[problem] Flex 4 and the Flash Debug Player

Hi guys,.

I'm currently writing a game engine using the Flex SDK 4 bundled with Flash Builder. I keep running into a weird bug which is absolutely destroy my head. I use FlashDevelop as my IDE.

Basically what is happening, is that from time to time when compiling using the Debug Flash player fails to launch and instead, I get this message:

'Set some breakpoints, and then type "continue" to resume the session.'

It is, I use FlashDevelop and I don't have a debugger, or continue anyway to type (not that I want to type it in the first place). Basically, now, FlashDevelop or Flash, no blocks. I can't start again unless manually close the Flash Debug Player (the latest version 10 btw), or close FlashDevelop, in which case, the Flash Debug Player now starts up.

Now, crazy as it sounds, I think that it is related to the size of the file. For example, the last occurrence of this bug was when I added a Set accessor of a class, that's how it happened:

public function set BackgroundColour (c:Colour): void

{

This.m_bgColour = c;.

}

Pretty innocuous, right? However to add this function means that now I can't run my program in debugging. If I add the line:

private var myRandomNumber:Number = 1;

Before my function, everything works fine. If I change the number to int, brand new case!

That happen all the time and it is fine when compiled in the release. Seriously, this bug is painful-anyone know what is behind it or how to stop what is happening (outside your class fill with bloat)?

Thank you

Damian

> Does this also true even when I put "- static - link-TIME-shared-libraries = true" in the compiler options (see the example code above)

Oops, no, I hadn't noticed that.

> Again, I will stress again that seems to be triggered by size

Sorry I don't address that directly in my earlier comments. It's just that I think it's probably a Kipper.  But in any case, I continue to suspect that FlashDevelop is wrong somehow outcome from FDB.  There is a way to test my theory: running the debugger of FDB command-line by itself, outside of FlashDevelop and see if it behaves correctly.

Try this: at the command line prompt, look for fdb.exe (it's in the 'bin' directory of the Flex SDK kit) and run it, by the way of your SWF as an argument, for example 'fdb myapp.swf' (or 'fdb myapp.html' If you want that it runs in a web browser).  He must launch the SWF and get out some lines that are very similar to the lines you see in FlashDevelop.  When you see the line 'Set breakpoints and then type "continue" to resume the session' (and you will certainly see it at least once), just type the command "continue."

It should work correctly, with the swf running with FlashDevelop and one that does not work with FlashDevelop.  By "work well", I mean, if you type "continue" whenever the prompt, finally just app will run normally. I do not guarantee as to how many times that the prompt.

Let me know how it goes.

Tags: Flex

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    ************************************************** ************************************************
    ULi PCI to USB Enhanced Host Controller Driver V1.72 for Windows 98 SE, Windows ME, Windows 2000 and Windows XP
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    ----------------
    INTRODUCTION
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    -------------------------
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