Remove the event listener, or y at - there no need?
Gidday
If I set up an event listener in a private function
for example
var myfile:File = new File();
myfile.addEventListener (Event.SELECT, loadmyfile, false, 0, true);
myfile.browseForOpen ("Select a file to import...", [myfileFilter]);
what I have to remove the listener in loadmyfile(), or the listener goes away once Flash has left the current private function as var myfile was created at the breast of this?
Thank you guys
MyFile should be garbage collected (gc would be) because you have assigned the listener to be low with your last setting (and myfile is local to your service - private or public or otherwise, does not matter). but there are so many problems with all that you are better off using a weak listener AND the removal of the listener.
a bit of a stretch is better than underkill and gc system can use all the help it can get.
Tags: Adobe Animate
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Hey again,
I'll try to do my best to explain. I can get this to work properly, but I'd like to understand why what I did before was not working.
I have a little trouble understanding why an event listener continues listening to even after that I delete it. I have a facility where a Parent MovieClip ("CampScene") is established and an event listener is added to the look for a function ("walkUpToCampfire") to see if a condition is true ("comingFromAx is true", that won't be true until later).
If it is true, an animation plays, an event listener is added to see if the animation is made and if it's an event listener is added to listen for a click ("campScene.goToAx") to a new animation to play and other events. (It won't be true until later.)
If this isn't true (which is the situation that I work with at the start), the event listener said listening for a click on "campScene.goToAx" is implemented immediately. The function following removes the event listener, so it is supposed to stop listening to a click and let an animation play throughout.
The problem is a continuous click to be listened to and if you keep clicking on the reboot of animation every time, which is what I don't want to happen.
--------------------------------------
I'm able to resolve the problem by adding the line "campScene.removeEventListener (Event.ENTER_FRAME, walkUpToCampfire)"; or in mouseEnabled affecting false for "campScene.goToAx", but I try to understand what is happening.
It is, even if I'm deleting the listener ("campScene.goToAx") in a function ("goToAxScene"), "campScene.addEventListener (Event.ENTER_FRAME, walkUpToCampfire)"; continues to wait for a mouse click, unless it is removed also?
Again, I am trying to understand how it works.
--------------------------------------
This should be all ACEs. Of course, I would like to know if you need more information. (I can post the FLA / AS files if need be.)
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Post edited by: saisri2k2
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