SWF loaded, passing variables

If I load a swf movieclip into a parent SWF is using:
_root.loadMovie ("bar_chart.swf");
How can I can pass variables in the parent swf using AS?

Is it possible to use _global to declare a global variable in the parent, then access this in the swf file that is loaded:
Parent:
_Global.test = new Array();
Load:
[x] test = y;
(well it does not work as I have tried, but something along those lines)

Basically I'd like any info on how I could pass variables between a loaded swf and its parent, but try to keep it in terms laymans terms because I'm not so hot on the action script.
Thanks for any help in advance!

Place the code in the first frame of your movie. its working fine. I don't know why you want to call a function the external swf file perticular.

_Global.bars = new Array();
for (i = 0; i! = 5; i ++) {}
bars.push (i);
}
var total = 0;
var a = _global.bars.length;
for (i = 0; I! = a; i ++) {}
Total += _global.bars;
}
for (i = 0; I! = a; i ++) {}
this.createEmptyMovieClip (("bar"+i), this.getNextHighestDepth ());
var color = "0 x" + random (9) + random (9) + random (9) + random (9) + random (9) + random (9); "."
This ["bar" + i] .beginFill (Colour);
This ["bar" + i]. MoveTo (((i/a) * 100), (100-(_global.bars/total*100)));
This ["bar" + i]. LineTo (((i+1) /a) * 100)-1), (100-(_global.bars/total*100)));
This ["bar" + i]. LineTo (((i+1) /a) * 100)-1), 100);
This ["bar" + i]. LineTo (((i/a) * 100), 100);
This ["bar" + i]. LineTo (((i/a) * 100), (100-(_global.bars/total*100)));
This ["bar" + i] .endFill ();
}

Tags: Adobe Animate

Similar Questions

  • How to pass variable frame 1 throughout a swf file?

    Hi guys,.

    How to pass variable frame 1 throughout a swf file? -Including executives more later and their children?

    Thanks in advance

    Mike

    I'm not sure what you mean by variable pass in a swf, but to make it available throughout the timeline you place in a layer that extends along the timeline.

  • Need to pass variable SWF * to * HTML

    Hi all, brand new to Flash and I'm used to working with a model Flash written earlier. In this model, there is a search box. My goal is to get some someone puts in this little white search box on my Coldfusion page for further processing. I want it because I know nothing of Flash (yet) and want the variable I need to work with to leave Flash quickly as possible so that I can use it in Coldfusion where I am comfortable on a deadline.

    Here is the code that I have which produces at least a promising URL in the browser. After a lot Googlin' I managed to set it up:

    on (release) {}
    Search = this. SomeName.Search; <-THIS SHOULD BE MY VARIABLE of RESEARCH
    getURL (" http://www.test.com/web/search.cfm", "_top", "GET");
    }

    In the browser URL, which in fact produces:

    http://www.test.com/Web/search.cfm?search=

    .. What seems promising. But notice, the SEARCH variable is empty.

    I need it as well as the SEARCH comes back equal to what I put in the white search box bit.

    Thus, for example, I need to go out like that (if I were looking for the word 'Cats'):

    http://www.test.com/Web/search.cfm?search=cats

    Once it's there, it's elementary to enter me the URL and work with it in Coldfusion.

    I've tried everything. Google is full of people trying to pass variable * in * SWF in HTML, but not the reverse. At least what I can say.

    Anyone have any ideas? Thank you!

    Dave

    That proved to be the answer of $ 1 million. I came back to report when I read your explanation which reads verbatim what it is and how to solve it. I didn't know there was a tool to help establish a path within Flash, however, it's cool.

    My Coldfusion page now treats this Flash thing search requests with happiness.

    That I was (and still am) lack of understanding as a beginner, how to communicate the different parts of a flash project. Layers? Calendar? PUH-lease. I have trouble with Javascript and never even touched C, which are both the syntax of Actionscript of Flash almost.

    Thanks for the reply! There are a few other homeless looking for this same answer so I hope that this Exchange winds in Google soon.

    Just to be complete on the subject, here's what the end result looks like on my end now (real URL disguised to protect development innocently):

  • Send one swf to another variable

    Hi eo,

    I have an embeded swf in HTML, a preloader that loads another, the same site.

    Now, HTML go to the swf preloader a variable that specify if users choose to skip the intro of the second SWF:

    "" < param name = "movie" value = "... /IMG/preloader.swf <! - skipintro - >" / >

    There is a way to pass this value between the preloader and the loaded swf file? Maybe to a a static proprierty?

    Thank you

    Yes, the child has access to all of the public properties and methods:

    within the scope of the child

    MovieClip (parent) .pubilcFunction ();

    MovieClip (parent) .publicVar;

    trace ("inChild:" + MovieClip (parent) .sw);

  • Passing variables

    I'm working on a project where a swf file that I created will be loaded in another, main, swf. The main swf must pass the variables of connection to my swf, which I think it can be done with the code below. But my question is how can I receive the variables that are passed to my swf?

    var loader: URLLoader = new URLLoader();
    var request: URLRequest = new URLRequest ("Login.swf");
    var variables: URLVariables = new URLVariables();
    variables.classLevel = "1";
    variables.loginID = "Simon";
    Request.Data = variables;
    Request.Method = 'POST';
    Loader.Load (request);

    Edit index.template.html for the project.

  • SWF swf communication - swf loaded swf loading

    Hello
    I read the article by kglad SWF SWF communication when two SWF files uses actionscript 3.0 gratefully, but, probably because of my stubbornness, I have swf loaded at loading swf communication problems to work for me.

    Loading of swf (swf1.swf) as loaded swf (swf2.swf) by casting to a MovieClip loader.content worked well for me.

    I want the swf to call a function on the timeline of the swf file loading.  (Aside, I'm doubting it's possible, but I'm really very uneducated on this topic)

    I copied the article code in swf2.fla as below;

    Create a variable to refer to the main scenario for swf1

    var swf1Main_mc:MovieClip; This assumes that swf1 is a movieclip.

    Create your listener to ensure that loaded swf has been added to the display list and can get a

    the reference to the main timeline (which is always the main timeline of the SWF loading).

    this.addEventListener (Event.ADDED_TO_STAGE, initF);

    function initF(e:Event):void {}

    swf1Main_mc = MovieClip (this.root);

    }

    and add a simple button with an event listener for mouse to invoke a function (in swf2) for example

    function btnClicked(e:Event)

    {

    swf1Main_mc.showME ();

    }

    where showME() is a function in swf1.  for example

    function showME()

    {

    trace ("swf1 called swf2 showME");

    }

    All I get is a runtime error "TypeError: Error #1006: showME is not a function."  to swf2_fla::MainTimeline/btnClicked().

    I took out what little hair remains try different variations in the code then, in desperation, please someone can spot what I'm doing wrong or point me in the right direction?

    Thanks for your time,
    Bob

    A loaded swf file should not try to control its parent.  The child must only be send an event to the parent to take action.  In this way, the child is completely independent of the parent as well as to be able to publish on his own.  To load completion than the parent must assign an event listener to the child for this event, and the event handler function.

    Example:

    Add something to raise the event in the child:

    dispatchEvent (new Event ("eventTriggered")); (if problem dispatchEvent, see: http://www.kirupa.com/forum/showthread.php?p=1899603#post1899603)

    In your SWF to loading/parent, listen for the complete event on the Loader.contentLoaderInfo.  In the complete event handler, add a listener for the event on the loaded swf file.

    triggered when external swf loading event handler
    function loaderCompleteHandler(event:Event) {}
    MovieClip (event.currentTarget.content) .addEventListener ("eventTriggered", eventHandler);
    }

    function eventHandler(event:Event):void {}
    trace ("event sent in loaded swf");
    }

  • passing variables with "ProgressEvent.PROGRESS.

    Hi all, I have this code:

    imgContainer.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, function() {loadProgress (charger)});

    function loadProgress (aa): void {}

    var percentLoaded:Number = Math.round ((event.bytesLoaded/event.bytesTotal) * 100);

    trace ("loading:" + percentLoaded + "%");

    percentCar = percentLoaded * 3;

    AA. Width = percentCar;

    AA.x =-percentCar/2;

    }

    but does not work because of the way in loadProgress no event is to calculate bytesLoaded ecc...

    How can I pass variables in this formula?

    Thank you very much

    use:

    imgContainer.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, loadProgress);

    function loadProgress(event:ProgressEvent):void {}

    var percentLoaded:Number = Math.round ((event.bytesLoaded/event.bytesTotal) * 100);

    trace ("loading:" + percentLoaded + "%");

    percentCar = percentLoaded * 3;

    Loader.Width = percentCar;

    Loader.x =-percentCar/2;

    }

    or, if there is a really good reason to spend charger in your use of function loadProgress:

    imgContainer.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, {function (e:ProgressEvent)}

    loadProgress (e, loader)

    });

  • pass variables between classes

    Hello! I'm new to flash actionscript and I make a small game right now. I thought to create separate movieclips for each level of play and their assigned separate classes is cleaner and easier to code.

    for example: -.

    level 1 - level1.as

    level 2 - level2.as

    Level3 - level3.as

    My problem is how to pass variables (such as health, score, etc.) to a higher level?

    Please help I'm stuck on this and I have searched a lot but couldn't get the right answer...

    Oh, and I use cs3 flash with actionscript 3.0

    I don't think you really understand what are classes and movieclips.

    MovieClips are display objects; your character, the enemy, elements, platforms< these="" will="" be="">

    Classes can be used to define new elements or extend those which already exist, such as an object or a MovieClip.

    For the purposes of making a game, I would separate levels of executives.

    do level 1 on a frame labeled "level 1".

    and level 2 on a frame labeled "level 2".

    variables will carry an image to the image.

    Use gotoAndStop (frame_label) to switch between levels

    * Make sure you use stop(); on the first image to prevent bike between the frames.

    * You can make the frames between each level that has the code "gotoAndStop(previous level)" to prevent people to hit 'play' on the swf file and the cycling through your levels.

    You can also search for SharedObjects as a method of storage of variables even after that the swf file is closed.

  • Passing variables ActionScript 2 using javascript

    Hello

    I tried to pass variables to a flashdrive with on the page refreshes. In doing my research I fell I cross things like externalinterface and others.

    I found a javascript + actionscript who spent ariables flashing without updating the code page:

    I have therefore 8 flash with actionscript 2.0.

    HTML:

    <SCRIPT LANGUAGE=JavaScript>

    <!--

    function callJavascript() {}

    Mathias var = inputValue.vars.value

    window.document.myMovie.SetVariable ("testValue", Mathias);

    }

    ->

    < /SCRIPT>

    <object classid=' clsid:d27cdb6e-ae6d-11cf-96b8-444553540000 ' codebase="""http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8, 0,0,0" " " width="550" height="100" id="myMovie" align="middle"> "

    <param name="allowScriptAccess" value="sameDomain" />

    <param name="movie" value="setplay.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffcc00" /><embed src="setplay.swf" quality="high" bgcolor="#ffcc00" width="550" height="100" name="myMovie" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" />
    </object>
    </body>
    <p>
    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type=button value="Pass the variable to Flash" onClick="callJavascript()">
    <form name="inputValue">

    <a href="javascript:callJavascript()"> flash one</a><input type="hidden" name="vars" value="1.flv"/>
      </form>
    </html>

    I have a flash drive with a movie player instance name of myVid:

    ActionScript:

    var testValue:String = "";

    watchCallback = function (id, oldval, newval): String {}

    result_txt. Text = newval;

    myVid.play (newval);

    return newval;

    };

    _root. Watch ("testValue", watchCallback);

    The code gets the variable var in the html page. Pass vars to actionscript using javascript, displays text on result_txt and play flv video with similar name to a variable passed.

    The problem is:

    I have several a href links that I would like to have the different variables that they would pass to the flash drive.

    < a href = "javascript:callJavascript ()" > flash < /a > < input type = "hidden" name = "var1" value = "1.flv" / >

    < a href = "javascript:callJavascript ()" > flash two < /a > < input type = "hidden" name = "var2" value = "2.flv" / >

    < a href = "javascript:callJavascript ()" > flash three < /a > < input type = "hidden" name = "var3" value = "3.flv" / >

    < a href = "javascript:callJavascript ()" > flash four < /a > < input type = "hidden" name = "var4" value = "4.flv" / >

    How can I change the code so that if someone clicks on a flash of the value of var1 is passed to flash.

    and if two flash is clicked var2 are passed to Flash.

    Thank you.

    http://circlecube.com/2008/02/ActionScript-JavaScript-communication/

  • How to effectively remove a SWF loaded from the scene?

    I can't understand a correct coding to remove a SWF loded in the scene.

    Here is my set upwards.

    I have a layout that is segmented in section labeled. In the section titled 'products', I have a scheme consisting of images of products acting as buttons that bring a user in another section labeled "prdctsPopUps."

    In the "prdctsPopUps" section, I placed an instance of LoaderMax placed in a container of mc. Place LoaderMax in a container of mc automatically resolved a problem of clearing loaded SWFs from the stadium when I go back to the section "products".

    I specified the variable in the "products" section with the following set up:

    var sourceVar_ProductsPopUps:String;

    function onClickSumix1PopUp(event:MouseEvent):void {}

    sourceVar_ProductsPopUps = "prdcts_popups/sumix1 - popup_tl.swf ';

    gotoAndPlay ("prdctsPopUps");

    }

    So each button has its own "... swf ' URL and they all open very well and I can go back to the topic 'produced' without any problem.

    However inside the swf (that charge by LoaderMax which is placed in a mc) there are other buttons that lead a user to the section labeled "xyz". That works as well. It opens as he's supposed to be and without any previously loaded "... swf ' on the stage.

    In the section labeled "xyz", there is a limited set of buttons with the heading 'products' that must raise a user to the same game in the labeled 'prdctsPopUps' section and open a correspondent "... swf»

    However only the last opened "... swf" will appear in this section. Actually the only one that has been opened at the origin of the "prdctsPopUps" section, not who was supposed to be opened from the section "xyz".

    I do not understand why it would work a labeled section and not the other. I can't know which section what function/code should be placed.

    Here is the set up through a button in the section "xyz" supposed to bring a user to the same section of "prdctsPopUps" but to load another '... swf»

    var sourceVar_ProductsPopUps_fromXYZ:String;

    function onClick_floralytePopUp_fromXYZ(event:MouseEvent): void {}

    sourceVar_ProductsPopUps_fromXYZ = "prdcts_popups/floralyte - popup_tl.swf";

    gotoAndPlay ("prdctsPopUps");

    }

    Here's the code in place for the LoaderMax of the section "prdctsPopUps":

    var loaderProductPopUps:SWFLoader = new SWFLoader (sourceVar_ProductsPopUps,

    {

    estimatedBytes:5000,

    container: holderMovieClip,.

    onProgress:progressHandler,

    onComplete:completeHandler,

    centerRegistration:true,

    Alpha: 1,

    ScaleMode (ScaleMode): 'none',

    Width: 540,

    height: 730,.

    harvest: true,

    autoPlay:false

    });

    function progressHandler(event:LoaderEvent):void {}

    progressBarPopUp_mc.gradientbarPopUp_mc.scaleX = loaderProductPopUps.progress;

    }

    function completeHandler(event:LoaderEvent):void {}

    var loadedImage:ContentDisplay = event.target.content;

    TweenMax.to (progressBarPopUp_mc, 1.5, {alpha: 0, scaleX:0.25, scaleY: 0.25});

    }

    loaderProductPopUps.load ();

    Is there something that must be imported, or specific function must be specified in a specific titled section?

    in fact, I think that you will need to use something like:

    var loaderProductPopUps:SWFLoader;

    If ((loaderProductPopUps) {})

    {if (loaderProductPopUps.Content))}

    loaderProductPopUps.unload ();

    }

    }

    loaderProductPopUps = new SWFLoader (sourceVar_ProductsPopUps, //the value of sourceVar_ProductsPopUps allows to load several SWF files from the page produced.

    {

    estimatedBytes:5000,

    container: holderMov ieClip, / / convinient and easy to manage cases of placing the LoaderMax one mc empty (holderMovieClip)

    If this is not the case, will work as well. Then the container line: holderMovieClip, must be replaced by container: cela,.

    can be any size, cannot be resized as it distorts the content

    Manager onProgress:progress,

    onComplete: complete the Manager.

    centerRegistration: true,

    x:-260, y:-320, //no need for that is if used: centerRegistration:true,.

    Alpha: 1,

    ScaleMode (ScaleMode): 'none',

    scaleX:0, scaleY: 0,

    vAlign: "high."

    Width: 540,

    height: 730, / / scale proportionately but I need to cut the edges

    harvest: true,

    autoPlay:false

    });

    function progressHandler(event:LoaderEvent):void {}

    progressBarPopUp_mc.gradientbarPopUp_mc.scaleX = loaderProductPopUps.progress;

    }

    function completeHandler(event:LoaderEvent):void {}

    var loadedImage:ContentDisplay = event.target.content;

    TweenMax.to (loadedImage, 1.5, {alpha: 1, scaleX:1, scaleY: 1}); only need this line if the corresponding values are changed in Builder SWF loader

    TweenMax.to (progressBarPopUp_mc, 1.5, {alpha: 0, scaleX:0.25, scaleY: 0.25});

    }

    loaderProductPopUps.load ();

  • How can I create buttons of switch trigger MC in swf loaded

    Hello

    I am a newbie in ActionScript 3 and I am currently working on a project that has a (zoom) swf that zoom/pan a swf loaded a map (carte_web.swf). Everything was going well until I got more requests.  There are now two cards, same background, one with images and one with only one road. I try to add code to two buttons on a toolbar that is generated by the zoom.swf, to switch between the two cards, without losing its zoom/pan my cards are the two Flash-oriented object programming.  I spent 27 hours, trying to find a way, and I'm definitely at the end of my mind!

    I have a suggestion "to charge both your SWF in a sprite separately.» Then switching between sovereign wealth funds by removing and adding them to their parent sprite. The parent sprite is what you zoom. "I've tried everything!

    Any suggestions?

    If you want to keep the current state of each 'card', you will need to load each of these sovereign wealth funds in different sprites. In this way, you can just addChild and removeChild and save the State without having to reload the SWF file. Another way, you could actually do, would be to just reload in a sprite, and before you unload the SWF file, save all data of zoom/pan in an array or variable or something of that sort and just restore data to the card when it is reloaded. Don't know if I make sense here, but without details of your exact problem, it is difficult to say.

  • Passing variable of a function

    How to pass variable mulitple of a function using AS3? What this has to do with a class?

    It must be something simple that I'm missing. Please take a look and see what it could be.

    example:

    var endValue;  variable, I want to fill

    var loader: URLLoader = new URLLoader();

    loader.addEventListener (Event.COMPLETE, dataLoaded);

    var request: URLRequest = new URLRequest ("population.csv");
    Loader.Load (request);

    function dataLoaded(evt:Event):void {}
    var myData:Array = loader.data.split(",");
    endValue = myData [0];

    }
    trace (EndValue);  undefined

    Thank you

    Sky

    read my message above.

  • Pass Variables from JavaScript CS3 ActionScript

    Hello

    I can't understand what I'm doing wrong and I need help . Who better to ask than legal experts?

    I have everything works fine so far except for this actionscript. I use CS3 Flash with ActionScript, CS3.

    I have 5 buttons in flash.
    I try to perform the following tasks
    1. ensure buttons with effects in flash - done
    2 put the button in the down position based on the Web page that the user is on.
    To perform this dynamic, I apparently have to use 3 different languages, PHP, JavaScript, ActionScript.

    I've been playing with this during a week and can not understand. I have the rest of the scripts tested and verified to work.

    Here is the link to my test page
    http://www.spectacularstuff.com/PHP-test/inProgress/php-URL-detection.php

    Here is my code for the test. (This does not include the buttons. It is simply to test to see if I'm passing variable.)

    PHP code to detect the file name.
    <? PHP
    function curPageName() {}
    Return substr ($_SERVER ["SCRIPT_NAME"], strrpos($_SERVER["SCRIPT_NAME"],"/") + 1);
    }
    ECHO "is the current name of the page detected by PHP". curPageName();
    ? >

    The JavaScript Code to pass variables to the Flash
    < script language = "javascript" src = "swfobject.js" >
    var so = new SWFObject ("php - url - detection.swf", "php-url-detection", "550", "400", "9", "#FFFFFF");
    so. AddVariable ("currentpage","<? php echo curPageName();? >" ")
    < /script >

    ActionScript Code to get the JavaScript Variables and display them in flash.
    Dynamically create text fields
    var tf:TextField = new TextField();
    tf.autoSize = TextFieldAutoSize.LEFT;
    TF. Border = false;
    addChild (tf);

    var tf2:TextField = new TextField();
    TF2. AutoSize = TextFieldAutoSize.LEFT;
    TF2. Border = false;
    addChild (tf2);

    Create the variable to write to the page
    var myStr2:String;

    first attempt to put the variable on the page.
    This LoaderInfo must be capitlized. An error occurs if not.
    var paramObj:Object is LoaderInfo (this.root.loaderInfo).parameters.currentpage;.

    second attempt to put the variable on the page
    var myStr:String = this.root.loaderInfo.parameters.currentpage;
    trace (paramObj);
    trace (myStr);

    If (myStr is nothing)
    {
    myStr = "Flash is not reading JavaScript variables.:(";).
    myStr2 = "";
    }
    on the other
    myStr2 = "" Flash read the JavaScript variables! :)) ' "

    TF. Text = myStr; Display the URL on the page
    TF2. Text = myStr2 //Display Flash is happy

    [- End of Code-]


    Help, please.

    Thank you in advance.

    Wayne

    I found an answer to this for someone looking for an answer. I wrote the answer in another forum:
    http://Board.flashkit.com/Board/ShowPost.php?p=3946455&postcount=31

  • Passing variables between LabVIEW and TestStand

    Hello

    I'm just learning how to use TestStand and although there are a multitude of resources available, I always find me at a loss on how to pass variables between TS and LV, leaving me to think that there is one fundamental thing that I'm missing which is likely, given that I have a weeks experience with LabVIEW and a days of experience with TestStand.

    I took a glance to the example of 'Clusters' to the Code Modules in TestStand examples (I use TS 2016 if it matters) because I thought it would be quite ideal for what I hope. In this case, I hope to be able to pass a string (a file path) to LabVIEW and VI power take this string and use it as part of an order for the Exec.VI system.  Then, I would be able to pass strings back to TestStand to show the user if an error occurred, but I thought I should get the first part of work.

    I guess my question is what do I have to wait to see in clusters to the example of the Modules of Code? The Watch window displays all defined variables premise on which has the ContainerOut in the Variables pane, but I don't see any kind of update on facades (VI1.vi and VI2.vi) LabVIEW code. Should I be?

    I looked at a few other discussions of the forum here and here, as well as the document of the basis of knowledge here, but could not recreate their solutions. It seems that the connector pane would be a viable way to go, but I'm not sure on how we create and use effectively. According to this document , it makes it seem like it should be simple enough to makes these terminals, but I am still missing a key step. I was able to follow all the steps on the knowledge base document and run the sequence, but then had no idea if it worked or not; I have the report show me the values of the variables I put, but I have no idea whether or not he actually did anything with the LabVIEW VI, or how I could see that.

    Please let me know if you need further information or clarifaction everything I ask.

    Thank you for your time,
    JColvin

    Digilent, a company of National Instruments

    If you want to enter values, you must create a vi for instance dialog box

    The OK button will allow new values to pass to the output terminals.

    A Cancel button will pass just the original through the output values without alteration. The VI will close when either the OK button or cancel were pressed.

    Concerning

    Ray

  • Is it possible to pass variables in FledgeController?

    We have some environment variables that change instance of Simulator, and it would be better that we could transmit in the Simulator, rather than having to write them to a file in the application to read running. Is it possible to pass variables in the FledgeController so they can be used as the app system environment variables?

    I don't think it's possible to pass via a command line.  But you can store this value in a file on your hard disk, Simulator one card micro SD and read the file in your application (although you mentioned that you do not want to).

    If you install via a JAD file, you can add the parameter to your JAD file and access them from your application.  But it's probably more complicated than to write a file.

Maybe you are looking for

  • Apple TV 3rd generation with no App HBO GO.

    I have an Apple TV 3rd generation (model A1469), with software 7.2.1 version (8011) and still don't see HBO GO app. What should I do? This application is available only in the United States? Thanks in advance!

  • LogMeIn security contacted me to say that security Windows has expired

    I was contacted by Logmein to inform me that my windows security has expired and my computer is threatened by pirates. They want £133 for a subscription of 12 months to renew. Is it necessary or legitimate?

  • Change my drive back to normal?

    My FlashDrive recenly went to dispose of 14.93 GB for 527MB After looking around, I found that it is divided into 2 partitions so, how would it change my drive back to normal?

  • Self publishing on album xperia

    Hi when I open a photo in the album xperia image have changes. Brightness and contrast. Sometimes it is good, but sometimes not...And with videos too if I open some videos with album xperia some preferences may change as the lighting and colors. But

  • ButtonField label displays ".." rather than the text of the label

    I have a button that created the label 'OK' on the ground, however, when it displays it shows "..."   My code is below: _btnOK = new ButtonField("OK", ButtonField.CONSUME_CLICK | ButtonField.NEVER_DIRTY ); _btnOK.setChangeListener(new FieldChangeList