Open a displacement map of 32-bit without color management

I have a point exr floating 32-bit displacement map extracted Mudbox.  I would like to open this file in Photoshop without messing with my values behind my back; assign profiles color and which do not.  In the color settings, I asked to invite me on the profile mismatches and missing profiles.  However, the option is greyed out who says: 'do not profiles set.  Is this all that I can do to get the PS to let my only darn values?  I just want to interact with the raw values in the file and paint on some small differences.  Thanks for any advice.  I am at a loss for now.  Nothing that I have tried gives me the same result in Maya after that I saved my card out PS

Thank you

Justin

Awesome!  But can you explain why my renders out radically different after that just open the file in photoshop and saving it right back?  To do something to my values behind the scenes.  I got it to work with 32-bit targets because I was able to change the color space "linear greyscale" (or something very similar named).  If I did not convert the color space in which I had different makes in Maya with hair as well.

Tags: Photoshop

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