Several Drag and Drop, several targets. CS5

Hello:

I do a Multiple of Drag and Drop in several objectives educational puzzle for child 6-7 years trying to teach them a little on which plants grow in environments in the country. So I have a map of the Mexico divided into 3 different areas: desert, forest and tropic and 6 different plants (3 different groups: cactus, pine and tropical flowers, 2 of each) scattered across the stage and around the map. The goal is for children to put plants in the box to the right and then click on "check" button, which triggers a validation process. Each video clip of the plant has 2 frames with a stop(); action on all: the graph of the plant extends on both images and the second picture has a red sign error graphic that indicates an error occurred (if this is the case). Then the validation process triggered by the "check" button is supposed to move the playback cursor in each placed wrongly move clip factory for the second image to show what plants are displaced and move the playhead of the main timeline to a picture that contains a "Please try again" text and a button "restart Puzzle." If the answers are good, an animation plays saying it was VERY WELL DONE! .

I searched the Internet for some tutorials and found a file which is pretty close to what I need. I tried to adapt the code to my puzzle but failed miserably. The file is here if you want to check (scroll to the bottom of the page, it is called Soldier.fla). I'm not sticking the code here because it is VERY long, but I will if necessary. If you want that I download the files somewhere else and link them here, I will. If you need me to send them, I'll be happy.

Here is the structure and instance names in my file:

Departure:

-Intro animation

Map:

-3 video clips: target_1, target_2 and target_3.

-Each movie clip has two executives with a stop(); action on each.

-Each movie clip has a frame-by-frame with a color change to show when a clip of plant fell on her.

Plants:

-6 video clips: drag_1, drag_2, drag_3, drag_4, drag_5 and drag_6.

-Each movie clip has two executives with a stop(); action on each.

-Each video clip has an invisible button in its background layer called dragbutton1 to dragbutton6 respectively.

-In the second frame of each clip, I placed a sign of error to be displayed when the boy dropped the clip in the wrong target.

Placement:

-video clips drag_1 and drag_3 must be embedded in the target_1.

-video clips drag_2 and drag_4 must be embedded in the target_2.

-video clips drag_5 and drag_6 must be embedded in the target_3.

Buttons:

-Puzzle AutoScan: main playhead moves to an image named 'play '. It shows after the Intro animation.

-Check the button: Validation process. If there is any mistakes sends the playhead to main to a named 'wrong' image (here is the text of "Please try" again). If there is no error, sends the playhead to main to a framework called 'good' where begins the animation "Very well done". It shows when start the puzzle.

-Restart the Puzzle button: moves the main playback head to frame of 'Play '. It shows when start the puzzle.

-Start button: just restarts. It shows after "Very well done" animation.

Phew, it was long!

Now, I'm not a programmer, I'm a designer. I can do buttons and other small things very simplistic but it's just out of my League. Programmers do things my office like PHP (Wordpress, Joomla), a few JS and things like that, but they don't do any ActionScript. They are trying to help but let drop the ball and I tried to understand this since Friday (I took this as a challenge and he lost). The customer wants in AS2, but if you can help me in AS3, screw the customer!

If one of you can help me with the code, or point me to the right place, I'll be in debt to you. Forever.

Thank you very much.

This is a typo and should be:

var dragA:Array = [drag_1, drag_2, drag_3, drag_4, drag_5, drag_6];

for (var i: Number = 0; i<>

[i] dragA dragA [i] ._x = .startX;

[i] dragA .startY dragA [i] ._y =

If (i == 0 |) I == 2) {}

dragA [i] .target = target_1;

} else if (i == 1 |) I == 3) {}

Dropped [i] .target = target_2;

} else {}

Dropped [i] .target = target_3;

}

{dragA [i] .onPress = function ()}

this.startDrag ();

}

dragA [i] .onRelease = function () {}

this.stopDrag ();

checkTarget (this);

}

}

function checkTarget(drag_mc:MovieClip):Void {}

{if (drag_mc. HitTest (drag_mc. Target))}

feedback. Text = "done Well! »

} else {}

feedback. Text = "Missed";

drag_mc._x = drag_mc.startX;

drag_mc._y = drag_mc.startY;

}

Tags: Adobe Animate

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  • Drag and drop - moved outside the target object

    Hello

    It's my first drag and drop object.  It went pretty well except for nitpicking a few things.  I'm hoping to get help on one of these.

    A sample of my screen is below.  The basic idea is that you drag one of the words in the dotted box, and I'll give you a sound feedback, whether good or bad.  I'm tiling the answers and this is my question.  Sometimes, if I already have one correct answer in the box and drag each other directly on the existing answer, he'll put it on the side and it seems that it is in the next box.  An example is below.  This happens very rarely, but I still want to go to the bottom of it.  I resized the boxes, made the smaller font and I reduce the size of the response when he goes inside the box.  But it still exists.  If they hang out below the existing response response then it works fine.  Does anyone know what is the answer?  I have the screen below, as well as the settings of the target in the example below that.  any help would be greatly appreciated.  Thank you!

    dnd question.gif

    target settings.gif

    That's the problem with tiling. You can reduce the size of drop even more (90%), try one of the other options in the second row of tiles. Or choose absolute, which means that it has no real alignment, control, but text will stay where the user puts.

  • Legend 1 success for multiple targets in a Drag and Drop Interaction

    I can't see how I can add legends of success to each target in an interaction drag-and - drop, but you can apply only 1 legend success multiple targets?

    1. The limits of smartshapes are overlapping with each other. For example, the smartshape on the 1st line was overlapped with the one on the 2nd line. For this reason, whenever you place the text of the 'Investment' legend on the smartshape on the 2nd line, it automatically moved to the smartshape on the 1st line. As a result, you could never get the right answer, and where you've ever seen the legend of success.

    Solution: Move the smartshapes another (or resize them) and make sure that there is no overlap.

    2, the number of attempts for this interaction has been on infinity. So, you have to play it until you get it right, but could not qualify because of the mention of the reasons above. That's why you have never seen the legend of failure.

    Solution: Disable the infinite in the accordion of Action and specify the required number of attempts. You will get the legend of failure if you don't get it right in these attempts.

    I just tested these solutions and it worked fine. Let me know if you still face problems.

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