Reading random movieclips by chronology without repeating

I have eight video clips on my main timeline. The idea is to play the first clip, once a button is clicked, go to a random frame 2-8 on the timeline and play the movielip on this framework, the GET referred to frame 1 to start the process again. I have this figured out, but I don't want frames repeating until they have been played. Inside the first movieclip is a button with the following actionscript code attached. Everything works perfectly EXCEPT my frames repeated before they all played. I don't see in my script where I have gone wrong. Help, please!

var nums:Array = new Array();

1,2,3,4...

for (var i: uint = 1; i < 7; i ++) {}

Nums.push (i);

}

for the table of brewing

function shuffle(a:Array) {}

var p:int;

var t: *;

var ivar:int;

for (ivar =. Length-1; Ivar > = 0; Ivar-) {}

p = Math.Floor ((Ivar+1) * Math.Random ());

t = a [ivar];

a [ivar] = a [p];

a [p] = t;

}

}

mix table

Shuffle (NUMS);

set up controls for the button

var: County: uint = 0;

boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv);

function plyRndmMv(evt:MouseEvent):void {}

MovieClip (root) .gotoAndStop (nums [count] + 2);

Count ++;

if(Count == 8) {}

Shuffle (NUMS);

Count = 0;

}

}

If your button is reset, you must re - run its code of the listener.  That is to say, remove boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv); the if(!alreadyExecuted) block:

var alreadyExecuted:Boolean;

boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv);

{if(!alreadyExecuted)}

alreadyExecuted = true;

var nums:Array = new Array();

1,2,3,4...

for (var i: int = 359; I)<=365;>

Nums.push (i);

}

for the table of brewing

function shuffle(a:Array) {}

var p:int;

var t: *;

var ivar:int;

for (ivar =. Length-1; Ivar > = 0; Ivar-) {}

p = Math.Floor ((Ivar+1) * Math.Random ());

t = a [ivar];

a [ivar] = a [p];

a [p] = t;

}

}

mix table

Shuffle (NUMS);

trace (NUMS);

set up controls for the button

var: County: uint = 0;

function plyRndmMv(evt:MouseEvent):void {}

MovieClip (root) .gotoAndStop (nums [count]);

trace (nums [Count]);

Count ++;

if(Count == 7) {}

Shuffle (NUMS);

Count = 0;

}

}

}

Tags: Adobe Animate

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