External load VDO without repeating the same file while playing randomly

Hey! I almost did my programming Flash file. But I am so tired of making not to repeat the file VDO that it's playing.

I hope you guys will be the solution for me. *()*

It's my source code

////////////To Load any VDO///////////////
import flash.net.NetStream;
import flash.net.NetConnection;
import flash.media.Video;


var video;
var nc;
var ns;


nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.client = this;
video = new Video(550,400);
addChild(video);
video.attachNetStream(ns);


///////////////////////////


/////////////Array for VDO Files/////////////
var VdoStore:Array = new Array("westler.flv","TomAndJerry.flv","GetThere.flv");


///////////////////////////


/////////////Keyboard and Screen Show////////////////
import flash.events.KeyboardEvent;
import flash.events.Event;


stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown);
stage.addEventListener(KeyboardEvent.KEY_UP,onUP);






function onDown(e:KeyboardEvent):void{
var SelectedVid = VdoStore[Math.floor(Math.random() * VdoStore.length)];
//var DontRepeat:Array = new Array(); << I tried create another array to keep the file which was played


 if (e.keyCode==49)
 {
  ns.play(SelectedVid);
  stage.removeEventListener(KeyboardEvent.KEY_DOWN,onDown);
  //onUP(null);
  }
 if (e.keyCode==69)
 {
  ns.play(SelectedVid); 
  stage.removeEventListener(KeyboardEvent.KEY_DOWN,onDown);
  //onUP(null);
  }
 }
function onUP(e:KeyboardEvent):void
{
 if(e.keyCode==49)
 {
  stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown);
 }
 if(e.keyCode==69)
 {
  stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown);
 }
 
}

And THST is the code that I removed all the things that I experimented on. Only code that works is shown above.

I don't need them all to be played before random new start. Just that he shouldn't play the same vdo who plays right now when I click on any button after.

For the record, I'll add more vdos, about 20 and more buttons keyboard click under the same numbers.

Anyone? * Pleaseeeeeeee > / / / <

One way would be to remove the video played to the table when it is played so that it can not yet be licked.

Another way, since you don't mind a repeat later would be to store the index of the video chosen when it is played in a variable that you compare the index selected.  If the selection corresponds to the variable, then you run the selection processing again until you take successfully another video.  To do this, it will be easier to have a separate function that performs the selection.

Tags: Adobe Animate

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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    @author Andrew Thompson */
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    Operating system: Windows 7 64-bit

    Version: 6.1 Service Pack 1

    System architecture: Intel CPU Family: 6, model: 10, Stepping: 9 with MMX, entire SSE, SSE, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading FP

    Physical processor count: 4

    Number of logical processors: 8

    Processor speed: 3510 MHz

    Built-in memory: 32723 MB

    Free memory: 5709 MB

    Memory available to Photoshop: 29745 MB

    Memory used by Photoshop: 84%

    Tile image size: 128K

    Image cache level: 4

    OpenGL drawing: enabled.

    OpenGL drawing mode: basic

    OpenGL allows Normal Mode: true.

    OpenGL allows Advanced Mode: true.

    OpenGL allows old GPU: not detected.

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    Renderer video card: ATI over-pants V8800 (FireGL)

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    Display: 1

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    Video card: 1

    Graphics card: ATI over-pants V8800 (FireGL)

    OpenCL unavailable

    Driver version: 8.911.3.3000

    Driver date: 20120309000000.000000 - 000

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    Texture size video Rect: 16384

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    Main Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit) \Plug-ins\

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    Post edited by: PECourtejoie

    Noel,.

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    It is ok! 40,000 x 40 000 picture - here come me!   HA

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