Stupid questions on the conservation of important calls on the FX application thread

I'm working on a project that I have developed for over 6 months. I use JavaFX as the graphic side, but I take admission to a program called Max/MSP of music therapy, and I get a camera user input. These two things should run on threads separated since my FX application thread. So far, things have been involved in sweetness. I can handle things on the screen of my user input, and I have two communication work between my application JavaFX and Max. Now, however, I need to start drawing things actually executing. So far, virtually all manipulations aside just summer FX do translations. I now need to create, add and delete nodes children. So, I am of course an error saying not "on the FX application thread. I understand why it is not on this thread, and why it is a problem. So I made a few changes, so that calls that change the nodes on the stage, will be noted only the data and then make the changes later on the FX application thread. And then I encounter problems, questioning my own stupidity...

I don't know how to get these calls on the FX application thread. I mean, it must be really easy. I'm obviously missing something. Or maybe I'm really tired and reflected on this during too long, or maybe the fact that it's been 6 months I wrote this part of the code. But I see my Mainstage class, which extends the Application. It has a function of departure, that brings up all my on screen-dads (nodes and other scopes), called stage.show ()... and then seems to end. When I did things as calling translate functions on my knots in my thread of user input, or my thread communication Max, things seemed to have worked. But now I think I might have been handling this evil from the ground up. It seems probable that I should have a 'main game loop' (it's not really a game, but still, same principle) where I can say the scene to update all the different nodes with the changes that have occurred since the last frame, and try out everything be updated in time for graphics render at a reliable pace. And yet, I simply don't see how to do this. I'm sure this should be obvious, but I am flat by cutting. And the lack of time begins to descend... Please, if you can point some average standard to avoid this common newb mistake if everything goes well, I would be very happy!
-Jean

I think that last one. Each change of a node that is currently part of the scene displayed should be accessible from the thread of FX.

If the node is not attached to a scene, or the scene itself is not currently displayed, you can make changes on any thread.

Tags: Java

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