referencing the main timeline from a loaded swf file

I just poked around google as both of these forums, but the only answer I see that was a success, is kglad, and for some reason that its messages are not, I just see ":" and then the guy say thank you! Not uber useful.

In any case, I'm just trying to understand how to reference an image tag on my main timeline to a swf loaded (through my imageLoader). Does anyone have a link or can tell me what I should look for in? dispatchers of the event?

to reference the main timeline of the SWF loading from the main timeline of the swf file that is loaded, use:

MovieClip (this.parent.parent)

Tags: Adobe Animate

Similar Questions

  • Back to the original timeline of a loaded SWF file

    I'll have one dressed in real problem to the main timline after loading in a SWF file. I created an empty Clip on the main timeline with the code

    _root.loadMovie ("it.swf");

    It works very well, at the end of the child SWF file, I added the code

    _root.gotoAndPlay ("in");

    I have a flag marked "in" on the main timeline that it should return too, I tried to use _global and _level0 instrad of root and they don't work either.

    Ant ideas? This would make my Christmas

    If you have this code inside means of empty magazine,
    You can specify as this.loadMovie ("it.swf");
    Here, this will refer the empty movieclip...

  • Calling a function in the main sequence of a loaded swf file

    I know this is probably a very basic question, but I loaded a SWF file in another film. Now, I want to call a function in the main SWF file. Is it possible to do? Otherwise, I have a custom class where I could put the function, but I was not able to understand how to call it from the SWF loaded either. Can I somehow associate the class with the main movie, or...?

    Nevermind - I did something very stupid and was not calling the function as a method of a clip. I was just calling checkTarget (event) and not event.currentTarget.checkTarget (event); that seems to work.

  • Toolbox for CreateJS: how to control the main timeline from outside the canvas.

    Hey everybody,

    I'm currently doing something simple, but my animation film breaks whenever I try to change my code. I created a basic animation in Flash where an object moves from the left side of the canvas, to the right and then loops of the last frame of the first image. Nothing else. The animation is simply placed on the main timeline. I exported the animation with the Toolbox for CreateJS through the extension of the Flash and animation series as it should. I'm trying to start and stop (reboot of the first image) the animation with the mouse on and off mouse events. I want that the events to fire when wriggling over/stop a div outside the animation canvas tag. Is this possible with CreateJS? I'm trying to find a way to control the main timeline without being inside the canvas tag.

    HTML example:

    http://www.thephotoncore.com/testing/example_test.html

    Example Code:

    < id article 'container' = >

    < canvas id = "canvas" width = "550" height = "400" style = "background-color: #cccccc" > < / canvas >

    < section id = "animation_control" >

    < p > hover over to start and stop animation. < /p >

    < / section >

    < / section >

    Thanks again for the help!

    -DJ

    Hi DjPhantasy5,

    All the clips on the scene are children of the scene,

    So now the "mouseover" all clips on the stage could be stopped with stop and on the "mouseout/mouseouthandler()" all the children could be restarted with gotoAndPlay like this:

    function Stop()

    {

    If (stage & stage.children)

    {

    var t = stage.children.length;

    for (i = 0; i< l;="">

    {

    child var = stage.children [i];

    If ('stop' in child)

    Child.Stop ();

    }

    }

    }

    function Restart()

    {

    If (stage & stage.children)

    {

    var t = stage.children.length;

    for (i = 0; i< l;="">

    {

    child var = stage.children [i];

    If ("gotoAndPlay" children)

    child.gotoAndPlay (0);

    }

    }

    }

    See http://www.liauw.nl/forums/adobe/djfantasy5/index.html

    But it is also possible to expose "ball1", for example, by adding it to the document.

    This can be done by adding the code for "ball1" as follows:

    / * js

    document.ball1 = this;

    */

    Then stop the animation would look like:

    function Stop()

    {

    If ('ball1' in the document)

    document.ball1.stop ();

    }

    etc.

    Have fun!

    Ronald

  • To access the MovieClip instances in a loaded SWF file

    The situation as follows:

    loadedSWF.swf (published with Flash Player 8 AS2 or AS3 of Alpha Flash Player 9), contains on the symbols of the stage with the instance names: clipA, clipB, clipC, etc... No ActionScript is included in the file.

    In a Flex Builder 2.0 project, a component that extends mx.core.UIComponent load loadedSWF.swf:

    script
    var request: URLRequest = new URLRequest ("loadedSWF.swf");
    loaded var: Loader = new Loader();
    Loaded.Load (request);
    addChildAt(loaded,0);


    loadedSWF.swf successfully is displayed in the component's display list, but MovieClip instances that it contains are inaccessible.

    Its existence is verified:

    script
    trace (getChildAt (0)) / / result: [object Loader]
    trace (getChildAt (0) .root) / / result: [object _system_mx_managers_SystemManager]

    However, even if .root getChildAt (0) returns a mx.managers.SystemManager and mx.managers.SystemManager supports the numChildren property, trace (getChildAt (0).root.numChildren) survey error: 1119: access of the numChildren property possibly not defined through a reference with static type flash.display:DisplayObject.. Other methods like getChildAt(), etc. are also impossible to call. Direct access with getChildAt (0).root.clipA also throws an error, etc...

    Is it possible to access instances of the MovieClip on the stage of the loaded SWF file of a component that loads? I would appreciate any advice on this issue.

    a.Neko


    Note:
    The goal is to be able to load multiple clips into a component in a single loading of SWF file, then to instantiate the separately if necessary with addChild() and addChildAt() methods.

    Solution found:

    (Checked for loadedSWF.swf published with Adobe Flash Professional 9 Alpha Public)

    script (excerpt from Flex 2.0 AS3 component class)

    protected var clip: MovieClip = new MovieClip();

    protected final void requestSWF(value:String):void {}
    var request: URLRequest = new URLRequest (value);
    var asked: Loader = new Loader();
    requested.contentLoaderInfo.addEventListener (Event.COMPLETE, this.onRequestSWFComplete);
    requested. Load (request);
    return;
    };

    protected final void onRequestSWFComplete(event:Event):void {}
    event.stopPropagation ();
    This.clip = event.target.content.clipA; conversion of a local variable.
    this.addChild (this.clip);
    return;
    };

    this.requestSWF ("loadedSWF.swf");

    Result: clipA is added separately to the display of the component list.

    a.Neko

  • Cannot target the main stage of dynamically loaded swf...

    A part of the Flash application. I'm working on right now is the following-

    Main stage load an external swf using the following function:

    function loadAsset(evt:String):void{
     var assetName:String = evt;
     if (assetName != null){
      var assetLdr:Loader = new Loader();  
      var assetURL:String = assetName;  
      var assetURLReq:URLRequest = new URLRequest(assetURL);  
      assetLdr.load(assetURLReq);  
      assetLdr.contentLoaderInfo.addEventListener( Event.INIT , loaded)  
      assetLdr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, displayAssetLoaderProgress);   
      function loaded(event:Event):void {  
       var targetLoader:Loader = Loader(event.target.loader);  
       assetWindow.addChild(targetLoader);
      }
     }
    }
    

    The external swf file loaded, load another external swf to itself using the following function:

    function loadQuiz(evt:String):void{    
     var quizName:String = evt; 
     if (quizName != null){ 
      var quizLdr:Loader = new Loader(); 
      var quizURL:String = quizName; 
      var quizURLReq:URLRequest = new URLRequest(quizURL); 
      quizLdr.load(quizURLReq); 
      quizLdr.contentLoaderInfo.addEventListener( Event.INIT , loaded)        
      quizLdr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, displayQuizLoaderProgress);  
      function loaded(event:Event):void { 
       var targetLoader:Loader = Loader(event.target.loader); 
       quizWindow.assetLoader.addChild(targetLoader);      
      }
     }
    }


    Everything loads fine, but at the level of quizWindow.assetLoader.addChild (targetLoader), I want to send a message/fill in an area of dynamic text on the main stage. I've been 'parenting' my brain and I'm not sure of how to communicate with that level.

    can anyone show me the correct path or the method based on the above, or have a suggestion?


    See you soon,.
    ~ Chipleh

    You make me feel nostalgic...

  • CLICK in the main timeline &gt; &gt; will click where is designated in loaded swf?

    Seems doable, but difficult to grasp the concept...

    I have a slideshow loaded swf in this slide show, I assigned "next" and "prev" buttons to promote and save my slide show via the image labels ("avowed") for example... Here is an example:

    btn_next.addEventListener (MouseEvent.CLICK, nextClick);

    function nextClick (e:MouseEvent): void {}
    this.gotoAndPlay ("twoIn");
    }

    I want this function to execute when I click a State hit on the main timeline above him. So, how I would trigger the function above with a click on the State of success in the main timeline?

    To help, here is my code for the mouse over the function using the State of success that refers to the external buttons:

    pNextH.addEventListener (MouseEvent.MOUSE_OVER, nextOver);

    function nextOver (e:MouseEvent): void {}
    var mc:MovieClip = MovieClip (imageLoader.content);
    MC.btn_next.gotoAndPlay ("nextOver");
    }

    Code of THS I gave calls the nextClick() function that is defined in the main timeline of your loaded swf file, assuming nextClick() is in the main timeline and yourloader is the reference of your charger.

  • call the parent of a loaded swf file functions?

    Hi all

    I have a main Flash file that load other SWF files using loader objects.  I want to be able to call the methods of this main purpose since then in the loaded SWF files.  For example, I want the file loaded in order to add an event listener on the stage of the main file.  I found this example:

    http://flexcomps.WordPress.com/2008/09/01/AS3-calling-MyFunction-on-main-timeline-from-Loa ded - swf.

    That seems to do what I want, but I can't understand how to implement it in my setup.

    My "main" file that loads other sovereign funds is called "main.swf" and has a main document class.

    My loaded file is called start.swf and has a class of documents 'Start '.

    in my main constructor:

    var ethics_content:Loader = new Loader();

    ethics_content. Load (new URLRequest ('start.swf'));

    in the constructor of my departure:


    If (this.parent.parent! = null) {/ / IF the STATEMENT FAILS}
    var parentObj:Object = this.parent.parent as an object;
    trace ("parentObj has been found.'");
    } else {}
    trace ("this .parent .parent is null.");
    }

    stage.addEventListener (MouseEvent.CLICK, handle_click); GENERATES AN ERROR WHEN IT IS LOADED TO THE HAND. SWF

    trace ("step: ' + Stadium");  RETURNS A [STAGE] OBJECT BY OPERATING BY ITSELF, BUT NULL WHEN IT IS EXECUTED IN THE HAND. SWF
    trace ("root:" + root); RETURNS AN OBJECT [START] WHEN RUN BY ITSELF OR WITHIN THE HAND. SWF
    trace ("parent: ' + parent"); RETURNS A [STAGE] OBJECT BY OPERATING BY ITSELF, BUT NOTHING OF IN THE HAND. SWF
    trace ("this .parent:" + this.parent); RETURNS OBJECT STAGE ITSELF, NOTHING OF IN THE HAND. SWF
    trace ("root.parent:" + root.parent); RETURNS THE SCENE OBJECT BY ITSELF

    How to get to the scene of a loaded SWF file?  Or at least, how can I call a function in my main class from the loaded file start.swf so I can move the functionality I need the main.swf file?

    Any help is greatly appreciated.

    If your main swf loader is not added to the display list when it try {branch} is running, the charger will not have a parent.

  • stop the main timeline in AS3

    I searched the forum and maybe to find relevant solutions, but I still don't understand. How to make simple "stop()", "play()" and check "currentFrame" on the main timeline of an AS3 class file?

    I have an animation of script for Flash AS2 older I'm conversion in AS3 and also import an AS3 swf into.

    Everything works fine, except that I had to remove the "stop()" on the main timeline (if the animation does not loop) and trying to do it from the main .as file in the document.

    I get an error when you try to access the "currentFrame" of the scene.

    HOW CAN I PUT A 'STOP' ON THE MAIN SCENARIO?

    - - - -

    If the banner is your document class, this means that your main timeline must have only 1 frame (because the banner extends Sprite) and this means that it is foolish to check currentFrame and it has no sense to goto any image.

    do you know what you do picking the Sprite class or do you really want banner to extend the MovieClip class?

  • Control loaded swf on the main timeline

    Hello

    I'm working on loading external swf files for ios. I am able to load swf files and assembled visible or invisible in different settings. I have trouble controlling the swf files loaded on the main timeline. Specifically, I would like to have a button on the main timeline, that when you click on will move a swf loaded to frame 1.

    Here is a code that loads a swf file:

    var myLoader1:Loader;

    var loaderContext1:LoaderContext = new LoaderContext (false null, ApplicationDomain.currentDomain),

    if(myLoader1 == null)

    {

    myLoader1 = new Loader();

    addChild (myLoader1);

    }

    myLoader1.load (new URLRequest("folder/file1.swf"), loaderContext1);

    myLoader1.visible = true;

    backbutton.addEventListener (MouseEvent.MOUSE_DOWN, backbutton1);

    function backbutton1(myEvent:MouseEvent):void {? myLoader1.gotoAndStop (1) ;}}  (this line does not work)

    (Once I load file1.swf, in the file1.swf I click a next button to move on to different periods.) My question is: hHow do I code the "backbutton" on the main timeline so that it causes the file1.swf to go to frame 1?)

    Thank you for your help.

    After loading is complete (and assuming that you load an as3 swf), you can use:

    MovieClip (myLoader1.content) .gotoAndStop (1);

  • How to get the main timeline SWF frame rate?

    Sorry for the newbie question...


    How retrieve you the rate for the main timeline that was created when the SWF file was created.


    var en = MovieClip (root) .frameRate


    .. How does not work for me.


    Thanks in advance!

    The frameRate property is part of the scene...

    trace (stage.framerate);

  • Recovery of file names on the main timeline in classes

    I have the following code on the main timeline. I have soundLoad_mc assigned to the SoundChgUrl class.

    soundLoad_mc.mp3URL = "climbing.mp3";
    soundLoad_mc.swfName = "journey.swf";

    The code below is from SoundChgUrl. The import of mp3URL works. That nomswf does not work - it, throw "1119: access nomswf property possibly not defined through a reference with static type classes: SoundChgUrl.» It's not logical for me.

    package classes
    {
    import flash.display.MovieClip;
    import flash.net.URLRequest;
    import flash.net.navigateToURL;
    import flash.events.Event;
    import flash.media.Sound;
    import flash.media.SoundChannel;

    SerializableAttribute public class SoundChgUrl extends MovieClip
    {
    public var _mp3URL:String;
    public var _swfName:String;

    private var sound: Sound = new Sound();
    private var channel: SoundChannel = new SoundChannel();

    public void SoundChgUrl()
    {
    sound.addEventListener (Event.COMPLETE, soundLoaded);
    }

    public function set mp3URL(value:String):void
    {
    _mp3URL = value;
    Sound.load() (new URLRequest (_mp3URL));
    _swfName = "journey.swf";
    }

    public function set swfName(value:String):void
    {
    _swfName = value;
    }

    private void soundLoaded(event:Event):void
    {
    sound.removeEventListener (Event.COMPLETE, soundLoaded);
    channel = sound.play().
    channel.addEventListener (Event.SOUND_COMPLETE, changeURL);
    }

    private void changeURL(event:Event):void
    {
    Channel.Stop ();
    navigateToURL (_swfName, "_parent");
    channel.removeEventListener (Event.SOUND_COMPLETE, changeURL);
    }
    }
    }

    Click file/publish settings/flash and check "permit debugging".  Repeat the test.

    then copy and paste the full error message and highlight the line of code mentioned in the problematic error message.

  • Using CS4 Flach and action script 2.0 how to move a specific frame in the main timeline when a movie clip instance come at the end of his chronology?

    Using CS4 Flach and action script 2.0 how to move a specific frame in the main timeline when a movie clip instance come at the end of his chronology?

    code on the last frame of your movieclip instance:

    _root.gotoAndStop ('whatever_frame');  will work unless this swf is loaded into another swf.  in this case, you must use a relative path to the main timeline (for example, _parent or _parent._parent etc.).

  • Access a MovieClip in the main timeline of an external class

    Hello


    I've been struggling with the same question for a few days now, and I don't know it can be easily solved - I have just found a way that works for my case


    Basically I have a series of clips on the main timeline, the name "S1B1' to 'S5B8' as a result. I would like to add to a table in a separate category called "BeatArray".


    For the moment, I found no referencing the MovieClips from the separate class file that works, and I tried many different methods (including adding MovieClip (root). before each one and various other things).

    It's probably worth noting that the external class has already extends MovieClip.


    Any help is greatly appreciated!


    See you soon

    When you instantiate the outer class passes a reference to the main timeline and assign it within the class and use it in your targeting.

  • Control the main timeline of a movie via a button in a movie on another level.

    Hello!
    I have two film is at two different levels.
    Level 5 is my base film and I load another movie on top of that in level 10.
    Once the user clicks on a button in the movie to level 10, I would like to animation to level 5 to stop (the animation runs on the chronology of the main root of level 5).

    Once the user clicks a different button in the movie to level 10, I would like the animation in the main timeline of the movie in level 5 again from the moment it was already stopped.
    Is this possible?

    It would be great if someone could help me with this.
    Thank you, midi_ie

    You can't delete this loop of onClipEvent (enterFrame) unless you remove the movieclip to which it is attached. However, you can add an else if statement in your code (in addition to checking the variable Boolean "drag") to check if your _level10 button has been activated.

    and you can delete a slider.onEnterFrame loop, but you probably don't want to do.

    p.s. make the loop enterFrame?

Maybe you are looking for

  • IOS 9.3.5 iPhone 6s battery Drain

    OK, so my battery was fine - until I installed 9.3.5. Now he just runs to sleep as if it were in use! What happens here? Does anyone else know this?

  • MAC 5.1.5 server has additional sides to users/groups. (bug?)

    MAC OS El Capitan 10.11.5 5.1.5 Server xserver MAC hardware I add user name and account in server 5.1.5. After a few users have added and little added group name. I check the list users and group and they seem good. in a few days later, I don't have

  • Video and audio staggering

    The video and audio on my Acer Predator GS-605 is staggering and even froze the machine a couple of times.  I've owned the machine for 5 months now and it only started happening last week.

  • my screen goes black.

    my screen goes black, sometimes not for days sometimes after 15 min. What is happening and how can I

  • Smartphones from blackBerry Curve 8900 and different alerts

    How can I set different ringtones for different functions on BB Curve 8900?  I downloaded ringtones, but you can select only one at a time for the phone.  I also want one for e-mail, SMS text message. Thank you!