QML custom dialog box
I want to make a dialog custom with 3 buttons, I know c ++ can do this, but I want to do in QML? someone knows how to do?
You can use the buttons
example:
SystemDialog { id: dialog title: "Title" body: "body body body body body body" buttons: [ SystemUiButton { label: "One" }, SystemUiButton { label: "Two" } ] }
If you want to delete buttons cancel or confirm, fair value label empty (null) string.
You can watch the sample app
https://developer.BlackBerry.com/native/sampleapps/ + Dialogues
CustomDialogs
https://developer.BlackBerry.com/native/documentation/Cascades/UI/dialogs_toasts/custom_dialogs.html
Tags: BlackBerry Developers
Similar Questions
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Hi all
I need to have custom dialog boxes. I whent through http://developer.blackberry.com/native/documentation/cascades/ui/dialogs_toasts/tutorial_create_a_cu... this tutorial.
But I need to build in the PRC.
is this possible?
I tried everything done porting the UTU in QML to CPP, by extending the Dialog class and all, the dialog box appears, but it is not black as when we show SystemDialog.
isn't this possible in the PRC?
Help, please!
Kind regards.
Found the solution! Make a custom control that looks like a dialog box, I need and behind the same added a container with blackish transparency to give it a feel of a system dialog box. and also, the user will not be able to interact with the screen as long as the dialog box appears on the screen.
Kind regards.
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Problem with custom dialog box
I have a custom dialog box. The code goes here
import net.rim.device.api.system.Bitmap; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.ui.decor.BackgroundFactory; public class CustomDialog extends Dialog{ public CustomDialog(int command,String msg,int color,int alpha){ super(command, msg, command,Bitmap.getPredefinedBitmap(Bitmap.EXCLAMATION), VerticalFieldManager.FOCUSABLE); setBackground (BackgroundFactory.createSolidTransparentBackground (color, alpha)); } }
I'm the caller to another class as follows
CustomDialog d = new CustomDialog(Utils.D_YES_NO,"Do you want to exit",Color.BLUE,140); d.show();
Its display very well and as I intended it to be. But the problem is that I'm not able to get the index of the choice to perform certain actions, such as
int i=d.getSelectedValue(); if(i==Dialog.D_YES){ Dialog.alert("hi"); } }
Its do not call the dialog box, can anyone suggest me how to get the index of the choice that I chose to say YES or NO and to perform tasks accordingly
Plese try suite
CustomDialog d = new CustomDialog(Dialog.D_YES_NO,"Do you want to exit",Color.BLUE,140); d.show(); d.setDialogClosedListener(new DialogClosedListener() { public void dialogClosed(Dialog dialog, int choice) { /* * // Field descriptor #211 I public static final int YES = 4; // Field descriptor #211 I public static final int NO = -1; */ int i=choice; System.out.print("Selected Value :"+choice); if(Dialog.YES==choice){ System.out.println("Selected Value : YES"); }else if(Dialog.NO==choice){ System.out.println("Selected Value: NO"); } } });
If it is useful, please make as response and do not hesitate on LIKE button thanks
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Name to appear first in the custom dialog box pop-up list
Hi Forum.
Thanks for the support so far. I'm creating a simple custom dialog box which will be "popup", few names in the drop-down list.
I read an external txt file bearing the name corresponding to the drop-down list. I try to display the name "Stephen" in the txt file as the first and then others follow one by one. Please help on this.
name listed in the pop-up window
Dialog.Load ({}
names of:
{
'The King':-1.
'Queen':-2,.
'Jack':-3,.
"Stephen":-4,.
"Robert":-5,.
}
})
He tried as below but found that the myList3 variable is directly instead of its value ("Stephen").
Dialog.Load ({}
names of:
{
myList3 : + 1, / / the variable myList3 will be known as "Stephen" stored inside.
'The King':-1.
'Queen':-2,.
'Jack':-3,.
"Stephen":-4,.
"Robert":-5,.
}
})
Appreciated your timely help on that. Thank you.
See examples 3 and 4 in the execDialog API reference.
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I want to do a custom dialog box that triggers the box when a specific menuitem is clicked?
Where can I design my dialog box and fill in the specific data in it? Is there a guide available to create custom dialog boxes? I looked in the guides provided with the sdk of illustrator CS6, but found nothing relevant
From CS6, Illustrator offers no SDK for dialog boxes and an SDK for signs limited. In both cases, you will need to use a third-party solution (we use Qt) or platform (WIN32 or cocoa)-specific code.
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Custom dialog box could not be shown during the event of 'onCreationCompleted '.
My application has a 'Warning' dialog box which must be indicated when the application is launched. There are two options in this regard. If users do not accept the warning, the app will be closed. I put it in the onCreationCompleted event handler in the first screen, but it could not be shown there. But I tried to click on a button to open it, it can be displayed correctly.
I also tried with the dialog system, it can be shown correctly in the event of onCreationCompleted. But I couldn't use it cause my warning dialog box has a complex user interface design.
attachedObjects: [ CDialogDisclaimer { id: cddisclaimer } ] onCreationCompleted: { try { cddisclaimer.open(); //Checked the log, no error, just could not show } catch (error){ console.log("custom dialog error:"+error.message); } }
Does anyone knows how to fix this?
Thank you.
Hello
It's very strange. Could you try to open it from Manager QTimer onTimer?
Try to set a large interval first, then, if it works set to 0 msec.
This page contains a snippet of code to start the timer in QML (search for "QTimer"):
https://developer.BlackBerry.com/Cascades/documentation/dev/integrating_cpp_qml/index.html
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Need help with custom dialog box
I created a custom help dialog box. The problem is that 5 buttons do not properly fit in my manager of horizontal field on some blackberry devices. How can I make own? I tried to use my own custom buttons that allow me to specify their width and height, but I'm unable to get the width of the dialog box, so I can't determine how wide should be buttons.
import net.rim.device.api.ui.component.ButtonField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.container.HorizontalFieldManager; public class HelpDialog extends Dialog { static int ButtonPressed; HorizontalFieldManager hfmChoices = new HorizontalFieldManager(); ButtonField cmdFirst = new ButtonField("|<") { protected boolean navigationClick(int status, int time) { ButtonPressed = 0; close(); return true; } }; ButtonField cmdPrev = new ButtonField("<") { protected boolean navigationClick(int status, int time) { ButtonPressed = 1; close(); return true; } }; ButtonField cmdNext = new ButtonField(">") { protected boolean navigationClick(int status, int time) { ButtonPressed = 2; close(); return true; } }; ButtonField cmdLast = new ButtonField(">|") { protected boolean navigationClick(int status, int time) { ButtonPressed = 3; close(); return true; } }; ButtonField cmdClose = new ButtonField("Close") { protected boolean navigationClick(int status, int time) { close(); return true; } }; public HelpDialog(String message, int page, int maxPages) { super("Help (Page: " + page + " of " + maxPages + ")\n\n" + message + "\n", null, null, -1, null, 0); ButtonPressed = -1; if (page <= 1) { cmdFirst.setEnabled(false); cmdPrev.setEnabled(false); } if (page >= maxPages) { cmdNext.setEnabled(false); cmdLast.setEnabled(false); } hfmChoices.add(cmdFirst); hfmChoices.add(cmdPrev); hfmChoices.add(cmdNext); hfmChoices.add(cmdLast); hfmChoices.add(cmdClose); add(hfmChoices); } }
Thank you
Most people have no need a close button, they expect the ESC to do it for them.
That said, I disagree with this statement:
"I think that the only good way to use managers other than the AbsoluteFieldManager, is to use them at all."
Designing a user experience that works well on multiple devices is difficult, and I don't think that has a size fits all approach work. In addition, I don't have the time to create formats for specific screens for each device type, and although this will not happen now, I didn't have to rework screen designs every time that a new device came out. I think that it is possible to create a common user interface experience given the size of the screen, and whether it is touch. If you want to read my thoughts on this, have a look at the tutorial of the user interface you will find here:
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How to continue rendering of the transition with the custom dialog box open
Hello
I'm working on a plugin for some transitions custom (currently for CS6/CC on Windows).
I use a custom dialog (hasCustomDialog in PiPL) during the esSetup box to define the transition parameters. While the dialog box is open, first execution is suspended until the dialog box is closed.
The problem is, if I'm fiddling with the settings I do not see the changes in the program monitor and I don't get any comment first.
I tried to make the dialog non-blocking, but then first did not executives when I changed something in the dialog box.
Anyone know if it is possible to maintain the dialogue and still have first actively updating the display?
Kind regards
Philipp Stelzer
But I want to keep the dialog box open to see the changes directly without opening the dialog box whenever I want to change a value. Is this possible with a custom dialog?
It is not the case. But using the AE API with extensions of the transition, you should be able to achieve the same thing, with the effect controls panel, containing all your effects settings.
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Get lists in cascade with a different combination in custom dialog boxes
Adobe LiveCycle Designer Cookbooks by BR001: using app.execDialog () in a form in Adobe Designer
I am the above post and try to do this:
1.
When I select "Åland", he must show the cities of this island in a new list box that is added to the first. When I select a city ranked, it shows the district as a result to a third list box, like this:
(The dialog box above is created with excel visual basic.)
The combination of the above selection is random. When you select point 110-> article 1103, it may or may not show 11031, according to data provided by the document of the requirement.
I studied the code in the sample PDF file. Now, I can only reach this step: select the item 110-> article 1103, it shows 11031.
But I see no better way to add additional selection (for example workflow It can also browse the 120-> 1204-> 12043).
My code function customDialogBox() {}
var dialogDescriptor = {}
"DS1": function (dialog) {/ / the first list}
DS1 var = dialog.store (['DS1']);
for (var DS1 item) {}
If (DS1 [point] > 0) {}
var selectedValue1 = item;
break;
}
}
If (dialogObject.selectedItem (DS1) == '110') {//when "110" in the first list is enabled, it allows the display of list2
Dialog.visible ({}
LST2: true
});
} else {}
Dialog.visible ({}
LST2: false
});
Dialog.Load ({}
"txt1": selectedValue1
});
}
},
'LST2': function (dialog) {/ / the second list}
When "1103" in the second list is selected, it envisibles list3
},
'LST3': function (dialog) {/ / the third list}
concatenate and return the string selected in List1, List2, List3
}
};
var dialogObject = {}
DS1: data.list1, map / / a, storing the data in the first level
LST2: data.list110,//a card, storing the data in the second level, when the parent code is 110
LST3: data.list1103 //a card, storing the data in the third level, when the parent code is 1103
}
}
Basically it is to hardcode the selection flow. I want to dynamically generate lists.
I think store all lists and identify them by ID, perhaps, in this way:
Header 1 var dialogObject = {}
DS1: data.list1,
LST110: data.list110,
LST1103: data.list1103,
LST120: data.list120,
......
}
But how can I correctly identify, in order to show/hide the lists and finally out of the string that is concatenated in function customDialogBox()?
Or maybe is there a better way to retrieve the list when execution, please enlighten me!
2. Moreover, it is possible to do research (find the code and highlight the result element) as shown in the picture above? Can you give me a few keywords that I need google with?
A big thank you!
It is possible to dynamically create objects and dialogue, as well as of the data within the json object...
What I mean by item ID is the ID of the element in your dialog box, such as DS1, LST2, LST3... but it cannot be LST10, is too long, the dialog box will not interpret the ID because of its length
What I want to say to the good conditions in the initialize event, is when the event initialize when the user selects an item in the first list, you call, you will have to do if statements with variables in behind to guide the behavior of the dialog box to display the lists and data you want exactly want to display.
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can I return a string in a custom dialog box created with app.execDialog ()?
Adobe LiveCycle Designer Cookbooks by BR001: using app.execDialog () in a form in Adobe Designer
I am the above post and try to do the following:
I want to write the output of one of the selection of list to PDF dialog box, what I'm going to script?
Something like document. Write() in Javascript (see: http://www.tutorialspoint.com/javascript/javascript_dialog_boxes.htm ). I tried to use document. Write() in the script dialog box, but it doesn't seem to work.
Or can the dialog box return a string value?
According to the PDF example in the first link, this dialogObject is what is returned when you see a dialog box:
var dialogObject = {}
DS1: ({}),
execDialog: function() {}
Return app.execDialog (dialogDescriptor);
},
selectedItem: {function (control)}
If (typeof (control) = "string") {}
control = this [control];
}
for (var control element) {}
If (typeof (control [item]) = 'object') {}
var r = this.selectedItem (control [item]);
If (r! == undefined) {}
Return r;
}
} else {}
If (control [point] > 0) {}
Returns [dot] control;
}
}
}
},
};
Return dialogObject;
Hello
Yes it is possible, by removing the execDialog() function and call the just before execDialog the dialogObject return, you call the dialog box to be executed directly in the service, so if you start a string on the top of the function and the validation value you set the string value of the item found in the list box then you will be able to return the value of the string instead of the dialogObject...
Here is a short example:
dialog() {} function
var strValue = "";
var dialogDescriptor =
{
Description:
{
align_children: "align_row."
items:]
{
type: "display."
align_children: 'align_left,
items:]
{
type: 'edit_text. "
item_id: "txt1"
Width: 300
},
]
},
{
type: "ok_cancel."
}
]
},
validate: function (dialog)
{
No validation required
Returns true;
},
commit: function (dialog)
{
elements var = dialog.store ();
strValue = items ["txt1"];
},
};
var dialogObject =
{
execDialog: function() {return app.execDialog (dialogDescriptor);},
//...
};
app.execDialog (dialogDescriptor);
return strValue;
}
Hope this will help you
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Action button on the custom dialog box
I am very new to this, but learning. The task that I got is the following:
- Have a button on a page when you press will open a dialog box personalized with 4 buttons.
- Each button should open a different external pdf file in a new window.
I feel like it gets closer, but just can't get there. Any help will be greatly appreciated!
var Dlg =
{
Description:
{
name: "select file to open."
elements:
[
{
type: "display."
elements:
[
{
item_id: "Header1",.
name: "select Document to open.
type: 'static_text. "
},
{
item_id: "Button1"
name: 'IOM ',.
type: 'button ',.
Button1:function (Dialog)
{
app.openDoc ("/IOM/IOM.pdf", this);
},
},
{
item_id: "Button2"
name: "Presentation."
type: 'button ',.
},
{
item_id: "Button3"
name: "Owner's manual"
type: 'button ',.
},
{
item_id: "Button4,"
name: "& balance Test.
type: 'button ',.
}
]
},
{
type: "ok."
ok_name: "close".
},
]
}
};
app.execDialog (Dlg);
You can use check boxes in your dialog box where the user can select the files to be opened, and after they have closed the dialog box you can open the selected files.
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KeyBinding options of the custom dialog box?
Is there a way to bind a key to a certain task when a dialog box is open? For example, if I have a dialog box that appears with several boxes and I want to check or uncheck the box next to 'trim' by pressing the T key, is it possible? Thanks for any help!
dgolberg
Yes it is possible but only with Photoshop CS4 as event handlers is bust in CS5.
var w = new Window('dialog','test checkbox'); w.cb1 = w.add('checkbox',undefined,'Trim'); w.bu1 = w.add('button',undefined,'cancel'); w.cb1.value=true; w.addEventListener ('keydown', IsT); function IsT (event) { if ((event.keyName =='t') || (event.keyName == 'T')) w.cb1.value=!w.cb1.value; } w.show();
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List of the tools custom dialog box window.
Does anyone have, or know where to find a list of all the tools that can be used for a dialog window custom? Tools, I mean the code to put in the interactive parts available for custom interfaces, such as check boxes, text entry, etc. I know how to do the check boxes, radio buttons, text and buttons, but that's it so far, and I think that there is much more that are available. Anyway, if anyone knows where I can find a list of the tools available and could point me to it, it would be much appreciated.
dgolberg
I think you will find it as a great resource...
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FDK - add custom modeless dialog box in the workspace
(transferred to framedev and coaches, have no chance to get a response)
Hello
Someone at - it their own dialog box successfully added to a workspace, then got to
appear when this workspace is selected or reset? The FDK doc implies that this
can be done, but I can't understand it. I opened my save dialog box the
workspace, but it does not come at the time when I reset the workspace.
In fact, I didn't it works, because there must be some other crochet
where I responded by running the appropriate code to open the box. FM couldn't know
What would this code. But I can't understand how to use notifications.
In particular, I can't understand FA_Note_Dialog_Create at all.
Thank you
Russ
Well, I finally thought to it with greater experimentation. I think the answer is in the FDK docs, but it was difficult for me and my first experience has failed for some reason any. Pasted below is some info that I sent to Maxwell Hoffman at Adobe, in which case it would be interesting to their team of technical publications:
RE: Adding a dialog box customized to a workspace
It took me a long time to understand this because I think the FDK documentation lacks some details. Here's what he says now:
"Because FrameMaker supports workspaces, modeless dialogs of the customer can become a part of a workspace. To do this, the customer must manage the notification FA_Note_Dialog_Create, who is sent to the client when the workspace must launch the modeless dialog box for a particular customer. »
I guess the answer is there, but it wasn't enough clarify for me to understand at the beginning. I have finally understood that when you save a workspace when the dialog box is open, the notification and then is done automatically once you select or reset this workspace in the future. There is also the fact that "sparm" is set to the name of the dialog box, you need to test in order to know how to react. So, I would recommend adding some verbiage that is similar to the following:
When a workspace is saved with a custom open modeless dialog, name and positioning of this dialog box are stored with the workspace. Then, when the user selects or resets the workspace, FrameMaker sends the FA_Note_Dialog_Create to the respective customer with sparm set to the name of the dialog box. It is then the responsibility of the customer to manage the notification and run the code needed to open the new dialog box. Once the dialog box is open and the client code stops, the workspace setup routine will continue and position automatically dialog as stored in the workspace.
Note the following points:
-FA_Note_Dialog_Create is sent when the workspace includes a custom dialog which was opened after you save the workspace. If several custom dialog boxes have been opened, individual notifications are sent for each.
-Customer notification code must reopen the dialog box itself (F_ApiOpenResource(), etc.), then it will position the workspace.
- As all notifications, you must enable FA_Note_Dialog_Create with F_ApiNotification().
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Custom remote dialog box crashes (subscription success window)
Hello world
I have a bug for a very long time, which I can't seem to be able to solve or understand, where it comes from.
In the viewer generator, there is this field:
URL optional custom dialog box distance
This URL load when the client has completed the subscription process. For example, you can ask for user or provide details about your products.
When I fill this with a URL on my publications page marketing, definitely, what happens: when a user subscribes to my publication, this window appears once the subscription process is completed.
The problem is that with all the applications for the last months, I've built, the application always stops in this window showing the contents of the given url, but with no possibility to leave this window. There is no 'Done' button either and no way to return to the library. The only way to leave the window is by killing the application via the Task Manager.
Someone else this problem? The only solution is to keep the empty field in the Builder Viewer and showing is not a success to the client window (although not having the possibility to ask for contact information).
The URL of a States in this area should fullfill special features (as a reminder of a certain type?)
Thank you very much in advance,
Richard
@everyone,
You will need to implement the API goToLibrary on the 'Submit' button of a form or something in the url of dialogue at a distance in option (http://www.adobe.com/devnet-apps/digitalpublishingsuite/Store-sdk-19.0/goToLibrary.html)
* The dialogue option remote url can only be hosted on a Web server. No way to implement in HTMLResources.zip
* goToLibrary API only works with the v1 API (application of Viewer until v25). If your application is currently in v26, you need to go to 'Advanced Options' in App builder and check the option "use inherited store API. This will return the V1 app where the goToLibrary API will work as stated in the above url.
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