would be followed all the way down revealing all ranks.
Another approach is to parent all your arrows to a null value and animate the position Y of the null value to move the arrows to the top. If you use just parenting do of course you frame zero before selecting all layers in arrow to assign the value null as a parent. In this technique, you will be able to keep all the 2D layers.
Suggestion of the Mylenium for tile movement is also a good solution.
Whenever I do projects that have repedative motion I use an expression to be assigned the motion. If you're into expressions then you might want to take a look at this expression that I saved as a preset. That's the slide on the left, of abandonment. Simply, you set the in and out point of the layer, adjust the number of images you want to use to drag the layer in and slide the outside layer and duplicate. A small change of the expression makes the slide of the layer from the right and down. You can then add an index value for each layer in the first position, and then simply duplicate the layers as many times as you like, sequence layers and you would be done.
This is the expression:
FIS = effect ("slideIn Frames")("Slider");
SOF = effect ("slideOut Frames")("Slider");
find in and out point
Respondent = FIS * thisComp.frameDuration;
If (effect ("Match if SO")("Checkbox") == 0) {}
outTime = sof * thisComp.frameDuration;
}
ElseIf (effect ("Match if SO")("Checkbox") == 1) {}
outTime = intimate;
}
Size of the layer when scale of difficulty
SF = scale - [100, 100];
xSize = width + (width * sf [0] / 100);
ySize = height + (height * sf [1] / 100);
realSize [xSize, ySize] =;
Adjustment positions
SPX = 0 - realSize [0] + realSize [0] / 2;
rstx = value [0];
rsty = value [1];
EPY = thisComp.height + realSize [1] - realSize [1] / 2;
create a movement
FREQ = effect ("bounce Frequency")("Slider");
amplitude = effect ("Amplitude bounce")("Slider");
cavity effect = ("bounce Decay")("Slider");
posCos = Math.abs (Math.cos(freq*time*2*Math.PI));
y = amplitude * posCos/Math.exp(decay*time);
moveIn = Math.min (linear (time, inPoint, inPoint + respondent, spx, rstx-y));
Obliquity = Math.min (linear (time, outPoint-outTime, outPoint - thisComp.frameDuration, rsty, epy));
[moveIn, obliquity]
Simply add the called party for the sliders and the box and're you good to go.
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Media dei valori di zero maggiori
The banal Può sembrare domanda burst my non riesco a find the solution.
HO a table di valori e voglio fare the media dei valori di zero maggiori solo.
Ho fatto gia a few prove my senza should.
Use LabVIEW 8.5.
Grazie a tutti che can help is.
Hello
Penso che questa soluzione che sia if sta cercando.
Saluti,
Nitz
(Bravo sono sempre I benvenuti, Mark como una soluzione is e it a) -
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I'm having a bad day with the "Set poster Time' in AE. All my compositions are made to Media Encoder and the poster frame is completely ignored. My client is chewing a new because "it wasn't like that before... you ruined.
If indeed, the player used to display the last frame of the video when the player finishes, but now he plays at the end of the video and when it ceases grabs a frame in the middle of the animation as it displays. I look like an idiot because I can't fix it.
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Word of Adobe support:
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The end.
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