synchronize the sounds of streams?

Hi all.
I have a main scenario with an animation of a period of 2 or 3 minutes
I wanted to use an MP3 as background music. But the music must be Sync exactly at certain times of the animation.
I tried: "new layer" and put in the new layer the sound MP3 as alarm event (because the event sounds must download completely before you start... therefore I full however once it would be perfectly synchronize). But mistaken! Depending on the number of Apps open in the PC,... the sound CPU usage sometimes ends sooner or later to the animation.
This is: If a set sound in the layer as its flow always perfectly synchronize anything? Another thing... How can I synchronize a long animation with sound in flash?

Thanks in advance to all for your answers :)

barleby_sp,

> I read in many places that the flows sound downloads again
> whenever it is used in the music video.

The word "downloads" is misleading in this context. Assuming that these
the audio files are included in your library, they download only once. During the
HTML page sends a request to the server of the file SWF, SWF file
downloads (once) to the user's computer.

SWF supports progressive download, which means that the main timeline can
start playing the SWF file even before happens completely on the user's computer
... which is a nice feature. If you're careful how you organize the content on
the main timeline, you can spread out your biggest assets to allow the
user view content without too many gaps.

In any case, once that the SWF file is downloaded, all of its assets - internal
including audio - are also downloaded and contained within the SWF. If
the chronology of revists a frame that contains its the audio stream IS NOT
Download again from the server. He didn't need, because it is the
SWF! What it does, it's charge in the memory. Conversely, an already-played
Its event maybe still in memory.

> Yes, does that mean that if the MP3 of the songs has been completely
> listened once, if he's still playing once download again?

This might happen if the MP3 was an external file. In this case
would you use ActionScript to ask an MP3 file directly from the
Server. Here, you simply reference you an asset from the library which
content used is included in the SWF file.

> And, second, how a flow is different if I load it with:
>
> var my_sound:Sound = new Sound();
> my_sound. loadSound ("song1.mp3 and located", true);
>
> instead of embbeding in the timeline?

It's an unfortunate double use of the same word 'flow' and he
does not mean the same thing as a property of synchronization of the timeline (in fact, it)
doesn't mean that same 'flow' in what I think of the * real * definition of the
the word).

What you are referring is the second parameter of the
Sound.loadSound () method, which you set to true in this example. In the
documentation, this second parameter refers to calling Adobe streaming
(true) or not (false) continues for the audio file being loaded. Even
If the docs call this broadcast, it still is just one example of
progressive download. What this means is that the requested MP3 file can be
the order to start playing before the entire file downloads. In general,.
MP3s will start playing after hesitating a moment, when enough data have
been buffered, if you set the second parameter to true. Otherwise, a
several MB file may take several minutes to start to play.

True streaming - the world of Flash - occurs when the file is
has requested through the RTMP instead of HTTP protocol (using HTTP in the)
example of code you have shown and that you use HTTP to your documents HTML, jpg
GIF, CSS files and the SWF itself). RTMP is supported by the server
software such as Adobe Flash Media Server, which transmits video and audio to the
user's computer without these files for download in the form of files.
Different story. To my thinkgs, * it's * streaming. This second parameter
should be called something like 'play automatically' or 'progressive '.
Download", but those who are a bit wordy. ;)

If you ask your MP3 file with ActionScript, even with the
'streaming' parameter set to true, the audio only WILL NOT be synchronized with
the main scenario. Even though it shares the same name, it is not a script
How to duplicate the Stream property of the synchronization parameter.

David Stiller
Adobe Community Expert
Dev blog, http://www.quip.net/blog/
"Luck is the residue of good design."

Tags: Adobe Animate

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