Rate timeline animation problem frame

Hello world

I'm working on some GIF animations simple and had no problem doing in the past. Since this morning I have problems with the cadence when I try to save for web and devices. Any rate I put in the timeline panel, save the animation for the web and devices drastically reduced the animation up to a point where the animation is not yet supposed more. For example, I have an Animation that fades through some pictures and texts, and has about 200 frames with the FPS to 15 within the PS:

1.PNG

Once I save it for the web and devices that the animation gets reduced to 9 views in total:

2.PNG

The compression settings are intact:

3.PNG

There seems to be no way to reduce managers by force within "save for web and devices", except using static images and no animations/transitions. In my case, I have 7 "slides" in my GIF who are gathered by transitions fade to white, so PS should have at least one picture for each state transitions.

I spent most of the day looking on Google and try around me, without success.


Here are some technical details about my setup:

4.PNG

BetriebssystemnameMicrosoft Windows 7 Professional
Version6.1.7601 SP1 Build 7601
Additional BetriebssystembeschreibungNon available
BetriebssystemherstellerMicrosoft Corporation
SystemName3770-A
SystemherstellerDell Inc.
SystemmodellPrecision T1700
Systemtypx 64-based PC
ProzessorIntel Xeon CPU E3-1271 v3 to 3.60 GHz, 3601 MHz, 4 Kern (e), 8 logische (r) processor (en)
BIOS version /-DatumA15 Dell Inc., 02.02.2015
SMBIOS version2.7
Windows-VerzeichnisC:\WINDOWS
SystemverzeichnisC:\Windows\System32
Startgerat\Device\HarddiskVolume2
GebietsschemaDeutschland
HardwareabstraktionsebeneVersion = "6.1.7601.17514".
BenutzernameBUFFALO\nd
ZeitzoneMitteleuropaische summer time
Installierter physikalischer Speicher (RAM)16.0 GB
Model realer Speicher15.9 GB
Rechtssicherheit realer Speicher9.55 GB
Virtueller model Speicher31.9 GB
Virtueller Rechtssicherheit Speicher23.7 GB
Big der Auslagerungsdatei15.9 GB
AuslagerungsdateiC:\pagefile.sys

NameNVIDIA Quadro K4200
PNP-GeratekennungPCI\VEN_10DE & DEV_11B4 & SUBSYS_109610DE & REV_A1\4 & 2412C6A & 0 & 0008
AdaptertypQuadro K4200, NVIDIA-compatible
AdapterbeschreibungNVIDIA Quadro K4200
Adapter RAM(1,048,576) bytes
Installierte Treibernvd3dumx.dll, nvwgf2umx.dll, nvwgf2umx.dll, nvd3dum, nvwgf2um, nvwgf2um
Treiberversion9.18.13.4788
INF-Dateioem94.inf (section Section063)
FarbebenenNon available
Farbtabelleneintrage4294967296
Auflösung1920 x 1200 x 59 Hz
Bits/Pixel32
Speicheradresse0xF6000000-0xF6FFFFFF
Speicheradresse0xE0000000-0xFEAFFFFF
Speicheradresse0xF0000000-0xF1FFFFFF
Port/A-E0x0000E000-0x0000E07F
IRQ channelIRQ 4294967292
Port/A-E0x000003B0-0x000003BB
Port/A-E0x000003C0-0x000003DF
Speicheradresse0xA0000-0xBFFFF
Treiberc:\windows\system32\drivers\nvlddmkm.sys (9.18.13.4788, 9.79 MB (10.262.160 bytes), 01.04.2015 15:23)



If more details are needed let me know.


Any help is welcome, thanks in advance!

Hi Benjamin,

Thanks for your reply. Unfortunately the resetting has not helped but...

But I managed to find the solution. This problem only occurs if you use PS transitions exclusively (without keyframes at all). I deleted all the transitions of PS and replaced by manual key image transitions and the result and the framerate is as expected today. This seems to be a bug in Photoshop.

Kind regards!

Tags: Photoshop

Similar Questions

  • Convert to timeline Animation button does not appear.

    Convert to timeline Animation button does not appear and its driving me crazy.

    in the window animation animation images mode sound and this button im talking about does not appear!

    Can someone help me please?.

    Animation of scenario is only available for Photoshop Extended. You have not extended if you do not make editing animations

  • Problems with Captivate 5 and Tweenlite and programmatic animation (single frame)

    I'm just curious to know if someone else out there he uses Cap5 and strengthening of using Tweenlite Flash animations. I found Tweenlite to make my production much more efficient, but it seems that Captivate has a serious issue with it. Our team had to use the widget to synchronize Animation to get one of our timeline based animations SYC would be correctly, but any Tweenlite based animation or Actionscript animation Cap5 go haywire. Common interest issues include, animations from the slide in halfway through their animation, screen flashes (suck on 5 frames and loops) after the deployment of a LMS but works fine locally and animations by playing on the slide wrong and irregular results (sometimes an animation will play well, other times it won't).

    If everyone has the same problems or knows a fix for this I would be incredibly grateful. Otherwise, I think that his return to the chronology of the ol.

    See you soon.

    You may be correct.  But if so, I have not encountered this problem yet.

    The way I have suggested that you implemented the code AS on the high level chronology was that you had only two frames.  The stop(); action takes place on the second image.  There may be a way for use rather an action stop on the first frame and then have the room only the second image slide animation is correct.

  • Animation problem

    Hi all

    I've created an animation, a problem

    Flash CS3, AS2

    (1) piece goes upward and then 20 image I am apply action is stop (its a clip)

    (2) after finising the sheet of this shrub animation animation runs (its another clip from movie)

    problem is when the movie runs after a 20 frame all things stop, I want to after the animation FULL sheet & STOP

    Then start my TREE ANIMATION automatically

    How can I do it.

    WEBLINK

    FLASH FILE

    Place a stop() in frame 20 of the main timeline or expand the tree for the length of his animation in the main timeline if you have more to add to the main timeline after him.

    What happens, is that you go back to frame 1 when you arrive at frame 20 if the tree never has a chance to play thru.

  • How do you see the animation double frame?

    I have a question about cadence. I'm animating with Flash hand-drawn animation, and I would like to see the framed double animation. Ideally, I'd like to be able to draw the animation single framed and to be able to view the "test movie" double box. I am aware that I could double frame animation in the timeline panel, but I don't want to do this it is because I intend to export a sequence of images that will be colored in Photoshop and wants to keep the burden of work down. For those who are not familiar with traditional animation - double framing is typically reserved for drawing on real paper; It's an economical way to animate in which the facilitator draws 15 or 12 designs which are seen double boxes to create 24 or 30 fps. Previous projects, I know that After Effects is able to double framing when the image sequence frame rate is set to 15. So any ideas on how to view images in doubles in Flash?

    There are several ways to do - also known as "shot on two" (or three) - but just move on two frames on the timeline and create a keyframe with a keyframe 'no' between them. Another way to do right is keyframe them and change the fps to half.

  • BlackBerry videos recorded 10 missing frame Frame Rate, width of the frame height, once 1080 videos works

    Hello

    I shot some video with my Z30 in 720 mode and was able to play it on Windows Media Player and metadata seem to be all there.  However, I switched the camera in 1080 mode and now the files are missing some metadata.  Specifically, Frame Rate, Frame Width and Frame Height and they will not play on Windows Media Player.  I've switched back to 720 mode but now have lost the metadata for this mode and 720 video play is no longer.  Any thoughts?

    I downloaded VLC Media Player (which is a free download) and played the videos perfectly. If you have this problem, I suggest you do the same thing. Just Google it.

  • Impossible to choose between the video timeline & Animation of image?

    Running Photoshop CS6 extended 64-bit

    For some reason, I can't choose between video editing & Animation of the image in the editing window. I don't know why, I looked in the options in the timeline panel, still nothing. Someone knows why?

    ss (2013-11-22 at 12.29.17) copy.png

    In your screenshot, that it doesn't seem that you have a document open, so if you post a screenshot with a document open, maybe it'd be

    Let's see what else could be the problem.

  • Photoshop CS6 Extended video Timeline Animation - how to make the rotation animation

    Hi all

    In the timeline in EXTENDED CS6, you have a video function, where you can animate three things:

    • Position
    • Style
    • Opacity

    What I would like to know, is: How can I animate the rotation of a layer? I want to turn my layer at an angle and animate it. But when I turn, the first frame of the animation is also forward-looking, resulting NO animation between pictures.

    Thank you

    Convert layer to smart object, then you can animate the rotation (and other transformations) of the SO.

  • Hello everyone im having a timeline slam problem can you help me

    OK, I have a problem with the video editing I did a video showing my problem here

    I put a video where I linked im and so I want to independent myself I can place video freely I have no option to disable activated ive of wink and it always seems still to break some I don't know what is happening here I have same scale all the way down

    With 30 FPS video, you can get close enough for synchronization, as the video will be one image per every 1/30th sec.

    As mentioned, if you change your Timeline in Audio Units, you can adjust it (turn off the Snap feature, or it frustrate you) dry 1/48, 000th.

    You cannot change video unless there is a Frame, which is a given, but you can align your Audio files to a degree very demanding.

    Once you get the first alignment done, you might be experiencing a problem with the next landmark and if this becomes the case, maybe change the speed of Audio files (keeping Pitch), by a small factor.

    Good luck

    Hunt

  • Help with timeline Navigation problem

    Here's my problem: I created a simple Flash slideshow with buttons that play the slides, stop reading and also the following buttons and back head.

    They are all on the layer buttons and they work perfectly.

    I also have another button that takes the read head to a small sequence that is at the end of the original timeline.  The first image of this little sequence has a label which indicates the button.  Still no problem.  This new button does what it is supposed to do.

    My problem came in when I finally decided that I wanted to last image in the sequence to return the read head to one specific image... other than the first frame.  When I added the code: gotoAndStop (2), or gotoAndPlay (2), the playhead is indeed in the second image, but for some reason, it disables the code that controls the other buttons.

    When I remove the code in that last picture, all buttons work fine.  Add it disqualifies the code for the other buttons.

    Can someone help me understand why this happens?  Also, can you offer a suggestion about how to cause the final image to move the playback cursor to a framework designated without undoing other control buttons?

    Thanks in advance for your help,

    Chris

    When your last image code runs any cheek image that includes all your buttons?  If so, you will need to re-run your managers of button for all the buttons that exist is not (even if only temporarily).  and you will need to run these managers when your buttons exist (again).

  • Windows Movie Maker problem Frame

    Is there a way to remove the skin black in the image when the image is not completely fill the frame?
    Maybe even a white background would be better... but I can't seem to find options to change that.

    You talk about photos in Portrait orientation...
    or... photos orientation 4:3 landscape used in 16:9
    project with black bars on each side?

    Anyway... cropping the photos to the mandatory aspect
    report before importing would eliminate the problem.

    FWIW... If your project includes only the Photos and music...
    free photo story 3 is maybe a better application... and it
    includes a cropping tool to remove the black bars.

    (FWIW... it's always a good idea to create a system)
    Restore point before installing software or updates)

    Photo Story 3 for Windows
    http://www.Microsoft.com/download/en/details.aspx?ID=11132
    (works on XP, Vista and?) Win7?)

  • Difficult/impossible to work on the first portions of timeline (preview problem, essentially)

    Adobe first CC, 10 of 64-bit Windows. I have about 2 1/2 hours of footage on a timeline. Although I pre-rendered on all this, work on a lot of things earlier in the timeline is a chore... I press 'play' and it sits there for about 20 seconds, just, then played in real time. If I stop and then play again, I have to wait for another 20 seconds. Jump to different tracks on the timeline (not even in game mode), I have to wait about 20 seconds for the image appears in the preview window and dragging the cursor in the timeline to double-check the audio isn't just possible more. Alternatively, if I NOW import is a brand new video clip with audio, I can change quickly and freely pass through it and hear without problem. What is going on? I have 8 GB of RAM and CPU new and large card video, new hard drives. Not enough, or what?

    Break the project down into SEQUENCES (handy length a calendar).

    Do not create separate PROJECTS.

    Easy way is to duplicate your long sequence (Timeline) and name them as part 1, part 2, Picard 3...

    Each of these logics trim so they expansion bolt together seamlessly thereafter.

    FWIW another suggestion.

    Edit your workflow so that you edit and build your sequence in the Source monitor initially.  This will give you a more condensed timeline.

  • Timeline navigation problem

    Building an application for the children I teach, exporting to Air for the office. I have a problem with it, it is very difficult to explain so I made a little video showing exactly what's happening.

    The video and the flash file are listed below. It is in Irish, just in case someone s difficult to understand.

    Problem - YouTube

    Elipse messing with.fla - Google Drive

    When you edit images, your buttons no longer exist.  the code of the listener that defines how they should behave is removed.

    then you come back to this structure where your buttons exist (yet), but their code of the listener should not be on this framework (and listeners are not redefined) so that they do not meet the mouse actions.

    There are a number of remedies.  the easiest way is not to remove these buttons when you edit images.  of course, you no longer want them visible and clickable so that you can be:

    make their visible property false (when changing frames) and make it real on the frame where you want visible or use removeChild to remove it from the display list.  (remove from the display does not remove them and so their listener code is not deleted).

  • camera cinema 4 d animation problem

    I'm working on a project in C4D and I attached the camera position to a spline predefined my trajectory. I have encountered various problems, where during the animation camera will bounce around where it is supposed to be a gradual transition.

    For example, I have a set of keyframes in my animation Panel which should animate the position of the camera from 46% to 50% to 51% and so on.

    Instead, between 50% and 51%, what is happening:

    50%... 50.1, 50.2... 50.3, 50.4... 50.5...... 50.4 50.3... 50,4... 50,5... 50,6... 50.7... 50.8... 50.9... 51%

    So just between both positions of touch-up 50% and 51%, the camera will bounce back when there is no keyframes.

    Is what happens when you import your camera in sequels? Maybe this isn't the right place for this question.

    But anyway, there is a problem with your curves if I understand? pourrait not only define the curve between those two keyframes with linear? Looks like the thing you get when auto-cles try to make a smooth animation, but has a bump in the curve of the animation.

  • The help of illustrator for iOS graphic animations and frame (newbie question)

    Hey there,

    I just want to get opinions and advice.

    We develop a sidescolling 2D game and I created in illustrator 2D graphics,... so far so good, right now I have a few characters designed.

    Now for the character poses, positions and framed by picture animations... hmmmm.

    I've been looking for examples of ways to create movements of character and positions in illustrator, but as the still have not found good examples or explanations.

    Would anyone care to share (or tell me some examples) workflow allows you to create different poses and positions using character illustrator...

    (eg. should I import my work in flash to use the BONE tool?) Or do I have to create every variation in illustrator and copying my character and manipulation)

    It's really up to you. Best practices depends on the specific animation that you generate. Whether semi automating your not frame-by-frame in Flash (using the functionality of the OS), or in Illustrator (using mixtures, effect change, etc. etc), seriously, I hope that the result is always being of tweens just on a frame-by-frame. In other words, even if I've not played with it (my interest in Flash is more on scripted animations), I doubt that the animation of bone resulting will be actually programmatic in the final SWF. I think it will be actually returned in the silent individual frames. (Check this should be fairly easy to do some simple tests and checking the size of the files.)

    For example: even if a single was use BONES to animate the behavior of scanning with a dial indicator, I wouldn't with script, with a frame by frame. But if I wanted to do a connected movement of a series of related vertebrae using bone would likely benefit.

    So, if the nature of your animation is such that the inverse kinematics is advantageous, (a series of several joints) using bones in Flash would be probably more convenient, easier to change after the fact and simplifies the effects of flexibility and decay. Otherwise, if it is a simple linear movement or change in shape, you could probably do as well in Illustrator.

    Now, if the inverse kinematics (the real behavior of the BONES tool) may actually be interactive in the final SWF, it's a completely different thing.

    Whatever it is, with the exception of works of art very simple, I would tend to draw the basic shapes in a drawing program, and not in the Flash authoring environment.

    JET

Maybe you are looking for