Reading random movieclips by chronology without repeating
I have eight video clips on my main timeline. The idea is to play the first clip, once a button is clicked, go to a random frame 2-8 on the timeline and play the movielip on this framework, the GET referred to frame 1 to start the process again. I have this figured out, but I don't want frames repeating until they have been played. Inside the first movieclip is a button with the following actionscript code attached. Everything works perfectly EXCEPT my frames repeated before they all played. I don't see in my script where I have gone wrong. Help, please!
var nums:Array = new Array();
1,2,3,4...
for (var i: uint = 1; i < 7; i ++) {}
Nums.push (i);
}
for the table of brewing
function shuffle(a:Array) {}
var p:int;
var t: *;
var ivar:int;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
}
mix table
Shuffle (NUMS);
set up controls for the button
var: County: uint = 0;
boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv);
function plyRndmMv(evt:MouseEvent):void {}
MovieClip (root) .gotoAndStop (nums [count] + 2);
Count ++;
if(Count == 8) {}
Shuffle (NUMS);
Count = 0;
}
}
If your button is reset, you must re - run its code of the listener. That is to say, remove boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv); the if(!alreadyExecuted) block:
var alreadyExecuted:Boolean;
boxButton.addEventListener (MouseEvent.CLICK, plyRndmMv);
{if(!alreadyExecuted)}
alreadyExecuted = true;
var nums:Array = new Array();
1,2,3,4...
for (var i: int = 359; I)<=365;>=365;>
Nums.push (i);
}
for the table of brewing
function shuffle(a:Array) {}
var p:int;
var t: *;
var ivar:int;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
}
mix table
Shuffle (NUMS);
trace (NUMS);
set up controls for the button
var: County: uint = 0;
function plyRndmMv(evt:MouseEvent):void {}
MovieClip (root) .gotoAndStop (nums [count]);
trace (nums [Count]);
Count ++;
if(Count == 7) {}
Shuffle (NUMS);
Count = 0;
}
}
}
Tags: Adobe Animate
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Complete the table 1,2,3,4...
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}for the table of brewing
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