Progress bar in the VM deployment Script

I'm doing my most effective deployment script.  Currently I use the wait-job cmdlet to display the progress of the task cloneing.  I prefer to be able to execute the loop, get all the machines both cloning and they have implemented a progress bar of tasks using the write-progress perhaps cmdlet using the output of the get task.  Any help would be appreciated.

$vms = import-CSV D:\PSScripts\vmware\deploy.csv

{foreach ($vm to $vms)

$Template = get-model $vm.template
$VMHost = get-VMHost $vm.host
$Datastore = get-data store $vm.datastore

$OSCustomization = get-OSCustomizationSpec $vm.customization

$Task = new-VM-name $vm.name - OSCustomizationSpec $OSCustomization - $Template - VMHost $VMHost Datastore - $Datastore - RunAsync model - thin DiskStorageFormat
Waiting-task-task $Task
}

foreach ($vm to $vms)
{
Together-NetworkAdapter NetworkName - $vm.networkName - StartConnected: $true
Start-VM $vm.name
}

the get task output

[vSphere PowerCLI] C:\Program Files\VMware\Infrastructure\vSphere PowerCLI > get -.
task

Name status % complete, restart time of arrival
----                           -----      ---------- ----------   -----------
CloneVM_Task success 100 10:01:42 10:10:25
CloneVM_Task running 19 10:10:29

You can collect all the tasks in a table, and then run the Wait-job cmdlet in this table.

Something like that

$vms = Import-CSV D:\PSScripts\vmware\deploy.csv $Tasks = @()foreach ($vm in $vms){       $Template = Get-Template $vm.template       $VMHost = Get-VMHost $vm.host       $Datastore = Get-Datastore $vm.datastore

       $OSCustomization = Get-OSCustomizationSpec $vm.customization

      $Tasks += (New-VM -Name $vm.name -OSCustomizationSpec  $OSCustomization -Template $Template -VMHost $VMHost -Datastore  $Datastore -RunAsync  -DiskStorageFormat Thin)}Wait-Task -Task $Tasks

foreach ($vm in $vms)     {         Set-NetworkAdapter -NetworkName $vm.networkName -StartConnected:$true         Start-VM $vm.name     }

Tags: VMware

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        private var configProps:Object;
    
        public function BrandedPreloader(){
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          configObj = new configCls();
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          configProps = getConfigProps(configObj.toString());
          // Apply the config properties.
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    ---com/stardustsystems/preloader/config.txt---

    # Comments in this file should start with #
    # Entries in this file should be formatted as follows:
    #    - enclose entries in standard double-quotes (not locale specific double-quotes)
    #    - do not use double quotes within the entries (use single quotes)
    #    - entries are key/value pairs, with key and value separated by $$$
    #    - keys and values can only contain characters in ISO-8859-1 (English and latin characters)
    # The file should be saved in Windows ansi encoding. To support characters in other
    #   character sets, further enhancement is necessary.
    # config properties for the application title string
    "title$$$Image Browser"
    "titleX$$$80"
    "titleY$$$15"
    "titleWidth$$$165"
    "titleHeight$$$32"
    "titleTextColor$$$0xFFFFFF"
    # config properties for the application marquee string
    "marquee$$$Stardust Systems Application"
    "marqueeX$$$80"
    "marqueeY$$$80"
    "marqueeWidth$$$165"
    "marqueeHeight$$$32"
    "marqueeTextColor$$$0xFFFFFF"
    # config properties for the logo x and y
    "logoX$$$15"
    "logoY$$$15"
    # config properties for the border rectangle
    "borderRectX$$$0"
    "borderRectY$$$0"
    "borderRectWidth$$$260"
    "borderRectHeight$$$120"
    "borderRectCornerRadius$$$4"
    # config properties for the label rectangle
    "labelRectX$$$80"
    "labelRectY$$$55"
    "labelRectWidth$$$165"
    "labelRectHeight$$$16"
    # config properties for the preloader bar rectangle
    "barRectX$$$80"
    "barRectY$$$72"
    "barRectWidth$$$165"
    "barRectHeight$$$6"
    "barRectCornerRadius$$$0"
    # config properties for the preloader bar frame rectangle
    "barFrameRectX$$$80"
    "barFrameRectY$$$73"
    "barFrameRectWidth$$$165"
    "barFrameRectHeight$$$4"
    

    -BrandedPreloader.mxml-

    
    
      
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
      
        
          
          
          
        
      
    
    

    ----------------- states.xml -----------------

    
    
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
        
    
    

    If this post answers your question or assistance, please mark it as such. Thank you!

    http://www.stardustsystems.com
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    I would go with a motor of Action update the progress bar VIA referance Server vi.  Here is an example of the use of a side effect I have to make this kind of progress bar.

    If you have not read Ben nugget of action engine, it should be mandatory, you can find here

    By building a "resource module" (a special AE that keeps a referance to the resource to act on) after initializint EI, you can call any 'method' on the resorce from anywhere in the instance of the application.  These babys really allow you to do interesting things to the GUI from around where the real action takes place.

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