Recovery of recycled items

If you send items to the trash and then choose 'Delete permanently' such can they be never recovered from the hard drive? If so, how? What is the process / procedure?

Hi Chefron27,

Yes, by using a file recovery program. Take a look at this Google search for ideas.

If you need additional assistance, please provide the model of your operating system and Dell.

Tags: Dell Drives

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    If eventually make full wipe and install just make sure that you use the same version of Windows 7 as OEM installation such as the Home Basic or Home Premium.

    Sale to the retail/OEM Windows 7 64 bit has only 4 versions & you can make an ISO version downloaded in a version all the ISO by removing a single file.

    See this thread for more details...

    If your correct key it will easily validate by phone, it's on XP & on some laptops on windows7 used for business & OEM installation & fully formatted recovery, but recycled license...

    Long term effort of total deletion & MS generic detail will likely lead to better running OS & more space on the hard drive.

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    Hello everyone, I'm fairly new to Photoshop CS 5 so I apologize if I'm asking the wrong type of questions, here goes:

    When you work with vector masks you can:

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    Any ideas are appreciated, thank you for reading.

    When you work with vector masks you can:

    (1) "the link" or a vector mask with the other images? ' sharing ' a picture (for example) if I did 'A Building' then duplicated, but wanted to change what build a looked like, I have to only change the mask of the source, then the copies would be updated.

    Yes, it's possible, but not with the classic system layer vector mask in Photoshop. Layer masks are part of a layer and not the layers themselves, so that they can be converted into a reusable object.

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    (2) move the independent image of the vector mask (it seems that I can only move the vector mask, not the image itself). Or in other words: I can move the image and have the mask to follow, instead of being only able to move the vector mask within the limits of the image?

    This is also solved with the use of layers/clipping masks - the content and the mask can be moved independently in regular layers. Another advantage is that the two can also be transformed individually.

    My application of the question:

    I do a top-down 2D layout of a zone of type "Paste". I did to fill the buildings, building A, B, C, etc. and use multiple copies of each building. Ideally, I would like to be able to 'link' or share say building has a vector mask with all other instances of building A (so that when I change the master, they all change to the new form of mask). The second behavior I have trying to find is the ability to move without moving layer where the vector mask is on this layer (since it seems that you can only move where the mask is, which means that even if I could share masks, they all finish by in the same sense of place I have to re - position each hand again.)

    Any ideas are appreciated, thank you for reading.

    So here's my solution. I made a sample with two buildings, the view from above which could be reused as desired:

    (1) first of all create groups for each building and place the content to those. Then trace layer vector shapes on the content. Set the transparency for layers of mask to a reasonable of opacity for masking easier.

    (2) put the vector shape under the layer of content for each building. Then, for (1) and (2), , click on the border between the content and the shape layer. (

    (3) then we will turn this building into recyclable items. Convert each content and layer to a smart object clipping mask. Then rename these layers of dynamic object into something sensible (honestly, I forgot to label the layers well earlier, but you catch my meaning here ;-)

    Fact! To clone each building, duplicate layer groups. For each instance that you can move the content (which is handy if you share multiple charts of building in the same bitmap or illustrator file), or you can decide to move the mask in place. Or both. It is the same for the transformation. Your choice. To move or transform a building, select the layer group.

    To change or modify the masks or the contents, double-click the smart object of your choice and make a few changes.

    Also, remember that you can insert additional elements in a clipping group by placing it over the first layer and then clipped by clicking again on the border between them. So, in theory, you could start building different looking buildings by adding other dynamic objects in clipping groups. The sky is the limit! In this way, you can create several building blocks to build various buildings with different looks. And still limit the number of blocks - and any update-able.

    Unfortunately, that's when the workflow breaks down a bit: due to the implementation of the object dynamic in Photoshop, you can't change the mask or the contents of the building in context - instead, it opens in its own window of file. This can be somewhat mitigated by placing the two windows side by side (window-> fix--> double vertical installation).

    This brings us to the second caveat: when you make a change, the changes are not updated in real time in the master document. You must first save it. Still a bit of a flow of work, but when same breaker... At least you now have a workflow not destructive instantiated.

    The content of the dynamic object can be replaced easily with a right-click of the mouse on the smart object layer itself. Or use a dynamic object referenced externally instead if you prefer to generate your buildings in an external application.

    BTW, the layer of Photoline system is much more logical and easier to use for this type of work. Layer masks behave like regular diapers. Layers, groups, masks, layers of external file and so forth can be practically cloned and instantiated as smart objects, but the main object is editable in the context, and all the other instances updated in real time. So, it is more convenient. At least this is my experience.

    I hope this has been helpful! Now go build your cities. :-)

    PS: I thought: isn't Illustrator or InDesign is a much more logical choice for this type of work where you need access to reusable blocks of content? It would also be a more efficient workflow and faster - Photoshop is not really designed for this type of work. Illustrator and InDesign provide potentially out of better quality. You can also divide your work into the pages and so on. Here again, you would probably lose the flexibility of smart objects.

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    I have two images on a canvas, it is directly on the Web using the inline code, the other is embedded in a tilelist. The two images of rendering. When I click and drag the image online, the drag proxy appears normally. When I click on and drag the image in the tile list, I get an error when I try to make a copy of the bitmap image. This happens because the content of the image in the tile list is null, even if the source value is correct and the image has been loaded. I'm assuming that he is some kind of problem itemRenderer, but I'm not clear on how it retains the source of the image, but not the content. If it is the image of duplication and making reference to another bitmap, how do I enter this bitmap?

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    private void mouseMoveHandlerImage(event:MouseEvent):void
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    private void initiateDrag(event:MouseEvent,_image:Image):void {}
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    dragProxy.source = new Bitmap (data);
    DragManager.doDrag (dragInitiator, ds, event, dragProxy);
    }

    []] >
    < / mx:Script >
    < mx:Canvas id = 'c' width = '100 percent"height ="100% ">

    < mx:Image id = 'i' mouseMove = "mouseMoveHandlerImage (event)" x = "400" y = "400" / > "
    < mx:TileList id = dataProvider "t" = "{images}" mouseMove = "mouseMoveHandlerTileList (event)" "
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    >

    < mx:itemRenderer >
    < mx:Component >
    < mx:Image source = "{data.source}" / >
    < / mx:Component >
    < / mx:itemRenderer >
    < / mx:TileList >
    < / mx:Canvas >
    < / mx:Application >

    If this post has answered your question or helped, please mark it as such.

    To access the items in the container when using some renders can be problematic, because Flex recycle items for large sets of data.

    So this code works very well, but uses a Repeater. You may need to do some thinking to rework your concept, but it works:


    http://www.Adobe.com/2006/mxml">
     
        Import mx.collections.ArrayCollection;
    Import mx.managers.DragManager;
    Import mx.core.DragSource;
           
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    'assets/images/BobSmith.jpg '.
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    private void mouseMoveHandlerImage(event:MouseEvent):void {}
    var image: Image = Image (event.currentTarget);
    If {(image)
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    }
               
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    }
    ]]>
         
     
       
         
                     
         

       

       
     

  • What is the use of Embed (source = &amp; quot; assets/SkinSet001.swf #H_Slider_Button_1 &amp; quot; ;)?)

    http://flexibleexperiments.WordPress.com/2007/01/18/extending-the-Flex-20-DividedBox/
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    I see this help topic for FB3:

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