Success and failure with Drag 'n Drop
Drag n Drop works quite well, but I cannot understand how "Display success - failure - index" in this interaction
Drop n Drag - Actions - I checked the legend of failure that works well. Also cancel and reset buttons work well.
Impossible to get a button of success who says well done continue.
The best I've done is 'Success here Type text' box appear in the presentation when you click on the page - to any random combination.
Anyone had success or advice how to combine the button quiz success in drag n drop?
appreciate advice
Captivate 8 (new user)
Check: advice & glide - Captivate blog
Tags: Adobe Captivate
Similar Questions
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Replace the legends of success or failure with images.
Hello
Can I use legends of success and failure for clickboxes or buttons.
Is it possible to display an image of success or failure in place?
BrianHi Brian
I saw your post earlier today. Unfortunately (actually fortunately in this case) I was unable to answer, because I was in the middle of the realization of a class of Captivate. At that time, I probably would have advised that it is simply not possible.
Tonight, after reviewing things again and passing through the messages of today, I almost responded again with a resounding no. Then I suspended and figured it out. That thought, was how these subtitles are really just still images. Where the text is superimposed background images. Then, I remembered that when you select the image used for the background of a legend, a choice appears on the list that allows you to navigate to a desired image. So I tested and here's the deal.
Double-click the legend of feedback
Select the text that has been provided and delete
Click the type of legend drop-down and scroll the selection to the end. You should see.
Select the itemand dialogue should appear immediately. It should contain 'Open' in the title bar.
Note that this dialog box is programmed so that the images in list in. In BMP format. Don't let this discourage you if your image is in a different format. Perhaps. GIF or. JPG. All you need to do is navigate to the location where your image is, and then in the file name field, type *. GIF or *. JPG and press ENTER to display images of this type.
Click to select your image and click on the OK button.
Now, your image must be pulled in the slide, but it seems rather odd. This is because it has been extended to the size of the legend. Do not alarm you. All you have to do is to adjust the size so the image seems appropriate. It is enough to click on one of the corner resize handles and try to make the image as small as possible. You will notice that you cannot resize the tiny image what she really is.And there you have it!
Sincerely, I hope that's what you're looking for and it helps out you. Rick
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Custom messages of success and failure on quiz results slide
I'm trying to create a custom message of success and failure on the quiz results slide, using certain colors in the text caption to reflect the brand of our company. I've added a tip action entering the slide, so that if the percentage of quiz is 80% or more, shows message of success and failure message leathers. It seems like it should work, but for some reason, only the fault message views, no matter if I fail or pass. Anyone tried this with any success?
Thanks for your help!
This button is very important: clicking on it will launch the actions that you define in Quiz preferences, success/failure. Think that it is also mentioned in my blog, when I talk about the score slide. Maybe that you were lucky, but I especially advice to add a line short slide after this slide score, certainly everything is transferred correctly, especially when launched by LMS and many users will do the test at the same time (I have used in a college for some exams). In this case you can set the actions of pass/fail on the issue level «Go to next page»
This thread is marked still unanswered, so I guess it isn't completely resolved?
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HP Probook 4520 s memory 8 GB (2x4gb) Corsair pass without success and failure
OK, here's the story
My laptop is HP Probook 4520 s
with Windows Windows 8.1 (6.3) 64-bit (Build 9600)
Please see the end of this post for CPU - Z report of specs.
Currently I have 3 GB of memory installed - had to install their return after failed upgrade.
Please check back the CPU - Z report for the memory module specifications.
I bought the memory pack 2 x 4 GB Corsair following
Corsair CMSO8GX3M2A1333C9 8 GB (2x4gb) 1333 MHz DDR3 SODIMM
http://www.scorptec.com.au/product/memory/SODIMM/43657-CMSO8GX3M2A1333C9
Plug new modules:
Lifetime warranty
Size 8 GB (2 x 4 GB) Kit
Performance profile none
Fan included no.
Heat spreader-
Configuration memory dual channel
Type of DDR3 memory
Package - memory Pin 204
Package - Format memory SODIMM
Tested voltage 1.5
SPD tension 1.5
PC3-10600 (1333 MHz) memo speed
SPD speed 1333 MHz
Tested speed 1333 Mhz
Tested latency 9-9-9-24
SPD 9-9-9-24 latencyWhen I installed the memory module on the laptop, I couldn't go essentially exceed the stage of the POST. Is the HP logo appears on the screen and what is it... That's all... nothing beyond this point.
When I went to the BIOS settings, memory read 81xxMB successfully, it is essentially 8 GB of RAM.
I tried to reset the BIOS settings, has not yet.
I removed the 2 x 4 GB modules, put back the two original modules of 1 GB and 2 GB - those who came with the laptop-, everything worked again.
What was not right here... ?
PS please don't answer not with lame answers "it's weird", "that's strange", I know it's weird and strange. I want clear and specific suggestions.
Report of CPU - Z below:
TXT of CPU - Z report
-------------------------------------------------------------------------Binary files
-------------------------------------------------------------------------CPU - Z version 1.69.0.x64
Processors
-------------------------------------------------------------------------Number of processors 1
Number of threads 4APICs
-------------------------------------------------------------------------Processor 0
-Core 0
-Wire 0 0
-Thread 1 1
-Core 2
-0-4 wire
-Wire 5 1Timers
-------------------------------------------------------------------------Timer ACPI 3,580 MHz
Timer HPET 14,318 MHz
Timer perf 2,208 MHz
Sys 1,000 KHz timer
Timer 133,02 MHz BCLKInformation for processors
-------------------------------------------------------------------------Processor 1 ID = 0
Number of cores 2 (max 8)
Number of threads 4 (max. 16)
Name Intel Core i5 430M
Code-named Arrandale
Specification Intel (r) Core i5 CPU M 430 2.27 GHz
Package (platform ID) Socket 989 rPGA (0x4)
CPUID 6.5.2
CPUID long 6.25
Core Stepping C2
The 32nm process technology
TDP limit 25 Watts
Basic speed 2527,3 MHz
Multiplier x Bus 19.0 x 133.0 MHz speed
2394,3 MHz rated Bus speed
Stock frequency 2266 MHz
Instructions sets MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EM64T, VT - x
Data L1 cache 2 x 32 KB, size 8-way line set associative, 64 bytes
L1 instruction cache 2 x 32 KB, size 4-way set associative line, 64 bytes
L2 cache 2 x 256 KB, size 8-way line set associative, 64 bytes
Cache 3 MB L3, size 12 channels line set associative, 64 bytes
FID/VID control YesTurbo Mode supported, enabled
2533 MHz Max turbo frequency
Max-non-Turbo report 17 x
Max turbo report 19 x
Rate of return max 9 x
TDC limited 21 amps
Basic NT 21 Watts
Uncore PDT 4 Watts
Power @ 9 x 7 Watts
Power @ 10 x 8 Watts
Power @ 11 x 9 Watts
Power @ 12 x 11 Watts
Power @ 13 x 13 Watts
Power @ 14 x 15 Watts
Power @ 15 x 18 Watts
Power @ 16 x 21 Watts
Power @ 17 x 25 Watts
Number of bus max 255
PCI peripheral device connected to the 255 bus, device 2, function 1Chipset
-------------------------------------------------------------------------Northbridge Intel Havendale/Clarkdale Host Rev. Bridge. 12
Southbridge Intel HM57 Rev. 06
Graphics interface PCI-Express
Width link PCI-E x 16
PCI-E Max Link width x 16
Type of DDR3 memory
Memory size 3 GB
Double channels (symmetrical)
Frequency 532,1 MHz memory (04:16)
Latency CASE # (CL) 7.0
RAS # for CASE # delay (tRCD) 7
RAS # Precharge (tRP) 7
Cycle Time (tRAS) 20
Time to Row Refresh Cycle (tRFC) 60
Control rate (CR) 1 t
Base address e/s MCHBAR 0x0FED10000
E/s MCHBAR size 4096
MCHBAR recordsDMI
-------------------------------------------------------------------------DMI BIOS
vendor Hewlett-Packard
version 68AZZ version F.0F
Day 18/02/2011
ROM size 2560 KBSystem DMI information
Manufacturer Hewlett-Packard
product HP ProBook 4520 s
Unknown version
series 2CE0211M4C
UUID {1520830E-6A57-11DF-8C36-42C05900004D}
SKU WS879EA #ABV
family 103C_5336ANDMI Baseboard
vendor Hewlett-Packard
model 1411
review of KBC Version 57,34
series 2CE0211M4CDMI system box
Manufacturer Hewlett-Packard
chassis type Notebook
2CE0211M4C series chassisDMI processor
Manufacturer Intel(r) Corporation
model Intel (r) Core i5 CPU M 430 2.27 GHz
clock speed 2264,0 MHz
The FSB 133.0 MHz speed
multiplier x 17.0DMI Extension slot
PCI SLOT1 designation
type of PCI
32-bit width
No. populatedDMI OEM channels
String [0] 70/71 79 7 ABS has 7 b 7 c
v01.4A CSM chain [1]
chain [2] www.hp.comDMI physical memory matrix
location motherboard
use system memory
correction no
Max 8192 MB capacity
Max # of devices 2DMI memory device
name high-Slot 1 (top)
format SODIMM
unknown type
width total 64-bit
64-bit data width
Size 2048 MBDMI memory device
name high-Slot 2 (under)
format SODIMM
unknown type
width total 64-bit
64-bit data width
size 1024 MBStorage
-------------------------------------------------------------------------Drive 0
Device path \\?\scsi#disk&ven_&prod_st9320423as#4&1f4bc32b&0&000000#{53f56307-b6bf-11d0-94f2-00a0c91efb8b}
Type set
Name ST9320423AS
Capacity GB 298,1
SMART Support YesUSB devices
-------------------------------------------------------------------------Generic USB hub USB Device class = '0 x 09' subclass = 0 x 00, seller = 0 x 8087, product = 0 x 0020
Peripheral USB device USB Composite class = '0xEF' subclass = 0 x 02, seller = 0 x 0461, product = 0x4DB6
Generic USB hub USB Device class = '0 x 09' subclass = 0 x 00, seller = 0 x 8087, product = 0 x 0020
Peripheral USB Microsoft mouse and detection (USB) keyboard driver, class = "0x00" subclass = 0 x 00, vendor = 0x045E, product = 0 x 0745Graphics
-------------------------------------------------------------------------Number of cards 1
API chart
-------------------------------------------------------------------------ATI I/O API
Graphics cards
-------------------------------------------------------------------------Display adapter 0
Name ATI Mobility Radeon HD 4500 Series (Microsoft Corporation - WDDM v1.1)
Manufacturer 0x103C (0 x 1411)
512 MB memory size
Bus device PCI 1 (0x1), device 0 (0x0), function 0 (0x0)
Vendor ID 0 x 1002 (0x103C)
The model 0 ID 9555 x (0 x 1411)
Performance level 0Win32_VideoController AdapterRAM = 0x20000000 (536870912)
Win32_VideoController DriverVersion = 8.97.10.6
Win32_VideoController DriverDate = 20/06/2012Software
-------------------------------------------------------------------------Windows Version Microsoft Windows 8.1 (6.3) 64-bit (Build 9600)
Version of DirectX 11.0Clear and precise. Your laptop uses the memory of 1.35 volts and that you have installed 1.5 volt.
This is the crucial page for memory you need:
http://www.crucial.com/store/listparts.aspx?model=ProBook%204520s
If it's 'the Answer' please click on 'Accept as Solution' to help others find it.
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A small problem with Drag &; amp; Drop
Hello!!
I need to drag an external image on an IMAGE control.
This is the command:
"< mx:Image id ="myImg"source =" {File.desktopDirectory.nativePath + "test.png"} "x ="392"y ="267"height ="140"width ="150" dragDrop =" DropHandler (event) " dragEnter ="DragManager.acceptDragDrop (event.currentTarget as Image); » / >
the 1st problem is that the dragDrop event is not called...
dragEnter is...
dragExit works... dragOver too...
but the dragDrop and dragComplete event not...
so... I can't try to find a solution for my main problem: get the path to an external image slipped...
Any help?
all the tutorial I've read talk about dragging an object in a flex container to another container flex...
Bye bye... and thank you!Quote:
Posted by: 123qweads
Image has no option of dropEnabled ^ _ ^.Well, it sounds a Bell then? :))
If the control does not feature move it is useless just to wait that little bit of magic will happen and he will somehow begin to accept drag and drop.
So what you have to do - create handlers for the mouseOver, mouseMove and mouseUp/down and rip the drop from the mouseUp event.
See you soon! -
Master - detail relatively successful and failure!
Hi all
I did a master relationship / detail between two data block to aid Assistant of data including property (copy the value of the point) block, he worked successfully at a time and doesn't have a lot of time!
When I insert a record in the database block value is copied to the block of data in detail, but when I did the same thing for another time value don't copy!
to resolve this problem, I did a trigger in the detail data block (pre insert):
: Master.Item - Value: =: detail. Value of the element
This a successful for the first time and then he didn't!
I don't know what the problem
Note:
I have connected to a database on another server PC and working and keep my forms to this PC.
Published by: dev. Men on October 5, 2008 03:54Sorry, I said, but it's very strange, you can try
(1) assistant lunch again
(2) re - compile FMB
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I have a drag and drop set-up of four headers that must be moved to the appropriate columns. Objects and targets have all been defined properly. I also have a "Submit" and "Reset" this button. I've set up two shares advanced to be executed on the success and failure, respectively. The approach of successful shows 4 points (a smart shape, 2 text boxes and a button 'Continue'), failure is supposed to show 4 points higher (a smart shape, 2 text boxes and a button "try" again).
The "Success" action advanced works perfectly. The action of the Advanced 'failure' is not. Nothing appears when you provide inaccurate answers, he keeps just a static screen. The reset button will attempt to reset however. Must I specify somewhere that all the wrong answers must display text of failure. I want the text to display if any of the four headers are placed correctly and I thought he would do this by default.
What Miss me?
That's what I thought, endless attempts.
I know it's confusing, but the action of 'Failure' is actually an action "after the last attempt" that you can find for Question slides. This means that infinite attempts, it will never be executed and should be grayed out, but sorry it won't be dimmed. Unlike the legend of default that will appear after each failure. Little inconsistency...
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All comments and suggestions would be greatly appreciated!
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Archives
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Hi I have a problem with drag and drop I have 2 clip and I have 2 target, I want when I drag the clip 1 to 1, target 1 to target not accepts the clip2, clip 2 can therefore be enjoy to target 2. (target 1 can accept clip 1 and clip 2, target 2 can also clip accepts 1 & 2)
Stone
clip_piere.addEventListener (MouseEvent.MOUSE_DOWN, dep_piere);
clip_piere.addEventListener (MouseEvent.MOUSE_UP, arreter_piere);
clip_piere.buttonMode = true;
var x_piere, y_piere:Number;
x_piere = clip_piere.x;
y_piere = clip_piere.y;
function dep_piere(event:MouseEvent):void
{
clip_piere.StartDrag ();
}
function arreter_piere(event:MouseEvent):void
{
If (place1.hitTestObject (clip_piere): place2.hitTestObject (clip_piere)) {}
clip_piere.stopDrag ();
clip_piere. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_piere);
} else {}
clip_piere.x = x_piere;
clip_piere.y = y_piere;
clip_piere.stopDrag ();
}
}
EAN
clip_ean.addEventListener (MouseEvent.MOUSE_DOWN, dep_ean);
clip_ean.addEventListener (MouseEvent.MOUSE_UP, arreter_ean);
var x_ean, y_ean:Number;
x_ean = clip_ean.x;
y_ean = clip_ean.y;
function dep_ean(event:MouseEvent):void
{
clip_ean.StartDrag ();
}
function arreter_ean(event:MouseEvent):void
{
If (place1.hitTestObject (clip_ean): place2.hitTestObject (clip_ean)) {}
clip_ean.stopDrag ();
clip_ean. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_ean);
} else {}
clip_ean.x = x_ean;
clip_ean.y = y_ean;
clip_ean.stopDrag ();
}
}
Here is a link to a file that I did for you based on your objects and what I described in my last answer. I reduced the code so that the
the objects share the same functions. I moved the MOUSE_UP listener on stage so that it is less prone to failure should drag you the object when slide it / drop. -
I had created a folder with a long as name "Deborah Brown - HP laptop acting, very slow, etc." this file was created to contain messages that have been received in a top-level folder, and then moved to this to the appropriate ranking related emails many. I had done many times before without a problem. But this time, when I slipped and fell on a message in the folder a double was created, but accompanied by an annex of '2547417' at the end of the name. IIRC, the message was in the records at the time of the original and a copy. IIRC, I did not notice this at first and when I dragged/left down another message he created another folder in double, but this time with the suffix "211613d". At any given time more far in the process (I don't remember quite well how) both of these files got duplicated again but this time were with the same name with added suffixes as noted... something I wouldn't have imagined. Given that the messages I was moving were safely (?) stored in the original folder, I deleted the message content duplicated records duplicated without any problem and without any effect on the content of the original file.
Then I tried to delete the duplicate folders... not allowed. Then I noticed that if I tried to remove the second instance of each duplicate name, which was a success... at least as much as to move it to the trash. If I then returned and tried to delete the first instance it is, once again, not the law. I then tried to rename the files by adding a prefix a single character. Once more, if I worked on the second instance of the name I could rename it but would be foiled again if the first instance. Then, * I think * (extra large grains of salt here) is that I renamed the second instance and removed from the trash that I could then work on the others and rename and empty the trash.
But everything for nothing. If I closed Thunderbird and restarted the duplicate folder names reappearing. Then I tried the fix given for not being able to delete messages because of a corrupt trash folder. That did not help either. Even if I use a POP account and could remove the files from the two basket my account information, whenever I would restart Thunderbird trash will reappear by himself and the so-called deleted duplicate files right with her and in the hierarchy of their original folder.
I'm mystified and have given up trying to remove these things. Fortunately, the removal of messages from other folders and empty the trash of these messages seem to work normally. I have not yet tried to delete another folder and hesitate to do.
Thank you
Chuck Norcutt
Murrells Inlet, SCThank you very much. Exactly, that solved the problem. There was almost no delay in starting. I'm still very curious as to how it happened, but it may never be known.
-
How can I register a message of success to a drag and drop interaction - I don't see this option in the Actions on the possibilities of success and it cannot know?
Hide you this way:
-
Hi help me with drag and drop with as3 if you please
Hello friends,
I am a newbie to as3 in flash and had a prob with drag and drop features
var dragArray:Array = [square_word, circle_word, triangle_word];
var matchArray:Array = [squareMatch, circleMatch, triangleMatch];
var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];
var currentClip:MovieClip;
var startX:Number;
var startY: number;
for (var i: int = 0; i < dragArray.length; i ++) {}
dragArray [i] .buttonMode = true;
dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);
matchArray [i] .alpha = 0.2;
}
function item_onMouseDown(event:MouseEvent):void {}
currentClip = MovieClip (event.currentTarget);
startX = currentClip.x;
startY = currentClip.y;
addChild (currentClip); bring to front
currentClip.startDrag ();
stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);
}
function stage_onMouseUp(event:MouseEvent):void {}
stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);
currentClip.stopDrag ();
var int index = dragArray.indexOf (currentClip);
var matchClip:MovieClip = MovieClip (matchArray [index]);
If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}
a match was found. Position the clip using the values of posArray:
currentClip.x = posArray [index] .x;
currentClip.y = there posArray [index];
make not draggable:
currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);
currentClip.buttonMode = false;
} else {}
football match has not, so send the clip to the back where he began:
currentClip.x = startX;
currentClip.y = startY;
}
in this code, that I'm not the subject abruptly to its original position if he fell into a movieclip wrong (as we should have the availability of droping the drag square circle alse object) and then we should have a button to check if everything is correctly matched, if not after clicking another button 'correctitself', we should get the good objects droping on correct locations automatically
Please help with any suggestions ASAP
}
assign your listener matchall checkAllMatchF and use button:
var dragArray:Array = [square_word, circle_word, triangle_word];
var matchArray:Array = [squareMatch, circleMatch, triangleMatch];
var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];
var currentClip:MovieClip;
var startX:Number;
var startY: number;
for (var i: int = 0; i< dragarray.length;="" i++)="">
dragArray [i] .buttonMode = true;
dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);
matchArray [i] .alpha = 0.2;
}
function item_onMouseDown(event:MouseEvent):void {}
currentClip = MovieClip (event.currentTarget);
startX = currentClip.x;
startY = currentClip.y;
addChild (currentClip); bring to front
currentClip.startDrag ();
stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);
}
function stage_onMouseUp(event:MouseEvent):void {}
stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);
currentClip.stopDrag ();
var int index = dragArray.indexOf (currentClip);
var matchClip:MovieClip = MovieClip (matchArray [index]);
If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}
a match was found. Position the clip using the values of posArray:
currentClip.x = posArray [index] .x;
currentClip.y = there posArray [index];
make not draggable:
currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);
currentClip.buttonMode = false;
} else {}
football match has not, so send the clip to the back where he began:
currentClip.x = startX;
currentClip.y = startY;
}
}
function checkAllMatchF (): Boolean {}
for (var i: int = 0; i<>
If (dragArray [i] .x! = matchArray [i] .x | dragArray [i] there! = matchArray [i] there) {}
Returns false;
}
}
Returns true;
}
-
How to rotate the movieclip with drag and drop?
Hello everyone,
I work with drag and drop game.
I'm done with drag and drop. now, I have problem in totating the movieclip.
I want video clip rotate using the mouse. Do not use the click mouse. !!!
Can someone give me a solution for this?
var isDrageen:Boolean;
var lastX:Number;
var derriГЁre: Number;
var dragX:Number;
var dragY:Number;
stage.addEventListener (MouseEvent.MOUSE_DOWN, down);
stage.addEventListener (MouseEvent.MOUSE_UP, up);
stage.addEventListener (MouseEvent.MOUSE_MOVE, mov);
function down(e:MouseEvent):void {}
isDrageen = true;
lastX = mouseX;
derriГЁre = mouseY;
}
function up(e:MouseEvent):void {}
isDrageen = false
}
function mov(e:MouseEvent):void {}
{if (isDrageen)}
dragX = mouseX-lastX;
dragY = mouseY-derriГЁre;
MC.rotationY += dragX/1.65;
MC.rotationX += dragY/1.65;
lastX = mouseX;
derriГЁre = mouseY;
}
}
-
I have an ArrayCollection collection created like this
qaAC = new ArrayCollection();
for (var i: int = 0; i < 10; ++ i) {}
var o: Object = {question: ' what is "+ i +"? ", answer:" it's "+ i"};
qaAC.addItem (o);
}The ArrayCollection collection is an array of object that has properties "question" and "answer to" custimized.
I want to put 'issues' in the ArrayCollection collection in a list. 'qaAC.question' does not return an array of questions for me.
I have to extract the ArrayCollection collection to form a new String table, and use the new array as the dataProvider of the list of questions.
Is there a way better and clean?
My goal is to use a list to reorgnize an ArrayCollection collection that contains complex objects (not simple string) with Drag & Drop. Is this possible?
Any suggestions?
I put two lists in my example to show how the ArrayCollection collection could be displayed in two different ways. You don't have to have two lists if you do not need them.
When you change the order of the list made with drag and drop, you change the order of the collection ArrayCollection qaAC, so all the controls that display the qaAC will also be updated to reflect the new order. You can test this in the example I posted earlier. Change the order in the list of question and you will see the order change also in the list of responses. This is because they are both bound to the same collection of ArrayCollection. If you want to behave independently, you need two separate ArrayCollections.
Chris
-
I downloaded El Capitan and can't drag and drop Photos for pictures of Mac to my ' 09 Pages documents as I did before with iPhoto. Is there a solution?
Hi gr.
Drag / drop photos to Pages ' 09 seems to be broken. Copy-paste works.
Select the photo in the Photos. Edition > copy
Click in the page document. Edition > paste
Faster:
Click on the photo
Command + C
Click on the pages
Command + V
Kind regards
Barry
PS: The time to update your profile information.
El Cap is running on the iBook G4? Problems outside of it?
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