Problem of mouse event (NEW)

Sorry guys...
The last problem has been solved, Yes... but not presented another!

Do not forget the code:
------
txt82. Visible = false;

botao82.addEventListener (MouseEvent.MOUSE_OVER, botao82over);
botao82.addEventListener (MouseEvent.MOUSE_OUT, botao82out);
botao82.addEventListener (MouseEvent.CLICK, botao82click);
function botao82over(event: MouseEvent)
{
txt82. Visible = true;
}
function botao82out(event: MouseEvent)
{
txt82. Visible = false;
}
function botao82click(event: MouseEvent)
{
gotoAndPlay ("video82");
}
------

When I wanted a text to view or hide depending on the mouse event?
Ok...
Now, when I CLICK, I'll go "video82" allright, but I will ALSO take a mistake!
"Cannot access a property or method of a null object reference" - on botao82out

which means that: when I click and upward for "video82", the mouseout/mouseouthandler() is also called to make the text disappear, but the function is not available any more because we moved upward at a different time.
No opportunities?

Erik.

Hi Haran,

bota82 IS the movieclip, which must be like that because of the designation of its instance, called in the code.

Anyway, guys, I found the solution! YEP! Increases enormously the code, but... Well well... it works!

I had the button layer extended over time.
The problem is that when I clicked and went to the armature video82, for example, all the buttons show always also clickable.
How do I solve this?
More magic! Developing magical disappearance!
at the beginning of the code I certify that the buttons are visible:

botao82. Visible = true;
and so on with them...

then, just before the click function, I turned them all OFF! : D

function botao82click(event: MouseEvent)
{
botao82. Visible = false;
botao83. Visible = false;
botao84. Visible = false;
botao85. Visible = false;
botao86. Visible = false;
botao87. Visible = false;
botao88. Visible = false;
botao89. Visible = false;
botao90. Visible = false;
gotoAndPlay ("video82");
}

Phew! It worked!

Know what? I think more clearly when I discuss the issue with my comrades here in the forum! Thank you all.

I hope this helps others in the future!
Erik.

Tags: Adobe Animate

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    Hello world.

    I ' n new AS3 and it was DIFFICULT to understand some simple things, I used to solve easily on AS1 and AS2...

    I have a BUTTON called BOTAO82 which, once having a MOUSE event, should show a simple TEXT on a specific area of the screen (something explaining where this button takes you to).
    This button will be two events: MOUSE_OVER and MOUSE_CLICK.
    The CATCH, I understand... Ok.
    The problem is no LONGER. How to DISPLAY the related TEXT when the mouse is over this button?

    Here is what I put on the STAGE as code:

    =============
    botao82.addEventListener (MouseEvent.MOUSE_OVER, botao82over);
    botao82.addEventListener (MouseEvent.CLICK, botao82click);

    function botao82over(event: MouseEvent)
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    do not know what to do here...
    }
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    gotoAndPlay ("video82");
    }
    ===============

    Any ideas, please?

    PS. : The first thing I tried was putting the TEXT to display IN the configuration BUTTON, who ended up in the TEXT BOX, a button itself! Gee whiz... terrible!

    Thank you all! ;)

    So, just so that we have everything (breakdowns) SETTLED in our minds... that's the FINAL working code:

    ------
    txt82. Visible = false;

    botao82.addEventListener (MouseEvent.MOUSE_OVER, botao82over);
    botao82.addEventListener (MouseEvent.MOUSE_OUT, botao82out);
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    function botao82out(event: MouseEvent)
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    }
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    where txt82 and botao82 are MOVIECLIPS with these exact instance NAMES.

    And here! That's all!
    Don't forget to mark the
    «automatically declare stage instances»
    the settings for AS3!

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    Here is the code of the TextAre example, if necessary:
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    import javafx.application.Application;
    import javafx.collections.ObservableList;
    import javafx.event.ActionEvent;
    import javafx.event.Event;
    import javafx.event.EventHandler;
    import javafx.event.EventType;
    import javafx.geometry.Orientation;
    import javafx.scene.Group;
    import javafx.scene.Node;
    import javafx.scene.Parent;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.control.TextArea;
    import javafx.scene.layout.FlowPane;
    import javafx.stage.Stage;
    
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     *
     * @author jkaufmann
     */
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                System.out.println(msg1+msg2);
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            ObservableList<Node> kids = p.getChildrenUnmodifiable();
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                  printNodeKidsRecursively(n2, toTab);
            }
        }
    
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         */
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        }
        
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    Published by: jkaufmann on November 8, 2011 20:24

    I'll give this a go, but my answer may not be perfect (or even correct in parts ;-)

    There is a capture phase where the event moves along the chain of components, and then a propagation phase where it moves upward again. If you add a custom to your node splitter and raise events to go in there and nobody don't upwards or downwards the station consumes the event, then you can see the events that occur twice during the expedition - once for the capture phase, and then again for the propagation phase. When the dispatcher sees the event in the capture or propagation phase, or both, it can transfer the event to managers who can act on the event. At any stage of the process of the event can be consumed, in which case no further processing takes place.

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    So, you have the picking and distribution and they work together. The user moves the mouse for an x, y coordinate in the scene and click the mouse. The selection algorithm chooses the top node containing the x and y coordinates that is eligible to receive mouse events and a MouseEvent is generated and sent to the target node. The target node may choose to act on the event during the capture phase or to transfer the event to its parent. The parent can then handle the event or pass it. If the parent is the root node, and then begins the phase of propagation, and the event goes back to the top of the chain, which ends at the level of the target node upward. Certain types of events are sent beyond the target node and some events are not. Some events may be captured at some point in the process, and then reworked in a different event type. It depends simply on the logic of the event dispatchers/dispatchers and managers.

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    Fortunately, for the vast majority of cases, you need not "worry about everything above and just fortunately can define something as a handler of onMouseClicked and go on your way.

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    http://download.Oracle.com/JavaFX/2.0/API/JavaFX/scene/input/MouseEvent.html

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    Default you can also play with the stuff of Drag and Drop: http://download.oracle.com/javafx/2.0/drag_drop/jfxpub-drag_drop.htm

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    Best regards

    Urami

    --

    !!!!!!! Merry Christmas!
    &
    Happy new year


    If you want to send me a message - DO NOT LAUGH at MY ADDRESS

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