Premiere Pro CS6 - Multicam is BROKEN! vs FCPX, FCP7 (Final Cut Pro), Avid, Sony Vegas

If you plan to spend in FCP7, FCPX, Avid or another edition of Premiere Pro CS6 program, there are SEVERAL good reasons to do so, HOWEVER, if you deal with the edition of several cameras (multicam) so you think twice, until this problem is resolved.

How to edit in Adobe Premiere Pro CS6 multicam? What is the best program editing for mulitcam or multiple camera editing? - The answer, as long as the question below is fixed, isn't Adobe Premiere Pro! From CS6 (version 6.0.2), this lack of 'design' or the 'weirdness' described below, multicam editing is very difficult and inefficient in Premiere Pro. These first two issues above are what I searched Google in hopes of a solution to a problem plaguing Adobe Premiere Pro for years, literally. Unfortunately, in the new Premiere CS6, with so many other great innovations, the question remains still makes it very difficult to do an editing multicam compared to Final Cut Pro 7, Avid, Sony Vegas, FCPX, etc.. They all handle editing multicamera in different ways but, having recently passed away from FCP7, and has worked on several modifications mulitcam, Premiere Pro CS6 (and CS5 and CS5.5) has serious problems with the multicam function that is broken right now (version 6.0.2) in first CS6 and fact editing multicam VERY frustrating experience and a lot less effective compared to the other NLE. If it's a drawing, then its imperfect as Yes, you can work around it and difficulty about what you did, but why so you have to keep wasting time precious 'fixing' in such things? All is not supposed.


The question:

Hit the button of the SPACEBAR or pause or stop during a multicam editing actually stop the edit, made a cut in your timeline (chronology) and then will be another camera (angle or shot), if you want only it or not!

This issue was known by Adobe for more than two years, but they push aside, call a quirk of design and ultimately avoid such question stated in this thread of attachment: http://forums.Adobe.com/thread/738084?start=0 & tstart = 0

Make cuts and put the angles on you when you simply to pause or stop playback is a huge problem of having your editing program. If this were happening in the normal timeline, so I'm guessing it would have been fixed, but it has not been fixed and it causes the editor to have to go back and remove unintended cuts and back shots where they should be. The PAUSE button should only SUSPEND or STOP playback, as it does in other programs. But in the first he stops, make a cut in your timeline and then switches to the first angle or shot you started with if you want or not. There is no way to prevent this at the moment on CS6. The other thread that talks about the question refers to the fact that the "question doesn't have the numbers" to make it a priority to be fixed and there are other "larger issues" that need to be corrected first, which makes me wonder if Adobe really listen to the comments of the user. I mean, 2 years, people complain about that and not of miracle. Their response was 'add to wish list' or ' this isn't a bug, it's a quirk, then do an requested feature"or"its designed that way." Designed like that? Who would really want it like that? No other NLE does this and for good reason. If the pause button pause just reading and that's it, do you think there would be a thread for a period of 2 years on how to hit pause "should also make an incision in the timeline and move from the shots? I doubt it. Its a defaultdesign. I feel strange asking the feature 'Please take the pause break button' or 'Please make the stop button to stop playback. Looks like its brokenness, to me.

If the robot multicam is a major objective for the team Adobe Premiere, go ahead, which I think it is, then please start by making even the basic works work as one would expect to BREAK = PAUSE. STOP = STOP. Phew! It was difficult. Fact. Fixed. Travel! Currently, this design is counterproductive, not intuitive, helps no one and only lost valuable time while the Publisher must quickly "solve" the problem.

Well, I thought I'd do two things here:

(1) start a thread with as many keywords as possible so that this "numbers" question in this forum and in Google searches. I hope that soon when you google 'First multicam Pro' this will be the first topic on the first page. My hope is that I can put a nice 'RESOLVED' or 'FIXED' label on this thread, one day next (and I'll for sure!). If this is the case, it is a testament to the theory of wheel ran combined with a small web analytics.

(2) do this a new thread, rather than continue in the old thread because it is time to ask a new question: how long will it take for Adobe a problem when its design is essentially broken causing users to have to do a 'fix' every time? At the moment it happens two years! This isn't a feature request... his service broken in the first. A drawing... necessary. I can't listen to Adobe and they care about certain things, but how fast they act? This is my real question.

I wonder if this thread has more "we have more important things to fix" or "is not that big of a problem" or "this isn't a problem at all, it's an oddity" or "you can just go back and correct the problem, whenever you have to stop because it takes only a few seconds' or 'its not broken its designed to be counter-productive and frustrating for users.  Time will tell. Well, if you do mulitcam changes as much as I do then these "seconds" are added. It is designed this way, and then Adobe, I ask you this question: If you hit pause on your TV remote button, and he stopped at the TV live, but also turned the volume all the way down and changed the channels... always so would you call that a quirk? It would be wise to design a remote control like that? I would say the key on your remote control does not work well and should be fixed. Yes, you could address it quickly by pressing the button "last" or "reminder" and then hit the volume up button, but shouldn't the key BREAK of your remote did exactly cela and only that: BREAK?

Please respond... to apparently numbers.

Have you tried what a user suggested earlier in the thread? Although it takes a little getting used to, it works for me perfectly.

"Before to stop playback, press the 0 (zero) on the keyboard and then you can stop the game (with the SPACEBAR) without cutting in the timeline."

Tags: Premiere

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