Random image display

I want to display Let's say 3 random images out of 6 images. Whenever I click on a button, I should have a screen of 3 unique random images.

All what I know and understand is what follows. My XML file has 6 images. I know that I need the shuffle function to get the desired result, but I don't know how.

The script below will draw only all or one of them, that's all. It is the part of math that I don't understand. I thought I'll give it another shot, before I decide to take another hobby,... like to play soccer with my crazy rottweiller.

Sam

var myXML:XML;
var myLoader:URLLoader = new URLLoader();
myLoader.load (new URLRequest ("jamilou.xml"));
myLoader.addEventListener (Event.COMPLETE, processXML);
function processXML(e:Event):void
{
myXML = new XML (e.target.data);
trace(myXML.image.*);
}

you do not set your chargers and you do not add the shuffle() function correctly:

var imageA:Array = [];

var loader1:Loader = new Loader();

addChild (loader1);

var loader2:Loader = new Loader();

addChild (loader2);

var loader3:Loader = new Loader();

addChild (loader3);
loader2.x = 200;

loader3.x = 400;

var myXML:XML;
var myLoader:URLLoader = new URLLoader();
myLoader.load (new URLRequest ("jamilou.xml"));
myLoader.addEventListener (Event.COMPLETE, processXML);
function processXML(e:Event):void
{
myXML = new XML (e.target.data);

for (var i: int = 0; i
{

imageA.push (new URLRequest (myXML.IMAGE [i]));

}

yourbutton.enabled = true;

}

yourbutton.addEventListener (MouseEvent.CLICK, clickF);

yourbutton. Enabled = false;

function clickF(e:MouseEvent):void
{

Shuffle (image);

loader1. Load(imageA[0]);

loader2. Load(imageA[1]);

loader3. Load(imageA[2]);


}

function shuffle(imageA:Array)
{
var p:int;
var t: *;
var ivar:int;
for (ivar = imageA.length - 1; ivar > = 0; ivar-)
{
p = Math.Floor ((Ivar+1) * Math.Random ());
t = UIImage [ivar];
Imageo [ivar] = UIImage [p];
Imageo [p] = t;
}

}

Tags: Adobe Animate

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