Loads of random MC without repeat
I am loading a MC randomly using the following code:this.createEmptyMovieClip ("had", 1);
bground._x = 0;
bground._y = 0;
var myClips:Array = new Array ("buzz_teamplay1.swf", "buzz_teamplay2.swf", "buzz_teamplay3.swf", "buzz_teamplay4.swf");
var currentClip = random (myClips.length);
bground.loadMovie ("buzz words /"+ myClips [currentClip] ");
Stop();
At the end of each MC, another is responsible for randomly using:
this.loadMovie ("buzz words /"+ _root.myClips [random (_root.myClips.length)] ");
Stop();
This code can be modified to ensure that no MC is repeated twice?
Thank you
You are always welcome!
Finally a small request, please my thread as answered this question.
So that we can avoid other users to visit this thread here again without any needs.
Thanks in advance!
Tags: Adobe Animate
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How to sort a random number without using the command by
Hello
How must be sorted, 5 random number without the use of order by in PLSQL
for example.
amount of ID
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Edited by: sake1 1-dec-2010 08:16I used Altavista and found an example, how is it?
DECLARE /* there is no built array in oracle, you must declare your own */ TYPE Numarray IS TABLE OF NUMBER INDEX BY BINARY_INTEGER; /* the array of numbers - using assoc array because I can start with zero like traditional arrays */ Nums Numarray; n NUMBER := 0; Temp NUMBER; BEGIN /* load up the array, put 20 random values in the array, in array indicies 0 to 19 */ FOR i IN 0 .. 19 LOOP Nums(i) := Round(Dbms_Random.Value(1, 1000)); END LOOP; /* get the array size */ n := Nums.Count(); /* display the unsorted values - loop through the whole array and print out the values */ Dbms_Output.Put_Line('unsorted:'); FOR i IN Nums.First .. Nums.Last LOOP Dbms_Output.Put_Line(Nums(i)); END LOOP; /* bubble sort - using two loops, compare each value with the one after it if the one after the current one is smaller , then switch their locations in the array, this is just like standard bubble sorts in other languages. The only real diff is the syntax. */ FOR i IN 0 .. n - 1 LOOP FOR j IN 0 .. n - (i + 1) - 1 LOOP IF (Nums(j) > Nums(j + 1)) THEN Temp := Nums(j); Nums(j) := Nums(j + 1); Nums(j + 1) := Temp; END IF; END LOOP; END LOOP; /* display the values sorted */ Dbms_Output.Put_Line('sorted'); FOR i IN Nums.First .. Nums.Last LOOP Dbms_Output.Put_Line(Chr(9) || Nums(i)); END LOOP; END; /* unsorted: 155 909 795 977 942 214 105 269 283 820 108 594 784 921 856 736 802 457 951 411 sorted 105 108 155 214 269 283 411 457 594 736 784 795 802 820 856 909 921 942 951 977 */
In the code the first comment is wrong in fact, I think, this one:
"There is no table built in oracle, you must declare your own."
I remember there are some types of collection of the system, if I not mix with something, I remember there was a sort of like they were undocumented, so we can say legally that the comment in the code has always been right. -
6 random numbers without repetition
I'm doing a generator of 6 random numbers between 1 and 48. When the user clicks a button randomly 6 numbers appear in 6 different textFeilds. The problem is that I don't want the same number twice. How can I generate 6 different random numbers without using back and out of the service?
import flash.events.Event;
Stop();
btn.addEventListener (MouseEvent.CLICK, random1);
function random1 {(evt:Event)}
display1. Text = "";
Display2.text = "";
Display3.text = "";
display4. Text = "";
display5. Text = "";
display6. Text = "";
var r1 = Math.floor (Math.random () *(1+48-1)) + 1;
var r2 = Math.floor (Math.random () *(1+48-1)) + 1;
var A3 = Math.floor (Math.random () *(1+48-1)) + 1;
var r4 = Math.floor (Math.random () *(1+48-1)) + 1;
var A5 = Math.floor (Math.random () *(1+48-1)) + 1;
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If (r2 = r1 | r3 == r2 | r4 == r3 | r5 == r4 | r6 = r5) {}
return;
}
var list: Array = new Array();
Liste.push (R1, R2, R3, R4, R5, R6);
Liste.sort (Array.Numeric);
display1. Text = String (list [0]);
Display2.Text = String (list [1]);
Display3.Text = String (list [2]);
display4. Text = String (list [3]);
display5. Text = String (list [4]);
display6. Text = String (list [5]);
}
Here is the code for the approach mentioned with your included textfields
btn.addEventListener (MouseEvent.CLICK, random1);
function random1 {(evt:Event)}
var nums:Array = new Array();
Complete the table of numbers
for (var i: uint = 1; i<=48;>=48;>
Nums.push (i);
}Shuffle (NUMS);
Take the first six of the mixed table
var list: Array = nums.splice (0.6);
assign values to the textfields
for (var j: uint = 1; j<=6;>=6;>
This ["Display" + String (j)] .text = String (list [j]);
}
}function shuffle(a:Array) {}
var p:int;
var t: *;
var ivar:int;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
} -
Loader + Math.Random: why is NombrAl not load random images
Why this code does NOT load a random image, despite the random number of tracing?
package {}
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import flash.display.Sprite;
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import flash.net.URLRequest;
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var loader: Loader = new Loader();
configureListeners (loader.contentLoaderInfo);
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dispatcher.addEventListener (Event.COMPLETE, completeHandler);
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Try:
package {}
import flash.display.Loader;
import flash.display.Sprite;
import flash.events. *;
import flash.net.URLRequest;
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URL = "D:/flash cs5.5/flash_help_examples/images/"+randomNumber+".jpg";
var loader: Loader = new Loader();
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Loader.Load (request);
addChild (loader);
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dispatcher.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler);
dispatcher.addEventListener (Event.OPEN, openHandler);
dispatcher.addEventListener (ProgressEvent.PROGRESS, progressHandler);
dispatcher.addEventListener (Event.UNLOAD, unLoadHandler);
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trace ("completeHandler:" + event);
}
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trace ("openHandler:" + event);
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trace ("unLoadHandler:" + event);
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Modified
Hello everyone,
We want to see without repeating ID and tried:
SELECT ROWNUM, SEPARATE REGISTRATION R.CLASS_ID R
> R ID
ORDER BY ROWNUM
> 1 8
2 > 1
3 > 1
4 > 3
> 5 3
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We founded repeating ID.
Is it possible to get rid?
If you have experiences in this issue, please share with us.
Thanks in advance,
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Hello
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I don't know that I would implement the report to the original, but the question was 'you can' so I'll skip the rest for now ;)
ME_XE?MERGE INTO table_x x 2 USING 3 ( 4 SELECT 5 id, 6 FIRST_VALUE(name) OVER (PARTITION BY REPLACE(name, '''', NULL) ORDER BY ID ASC) AS new_name 7 FROM table_x 8 ) y 9 ON (x.id = y.id) 10 WHEN MATCHED THEN UPDATE 11 SET x.name = y.new_name 12 WHERE LENGTH(x.name) != LENGTH(y.new_name); 6 rows merged. Elapsed: 00:00:00.01 ME_XE?
Published by: Tubby on May 14, 2009 13:27
sad, the forum always eat my <> is not equal to...
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Hey! I almost did my programming Flash file. But I am so tired of making not to repeat the file VDO that it's playing.
I hope you guys will be the solution for me. *()*
It's my source code
////////////To Load any VDO/////////////// import flash.net.NetStream; import flash.net.NetConnection; import flash.media.Video; var video; var nc; var ns; nc = new NetConnection(); nc.connect(null); ns = new NetStream(nc); ns.client = this; video = new Video(550,400); addChild(video); video.attachNetStream(ns); /////////////////////////// /////////////Array for VDO Files///////////// var VdoStore:Array = new Array("westler.flv","TomAndJerry.flv","GetThere.flv"); /////////////////////////// /////////////Keyboard and Screen Show//////////////// import flash.events.KeyboardEvent; import flash.events.Event; stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown); stage.addEventListener(KeyboardEvent.KEY_UP,onUP); function onDown(e:KeyboardEvent):void{ var SelectedVid = VdoStore[Math.floor(Math.random() * VdoStore.length)]; //var DontRepeat:Array = new Array(); << I tried create another array to keep the file which was played if (e.keyCode==49) { ns.play(SelectedVid); stage.removeEventListener(KeyboardEvent.KEY_DOWN,onDown); //onUP(null); } if (e.keyCode==69) { ns.play(SelectedVid); stage.removeEventListener(KeyboardEvent.KEY_DOWN,onDown); //onUP(null); } } function onUP(e:KeyboardEvent):void { if(e.keyCode==49) { stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown); } if(e.keyCode==69) { stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown); } }
And THST is the code that I removed all the things that I experimented on. Only code that works is shown above.
I don't need them all to be played before random new start. Just that he shouldn't play the same vdo who plays right now when I click on any button after.
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Anyone? * Pleaseeeeeeee > / / / <
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Model name: MacBook Pro
Model identifier: MacBookPro11, 4
Processor name: Intel Core i7
Processor speed: 2.2 GHz
Number of processors: 1
Total number of Cores: 4
(By heart) L2 Cache: 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Boot ROM version: MBP114.0172.B09
Version of the SCM (System): 2.29f24
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This is the report that was generated. Any help is appreciated, thanks!
Panic report *.
panic (cpu 0 0xffffff801ebce5fa appellant): Kernel trap at 0xffffff7f9ff8309a, type 14 = page fault, registers:
CR0: 0X000000008001003B, CR2: 0X00000000000000BF CR3: 0X0000000021DE8000 CR4: 0X00000000001627E0
RAX: 0 X 0000000000000000, RBX: 0XFFFFFF803EDC5600 RCX: 0XFFFFFFFB9E6C971A RDX: 0 X 0000000000000001
RER: 0XFFFFFF922FDEBCF0, RBP: 0XFFFFFF922FDEBD00, IHR: 0XFFFFFF8040ACC800, RDI: 0XFFFFFF803EDC5600
R8: 0XFFFFFF803D355800, R9: 0 X 0000000000010001, R10: 0 X 0000000000000000, R11: 0 X 0000000000000320
R12: 0XFFFFFF803DB8AE00, R13: 0XFFFFFF7F9FF366A0, R14: 0 X 0000000000100004, R15: 0XFFFFFF8040ACC800
RFL: 0 X 0000000000010286, RIP: 0XFFFFFF7F9FF8309A, CS: 0000000000000008, SS 0 X: 0 X 0000000000000000
Lack of CR2: 0x00000000000000bf, error code: 0 x 0000000000000000, CPU error: 0x0, PL: 0
Backtrace (CPU 0), frame: return address
0xffffff922fdeb980: 0xffffff801eadab12
0xffffff922fdeba00: 0xffffff801ebce5fa
0xffffff922fdebbe0: 0xffffff801ebec463
0xffffff922fdebc00: 0xffffff7f9ff8309a
0xffffff922fdebd00: 0xffffff7fa003808f
0xffffff922fdebd40: 0xffffff7fa003443a
0xffffff922fdebd60: 0xffffff801f0b60b8
0xffffff922fdebdd0: 0xffffff7fa00343c1
0xffffff922fdebe10: 0xffffff801f0908e3
0xffffff922fdebe30: 0xffffff801f08e185
0xffffff922fdebe60: 0xffffff801f08e6f4
0xffffff922fdebee0: 0xffffff7f9f854fba
0xffffff922fdebf00: 0xffffff801eb0f24a
0xffffff922fdebfb0: 0xffffff801ebc9017
Extensions of core in backtrace:
com.apple.iokit.IOUSBHostFamily (1.0.1) [CB4D107B-57A9-3DE7-A77A-8EA3DDEC6D76] @0 x ffffff7f9f83e000-> 0xffffff7f9f8a7fff
dependency: com.apple.driver.AppleUSBHostMergeProperties (1.0.1) [4E0DFB18A]@0xffffff7f9f83a000 E5756029-CBDC-314-b-BB41-FA2
com.apple.iokit.IOBluetoothFamily (4.4.5f3) [606B7C2C-2166-3760-8B7B-1E28770CBC61] @0xffffff7f9ff32000-> 0xffffff7f9fff4fff
dependency: com.apple.iokit.IOReportFamily (31) [C89107EE-2DF2-3BC3-9F6D-3133D43ED7EF] @ ff7f9fd84000 0xffff
com.apple.iokit.IOBluetoothHostControllerUSBTransport (4.4.5f3) [234D9B62-7B6D-3 a 8E-947F-E2F93C504EDE]@0xffffff7fa0033000-> 0xffffff7fa005efff]
dependency: com.apple.iokit.IOBluetoothFamily (4.4.5f3) [606B7C2C-2166-3760-8B7B-1E28770CBC61] @0xffffff7f9ff32000
dependency: com.apple.iokit.IOACPIFamily (1.4) [5D7574C3-8E90-3873-BAEB-D979FC215A7D] @0xfffff f7f9fa46000
dependency: com.apple.iokit.IOPCIFamily (2.9) [D8216D61-5209-3B0C-866D-7D8B3C5F33FF] @ 7f9f32c000 0xffffff
dependency: com.apple.iokit.IOUSBHostFamily (1.0.1) [CB4D107B-57A9-3DE7-A77A-8EA3DDEC6D76] @0 x ffffff7f9f83e000
Corresponding to the current thread BSD process name: kernel_task
Mac OS version:
15F34
Kernel version:
15.5.0 Darwin kernel version: kills Apr 19 18:36:36 PDT 2016; root:XNU-3248.50.21~8/RELEASE_X86_64
Kernel UUID: 7E7B0822-D2DE-3B39-A7A5-77B40A668BC6
Slide kernel: 0x000000001e800000
Text of core base: 0xffffff801ea00000
Text __HIB base: 0xffffff801e900000
Name of system model: MacBookPro11, 4 (Mac-06F11FD93F0323C5)
Availability of the system in nanoseconds: 76903852857831
last load kext to 76820228404938: com.apple.iokit.IOBluetoothUSBDFU 4.4.5f3 (addr 0xffffff7fa1668000 size 12288)
Finally unloaded kext to 71533836158535: com.apple.iokit.SCSITaskUserClient 3.7.7 (addr 0xffffff7fa1668000 size 28672)
kexts responsible:
com.apple.iokit.IOBluetoothUSBDFU 4.4.5f3
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com.apple.driver.ApplePlatformEnabler 2.6.0d0
com.apple.driver.X86PlatformShim 1.0.0
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com.apple.driver.AudioAUUC 1.70
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com.apple.driver.AppleUpstreamUserClient 3.6.1
com.apple.driver.AppleHDA 274,9
com Apple.Driver.pmtelemetry 1
com.apple.iokit.IOUserEthernet 1.0.1
com.apple.iokit.IOBluetoothSerialManager 4.4.5f3
com.apple.driver.AppleIntelHD5000Graphics 10.1.4
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com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.4.5f3
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com.apple.driver.AppleUSBTopCaseDriver 86
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com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1
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com.apple.BootCache 38
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com.apple.driver.AppleSmartBatteryManager 161.0.0
com.apple.driver.AppleRTC 2.0
com.apple.driver.AppleHPET 1.8
com.apple.driver.AppleSMBIOS 2.1
com.apple.driver.AppleACPIEC 4.0
com.apple.driver.AppleAPIC 1.7
com Apple.NKE.applicationfirewall 163
com Apple.Security.Quarantine 3
com.apple.security.TMSafetyNet 8
com.apple.driver.AppleUSBAudio 303.3.1
com.apple.driver.usb.AppleUSBHub 1.0.1
com Apple.Driver.USB.cdc 5.0.0
com.apple.driver.IOBluetoothHIDDriver 4.4.5f3
com Apple.kext.Triggers 1.0
com.apple.driver.DspFuncLib 274,9
com.apple.kext.OSvKernDSPLib 525
com.apple.iokit.IOSerialFamily 11
com.apple.iokit.IOSurface 108.2.1
com.apple.driver.CoreCaptureResponder 1
com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.4.5f3
com.apple.iokit.IOBluetoothFamily 4.4.5f3
com.apple.driver.AppleHDAController 274,9
com.apple.iokit.IOHDAFamily 274,9
com.apple.iokit.IOSlowAdaptiveClockingFamily 1.0.0
com.apple.driver.AppleSMBusController 1.0.14d1
3.12.8 com.apple.AppleGraphicsDeviceControl
com.apple.iokit.IOAcceleratorFamily2 205,10
com.apple.driver.AppleBacklightExpert 1.1.0
com.apple.iokit.IONDRVSupport 2.4.1
3.12.8 com.apple.driver.AppleGraphicsControl
com.apple.iokit.IOGraphicsFamily 2.4.1
com.apple.driver.X86PlatformPlugin 1.0.0
com.apple.driver.AppleSMC 3.1.9
com.apple.driver.IOPlatformPluginFamily 6.0.0d7
com.apple.iokit.IOAudioFamily 204.4
com.apple.vecLib.kext 1.2.0
com.apple.iokit.IOSCSIBlockCommandsDevice 3.7.7
com.apple.iokit.IOUSBMassStorageDriver 1.0.0
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com.apple.driver.AppleHIDKeyboard 181
com.apple.driver.AppleMultitouchDriver 304.12
com.apple.driver.AppleHIDTransport 5
com.apple.driver.usb.IOUSBHostHIDDevice 1.0.1
com.Apple.Driver.USB.Networking 5.0.0
com.apple.driver.usb.AppleUSBHostCompositeDevice 1.0.1
com.apple.driver.AppleThunderboltDPInAdapter 4.1.3
com.apple.driver.AppleThunderboltDPAdapterFamily 4.1.3
com.apple.driver.AppleThunderboltPCIDownAdapter 2.0.2
com.apple.driver.CoreStorage 517.50.1
com.apple.driver.AppleThunderboltNHI 4.0.4
com.apple.iokit.IOThunderboltFamily 6.0.2
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com.apple.driver.mDNSOffloadUserClient 1.0.1b8
com Apple.Driver.corecapture 1.0.4
com.apple.iokit.IOAHCIFamily 2.8.1
com.apple.driver.usb.AppleUSBXHCIPCI 1.0.1
com.apple.driver.usb.AppleUSBXHCI 1.0.1
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com.apple.iokit.IOUSBFamily 900.4.1
com.apple.iokit.IOUSBHostFamily 1.0.1
com.apple.driver.AppleUSBHostMergeProperties 1.0.1
com.apple.driver.AppleEFINVRAM 2.0
com.apple.driver.AppleEFIRuntime 2.0
com.apple.iokit.IOHIDFamily 2.0.0
com.apple.iokit.IOSMBusFamily 1.1
com Apple.Security.sandbox 300.0
com.apple.kext.AppleMatch 1.0.0d1
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com.apple.driver.AppleMobileFileIntegrity 1.0.5
com.apple.driver.AppleCredentialManager 1.0
com.apple.driver.DiskImages 417,4
com.apple.iokit.IOStorageFamily 2.1
com.apple.iokit.IOReportFamily 31
com.apple.driver.AppleFDEKeyStore 28.30
com.apple.driver.AppleACPIPlatform 4.0
com.apple.iokit.IOPCIFamily 2.9
com.apple.iokit.IOACPIFamily 1.4
com.apple.kec.Libm 1
com Apple.KEC.pthread 1
com Apple.KEC.corecrypto 1.0
Model: MacBookPro11, 4, MBP114.0172.B09 of BootROM, 4 processors, Intel Core i7, 2.2 GHz, 16 GB, MSC 2.29f24
Graphics card: Intel integrated Iris Pro, Intel Iris Pro,
Memory module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x802C, 0x31364B544631473634485A2D314736453120
Memory module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x802C, 0x31364B544631473634485A2D314736453120
Airport: spairport_wireless_card_type_airport_extreme (0x14E4, 0 x 152), Broadcom BCM43xx 1.0 (7.21.95.175.1a6)
Bluetooth: Version 4.4.5f3 17904, 3 services, 27 aircraft, 1 incoming serial ports
Network service: Wi - Fi, AirPort, en0
Serial ATA Device: APPLE SM0256G, 251 GB SSD
USB device: USB 3.0 Bus
USB device: Apple keyboard / Trackpad
USB Device: USB Bluetooth host controller
Bus crush: MacBook Pro, Apple Inc., 27.1
You do not have third party kernel extensions, so the problem is probably a hardware failure. Take it to an Apple Store for analysis. It is best to make an appointment with the Genius Bar.
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Update Firefox 6.0 is useless to me because many websites I visit are not displayed properly, I guess because the Java modules are disabled because of incompatibility. They appear correctly in Internet Explorer.
In addition, the add-on from Trend Micro is not compatible, which leaves me with a positive feeling.
When I try to check to see if these modules can be updated, the menu item Tools/Addons just goes to a page with "loading" and stays there for several minutes without change until I close it.
I would like to know the procedure to regularize this version of Firefox to my previous version that worked.
Firefox 5.0/5.0.1/4.0/4.0.1 and earlier 3.6.20 all contain questions of security and stability that will not be corrected. You put your system at risk by using any version of Firefox that 6.0 or 3.6.20. Any person who displays a link to other versions is to be irresponsible, in my opinion.
Java
If the incompatible extensions in Add-ons > Extensions are Java Console, you have no need them unless your doing Java development. Most of the users have not yet installed, but Java will install Java Console with each update. You can delete them manually:The only thing that affects the functioning of the sites/Java applets on the web is the plugin (Add-ons - > Plugins) "Java (TM) Platform SE (version)". Do not forget that it is enabled and that you have not all extensions which affect/block "scripts".
- Check commonly used plugins: https://www-trunk.stage.mozilla.com/en-US/plugincheck/
- Update or install Java (aka, next generation Java plug-in for the Mozilla browsers): install or update Java in Firefox
Trend Micro
You must contact Trend Micro or go to the forums on their website to inquire about their plans to update the add-ons/toolbars they install in Firefox.Problem with the display of the Add-ons Manager
The Add-ons Manager gets in a loop of loading due to the recent update of Firefox 6 and servers being overloaded because users and update process are looking for updates to the add-on. If you stay away from the "Get Add-ons" selection on the left of the screen of the add-on Manager, you should have no problem with that. This situation is expected to resolve when the overload of Firefox 6 update is complete. I do not always use this "Get Add-ons" option, instead, I go to the website of modules and the search for what I want from there: https://addons.mozilla.org/en-US/firefox/search/?q=clone & cat = all & x = 0 & y = 0 -
You can disable the automatically load a random number of Freecell game first starts?
FreeCell startup in Windows 7, it automatically loads a game of chance. I don't want it. I ALWAYS want to choose the number of game I want to play. Yes, I can choose the game - after - the cards are dealt, but then I have to accept defeat on the hand held before that I don't want to play.
I want to choose the game is because I'm going sequentially through the list, game 1 to...
Yes, is it when even disable the automatic selection, or revert to the behavior where you will be asked to each selection random or # first game? (As in previous versions)
Duh_ug,
Well, I'm just a casual player of Freecell, so I've never really paid attention to the stats. However what I found is that if after the cards are dealt, if you 'Select Game' before to make some moves on in the game, it does not count as a game played or a loss. As soon as make you any kind of move on the game, then becomes an active game and will be considered a loss\game played if you select a new game. Try it and make sure it works correctly for you. Mike - Engineer Support Microsoft Answers
Visit our Microsoft answers feedback Forum and let us know what you think. -
T410 2516CTO random freezes without anything in the Windows Event Viewer. :(
I used Update Retriever + slim Installer (practically system update 4.0 but a client version + server) to download the drivers and install Windows 7 Ultimate x 64 with SP1 on this machine. It takes a hard power off by pressing the button for 5 seconds
Core i7 620M
8 GB RAM
320GB 7.2 k RPM HARD drive
Optimus graphics
Gobi2000 WWAN
uPek Fingerprint reader
The machine crashes without warning and did with the two installation (more common) factory and with the deleted HARD disk and using Windows 7 Ultimate SP1 from Microsoft x 64 slipstreamed (freezes much less often). Are there tools that I can use to help diagnose this problem?
I also used an adapter 90W AC and 65W adapter on this machine. The random freezes occur on each adapter as well.
I read other people who have the same frustrations on to freeze, but no other situation is exactly the same as mine unfortunately - most other occasions you can find something in the Windows Event Viewer!
Hi again
Discovered it was the 6300 WiFi Intel that was locking the machine. It disabled via switch h/w or BIOS does the gel to disappear.
So he left. Once off the coast of the incident of a 6300 wireless card has failed.
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Random Quiz questions repeating on the occasions of Captivate
Captivate 9 using a Mac
I have a 10 question quiz
5 questions are mandatory
5 questions are random 10
Created 10 question pools. 5 with one mandatory question and 5 with two random questions
Users must take the quiz at the end, there was $$username$ $ you reached $$cpQuizInfoPointsscored$ $
AND advanced Action Pass = see shut up and leave (hide another) and does not = button resume show and hide on the other.
The problem is when taking the quiz (NOT restart) the quiz presents the same issues. I guess it's because the random questions are selected during the loading of the project (is html)
Questions ARE random during closure and relaunch the project
How can we get the random recovery?
I can only think to create another set of grouped questions and apply IF recovery quiz SHOW 2nd pool...
but it is an assumption and prefer not too many break points
thoughts...
I'm sorry but that's how the random questions are indeed fixed, once they are selected from the pool. Recovery would never use new random questions.
-
I have a very strange problem, I'm a designer, little programming, who now works in HTML5 canvas project.
I applied the code
this.btn.addEventListener ("click", fl_MouseClickHandler.bind (this));
function fl_MouseClickHandler()
{
this.gotoAndPlay (Math.round (Math.random () * 5));
this.gotoAndStop ();
}
This code works Random images.
but my problem is some time by repeating frames occurs.
Please check my sample
http://dsrengineering.com/test/Random2.html
Download File Source (Animate CC)
http://dsrengineering.com/test/Random2.fla
If you want to play each image once, randomly selected you can use:
frameA var = [];
var index = 0;
for (var i = 0; i)<>
frameA.push (i);
}
Shuffle (frameA);
This.BTN... etc
function fl_MouseClickHandler() {}
this.gotoAndStop (frameA [index]);
index ++;
{if(index>=This.totalFrames)}
do something. for example, redesign frameA, or not.
}
}
function shuffle (a) {}
var p;
var t;
Ivar var;
for (ivar =. Length-1; Ivar > = 0; Ivar-) {}
p = Math.Floor ((Ivar+1) * Math.Random ());
t = a [ivar];
a [ivar] = a [p];
a [p] = t;
}
}
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