Terms of reference within a clip in a movie clip

This seems to be an issue almost universally confusing because I didn't get the answers from one of the forums that I posted on...

Is it possible for me to have 1 movieclip consisting of several film clips in a .fla file and reference specific images of clips in a frame of the clip, from an external .as file?

In a file, .fla I have a clip which consists of several frames, each containing a different clip to perform different actions of a character I want to animate.  The code bases work very well, but now I'm trying to enter more specific aspects of the interactions and the actions of the characters and all the tutorials I've met up to this direct me to add various aspects of the code throughout my animated film which I think would be littering my program as this project develops.  The following is my code base

hero of the class extends MovieClip
{
definitions of variable here


function onLoad()
{
Here initialized variables
};

function onEnterFrame()
{
If (Key.isDown (Key.RIGHT))
{
_xscale = 200;
If (Key.isDown (Key.SHIFT))
{
gotoAndStop ("run");

_x = _x + run_speed;

} else {}
gotoAndStop ("walk");
_x = _x + walk_speed;
}

to learn more than the other feel carnal of movement of the character...


} else if (!) Key.isDown ()) {}
gotoAndStop ("stand");
};
};
};

It works very well.  Beyond that, I have a frame with the anchor lable "Punch" that contains a clip consisting of 5 images.  Is it possible for me to make reference to specific images in the clip in this big movie clip frame?

You can reference clips nested using the notation by points, BUT the parent movie clip must be on a framework where the child exists.  for example, if the _currentframe parentMC contains childMC, you can reference the frame number of childMC which is a child of the use of parentMC:

trace (parentMC.childMC._currentframe);

If childMC is on frame 2 parentMC and parentMC is on its first image, then you will need:

parentMC.gotoAndStop (2);

trace (parentMC.childMC._currentframe);

Tags: Adobe Animate

Similar Questions

  • Buttons within a clip

    I'll build a Web site in flash for a design class (emphasis on the design, nothing taught with actionscript)

    I need help, try to understand the actionscript code to allow buttons inside a movie clip symbol to navigate through the pages of level parent/root/main timeline.

    With this site I mainMenu as a symbol of Clip from movie and menu items complete with animation within the clip.  I need these buttons when you press to access the different parts of the site that are controlled on the main level of the site (outside of the clip) that the buttons are).

    I gave the button instance names, btnDining in the movie clip symbol.  The MovieClip instance is call mainMenu.  On the main level, I have labels for the different States/pages that I want the site having (meals, accommodation, etc.)

    I tried to make the code work inside the movie clip mainMenu symbol when all buttons are loaded:

    btnDining.addEventListener (MouseEvent.CLICK, dining);
    function dining(evt:Event):void {}
    gotoAndStop ("dining");
    }

    Nothing happens when I click on it, I guess because the gotoAndStop("dining") is not in the video, but on the main stage/level of the flash.

    I also tried to call the buttons of the main stage/level after all that I need is responsible:

    mainMenu.btnDining.addEventListener (MouseEvent.CLICK, dining);
    function dining(evt:Event):void {}
    gotoAndStop ("dining");
    }

    When I run the test, I get this in the output section:

    "Error #1009: cannot access a property or method of a null object reference."

    Nothing happens when I click it either, I think it has to do with the mainMenu is not a reference not valid.

    I don't know if it of best to run the code inside the MovieClip instance and call the different view on the main stage/level of the flash or if I try to run it from the main stage/level and the buttons inside the movie clip of reference symbol.

    Please help me understand this, I am trying to go a little further, on this project.  I've been struggling to this day and I watched tutorials, books I have about actionscript, etc.  Please recommend the best course of action and what actionscript I need to make this work.

    Thank you very much

    If this is the output that you get, it seems that your btnDining is the missing culprit.  You must ensure that there was this instance name assigned to each keyframe, in that it is, and that he is present while the code is running.  If it's somewhere down inside the movieclip timeline, it is not present.

  • buttons within a clip to control the same video clip?

    I'm trying to place inside a clip buttons to control the scenario of the clip even. This does not seam to work as buttons on the main timeline. When I play the movie the cursor does not turn in a helping hand and the rolloever affects only the kind of work. I read on command video with the buttons on the main timeline, but I need a button to change to half-way through the movieclip. I want to be able to jump to the inner planes, while in the outer section and vice versa. It would seem that this button would work in the same way within a clip as they do on the main timeline, but that doesn't seem to be the case. I use CS3. Scrip action 2.0 is selected, but I could change it to 3.0 if it would make a difference.

    Thanks in advance for the help.

    Save yourself some frustration and start with the basics in a simple example, rather than trying to involve the finished piece.  Create a movieclip and place a button on the inside.  Add a function to the time until the button is more behaves as you expect... that should signal where you hit a snag.

  • How to upgrade Audio within a Clip?

    Hello! I searched all day and everything I come up with is to deal with a project that has multiple audio clips, which I already know how to normalize. I have a clip audio single and in this clip, some parts are soft and some parts are noisy. How can I apply to the clip (and adjust the settings to your liking) which will lower the strong parties down to a certain decibel and raise the soft pieces up to this same decibel or is there such a thing?

    How I address the clip that will lower the strong parties down to a certain decibel and lift the soft parts up to this same decibel for the volume's more coherent? Is it possible to do in a clip without marking/exit points to work individually with the various sections of the clip? I really don't want to do so I hope that there is another way.

    So far, few things, I tried (as normalize all peaks peaks/max) just or all in the clip cut relatively, making no distinction between the parts stronger and more flexible, so I think I will need to use one of the compressors or something, but I've already wasted enough time searching so I had rather someone just tell me what effect first for best results and then I'll play with it from there.

    Thank you!

    Add the dynamic effect:

    Not know your hardware or levels or how you want to sound, try these settings

  • How to get the number of the current frame timeline root to within a clip?

    Hello. I use Adobe Flash pro CS6 and AS3.

    Currently, I am doing so the else inside a video statement.

    It's like that. It is inside a movie clip 'mc_A' on the root.

    If (MovieClip (root) .currentFrame == 1) {}

    trace ("A");

    }

    ElseIf (MovieClip (root) .currentFrame == 100) {}

    trace ('B')

    }

    If I start my swf file, I get a trace message 'A', so if PMT works, but the trace message B will not appear. What should I do so that the else statement works correctly?

    your root timeline will be on frame 100 When this code runs to see 'B '.

  • Stop(); does not work within a clip

    Hello.

    I use this method for a long time now, and it just pushes me crazy how he decided to stop working and is ruining my life simply! Let's say I've created an animation inside a clip and I want that it stop when he finished animating and stay there in the main animation. Usually, I would just stop(); on the last frame in the movie clip and it would be stopped normally. But now flash completely ignores the script and animation disappears as soon as he finished animating.

    What is the problem, can someone help me?

    Thank you.

    PS. Flash Professional 8

    Focused design I mean it's designer with error.  Something that has been done which is at the origin of the problem... unless a file is corrupted, of this is going to be a design problem, because a stop(); command will not fail.

    To take a break you must first use stop();  Then you need to start some sort of sync to delay the desired time before initiating a play(); command.  Your options are setTimeout and setInterval.  I recommend setTimeout if you introduce not repetitive delays.

  • Rendering of fonts within a clip problem.

    I have a strange problem, and I've not seen anywhere else on the web.

    I have a basic flash document with a large number of clips activated with many mouse events individual. The idea is, the user has some text information displayed every time that they mouse over a certain element. Now, the problem arises once the user "fly over" a good number of elements. Some of the text seems to have been "painted" or erased. Here is an example:

    Flash Issue.jpg

    There are about 160 in addition to these these clips, but not all of them this has happen. I compared to them and there is nothing different between normal video clips and clips problem.

    It is a piece of actionscript I have, I don't stick it in here... it is really long:

    chadron.buttonMode = true;

    chadron.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);

    chadron.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);

    haysprings.buttonMode = true;

    haysprings.addEventListener (MouseEvent.ROLL_OVER, onButtonOver);

    haysprings.addEventListener (MouseEvent.ROLL_OUT, onButtonOut);

    hemingford.buttonMode = true;

    hemingford.addEventLis... etc.

    Thanks for any help. I need.

    Try changing the line to...

    addChild (MovieClip (e.currentTarget));

  • AS3 on CS3: How can I list all the clips nested within another clip?

    With AS2, I was able to trace the names of all the clips inside another using a statement like:

    for (i in myClip) {}

    If (typeof (myClip [i] == "movieclip") {})

    trace (myClip [i]);

    }

    }

    I tried this in a film of AS3 and I simply don't get anything in my output panel. How can I reproduce this function with AS3?

    for (var i: int = 0; i<>

    trace (myClip.getChildAt (i). (Name)

    }

  • EventListener for a clip within a clip

    I'm kinda a noob actionscript so sorry if this is a stupid question and to be honest, there is a big part of me who wants to try and understand it, but I would like any advice or pointers.

    What I'm trying to do is set up a grid of 4 x 5 boxes.  Inside each box are 1) using the arrow keys image 2) four 3) a text field to enter the code for the image.  The idea is that someone might enter product in each text field codes and be able to record this information in an external xml file.  If they wanted to change the order, but keep a picture, they could just use the arrow keys to move the product around the grid.


    When I run problems, it is that I can put the boxes up on the screen in a grid.  I can give an instance name to each box.  But I have not yet discovered a way to address a clip (for example one of the arrow buttons) which is a child of the original movieclip place by my curls.  Ideally, I'm looking to find a way, target values and change:

    Box1-> up arrow

    Arrow pointing down

    Left arrow

    Right arrow key

    Image

    Text box

    Box2-> up arrow

    Arrow pointing down

    Left arrow

    Right arrow key

    Image

    Text box

    But I'd be just as happy if I could just give each button an instance name, and then respond like that.

    Here's my class until now:

    package {}
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    Import Card_mc;
    Import Up_Button_mc;

    public class place_cards extends MovieClip {}
    private var _card:Card_mc;
    private var _up_button_mc:Up_Button_mc;

    private var _cardX:Number;
    private var _cardY:Number;
    private var _card_counter:Number;
    private var current_target: *;

    public void place_cards() {}
    createCards();
    }


    private function createCards (): void {}
    This function places the initial cards on the screen

    _card_counter = 0;
    _cardY = 25;
    for (var j: Number = 0; j < 5; j ++) {}
    _cardX = 25;

    for (var i: Number = 0; i < 4; i ++) {}
    _card_counter += 1;
    _card = new Card_mc();
    addChild (_card);

    _card.x = _cardX;
    _card.y = _cardY;
    _cardX += _card.width + 20;
    _card. Name = "Card_mc" + _card_counter;
    _card.addEventListener (MouseEvent.CLICK, OnClick);
    _up_button_mc.addEventListener (MouseEvent.CLICK, DirectionClick);
    }
    _cardY += _card.height + 20;
    }
    }

    private void OnClick(event:MouseEvent):void {}

    Debug subroutine to see if my card names correct
    trace (Event.Target.Name);
    }
    private void DirectionClick(event:MouseEvent):void {}

    Check if the arrow keys were clicked.

    If they have, perform actions.

    Consider using a new class for behaviors.


    trace ("direction click:" + event.target.name);
    }
    }
    }

    There is almost always a way with flash.  but I still don't know what you are looking for.  possibly:

    var will tell: Array = ["up", "down", "left", "right"];

    for (var i: uint = 0; i<>

    _card ["_" + say [i] + "_button_mc"] .addEventListener (...);

    }

  • To select lines within a clipping mask

    Hello

    I don't know if anyone else has had this problem but I just upgraded to CS4 and I'm having a few problems in illustrator.

    I have an illustration of a shirt where the collar and cuffs are illustrated by a good number of lines that are sitting inside a clipping mask to illustrate the ribs.

    I used to be able to individually select each of these lines when using CS3, but now that I'm on CS4, it won't let me do that, it will not literally select lines.  I was wondering if something changed regarding clipping paths in the upgrade as if I take off the same file in CS3, it works perfectly?

    If someone else has had a similar problem and found a solution I would appreciate any help you could give me!

    Maybe because you started using CS4 without having read enough about the changes?

    Masks in CS4 work differently because users like you and me were not satisfied with the visibility of the content beyond the mask mask (but you probably knew that).

    So now objects outside of the mask are not visible and not get calculated when you align, transform or even manipulate the mask + object.

    One of the consequences is that you can't seize objects beyond the mask in traditional methods. He worked 'perfectly' in CS3, but not in CS4 because the application has changed.

    Try to go through the contour mode and enter endpoints beyond the mask with the lasso tool.

  • How fix crashing when exceed the PDF and the terms of reference?

    I use Frame 8.  When I try my book to PDF, Frame crashes.  I tried PDFing the individual chapters, but that did not work.

    Also, I'm creating a cross reference or hyperlink.  I have a paragraph that says "For more information, see the configuration section in Chapter 1" the section of the configuration in Chapter 1 is a heading 4.  I tried following the instructions using Frame, but I'm not and I don't know if I need a hyperlink or a cross-reference.  I can't more simple explanation and instructions?

    Thank you!

    Several things could be the cause of the crash during the PDF creation process.

    1. have you applied the MS fix mentioned here?

    http://blogs.Adobe.com/TECHCOMM/2009/07/repost_hotfix_for_framemaker.html

    2. in the configuration of your PDF, make sure that you have PDF containing the tag off and in the links Panel, select "Create named Destinations for all paragraphs".

    Try again and also make sure that you have applied all the FM8 patches in sequence.

    You can use either references or hyperlinks to create jumps, although cross-references are easier to make and maintain.

    1. to insert a cross-reference to the Configuration section of Chapter 1, you first need to open Chapter 1 as well as the document on which you are currently working.

    2. in the location where you want to insert the cross-reference, select the special > cross menu option.

    3. for the first time that you use a cross-reference, you create a format for it. In your case the "for more information, see the" and "article in" are constant strings and the name of the section "Configuration" and "Chapter 1" variables are. ".

    (a) click on the button "Edit the Format" in the reference section to the bottom of the window. This will open a new dialogue window allowing you to create a format to use.

    (b) in this window, name the format so that you can identify it easily, such as 'More info in the section of chapter'.

    (c) then you need to enter the line of 'Definition' of what you want the cross-reference to say, that could be (without the quotes) "For more information, see the section of <$paratext>in <$paranum[Chapter]>." Items in brackets are building blocks used by FM to pick up the content of the destination that is specified when you perform the cross reference. The first a <$paratext>States to retrieve the content of the paragraph which you point to (in this case it should be "Setup" title. The <$paranum[Chapter}>item will enter the value tag chapter AutoNumber (or whichever one you have for numbering at the beginning of each chapter of the chapters).

    (d) once you are satisfied with your format, click Add, and then made some buttons. This will save thgis format in the catalog of cross-references.

    4. to actually insert the cross-reference, select the target document (for example chapter 1) in the drop down menu to "document:

    5. then in the Source Type (arrow downwards below the Document), make sure that you have selected paragraphs.

    6. in the left column, you will see the paratags available in the document of the chapter 1.

    7. Select the paratag type that contains the configuration section title (heading 4?).

    8. in the right hand column you should see all the tags heading 4 Chapter 1.

    9. Select the configuration of this column.

    10. check the Format line indicates that you created earlier ("chapter details in the Section"), and then click the Insert button.

    You are finished.

    If you don't like the formatting or he takes the wrong content, then reopen dialogue cross references and change the format to get what you want.

  • To access the components nested within a clip instantiated at run time

    I'm having this problem with actionscript 2:

    I have a class that instantiates a movieclip in the library, for example:

    myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
    

    myBar is an instance of the class variable.

    Now, the important part - debugbar in the library is a movieclip that contains some items - textInputs and buttons. The problem comes when trying to access these components.

    I would have thought this could work:

    myBar.input_txt.text = "hello";

    to set the text of the "input_txt", the name of the instance of a TextInput component on the scenario of the clip (image 1 of the mc 1 frame).

    It does not work. Infact, I can't access "component" specific properties - they return not defined. I can't added the handlers for component events either.

    I can however set and retrieve the MovieClip properties for the "input_txt", such as _x. However there is one extra strange thing with this too - _visible affecting false doesn't seem to work (a component by default substitutes however maybe this).

    I tried on a cast component, such as:

    var temp:TextInput = TextInput(myBar.input_txt);
    trace(temp);
    

    who gave 'temp' as null. Without casting, it gives the path correctly.

    It almost seems that the components are somehow broken when you try to access it this way--or that they are not accessible in this way?

    The thing is, I was able to access all of this before, when it was placed the code to do it on the timeline (frame 1, the only framework) of the debugbar itself, where the components have been placed to the above.

    I need to have it in a class, I need to spend in some items that need to be accessible by the mc. I am quite puzzled as to why it does not work.

    Thanks for your time, cheers

    the solution I've seen had to for as3.

    for as2, I think you can use onLoad() method:

    {yourMC.yourcomponent.onLoad = function ()}

    do everything.  your component is ready.

    }

  • Any PDF to AI &gt; clipping masks different 1 million?

    I've been using have for about 10 years, and I meet this problem before but somehow did the trick around it. However, I would go to the bottom of him this time.

    First off this happened CS5, CS6, and CC.

    I imported a PDF file from a scanned plan thinking that I would make a few changes to line weight and color + graphics for a presentation, it is, but it is divided into a large NUMBER of different items within a clipping mask LOT different. This happens just to open a PDF file in artificial intelligence. Does anyone know why an imported PDF do that? Also, how is the best and fastest way to get it back in a few tracks. Example below.

    Capture 4.PNGCapture 2.PNGCapture 03.PNG

    The PDF file is a raster image file. Each of these boxes is a single raster containing about 3 MB of data. You can use select all and then object > clipping mask > Release. You can use the object > rasterize to create a single frame of the entire file and try to use the Image path > stroke, but it will be a long-term task.

  • Text field variable in root cannot reside in a clip?

    I have a movie clip ("mod_control") that resides within other clips that determines the name of its parent and adds a number to a corresponding text field when they appear on stage (example: "Widget_1_count", "Widget_2_count", etc...)

    Using this code in the clip works very well:

    get the parent's name, example: "Widget_1."

    var this_part =. parent.name of the object (this);

    get the current value in the corresponding text field, example: "Widget_1_count."

    var c_this_part:Number = number (Object(root[this_part_+_"_count"]).text);

    Add 1 to the current value of the text field

    var v_this_part:Number = Number (c_this_part + 1);

    update the text field with the new value

    Object (root [this_part + "_count"]). Text = String (v_this_part)

    Finally, I have dozens of the text fields (for dozens of parts) so I now contain all in a movieclip with instance name 'part_count'.

    So I added part_count in the target path:

    var this_part =. parent.name of the object (this);

    var c_this_part:Number = number (Object(root__.part_count__[this_part_+_"_count"]).text);

    var v_this_part:Number = Number (c_this_part + 1);

    Object (root.part_count[this_part + "_count"]). Text = String (v_this_part)

    .. .but that produced this error:

    "Mod_control" symbol, lie "beneath", frame 1, line 201119: access of property may be undefined part_count through a reference with static type flash.display:DisplayObject.

    and then I tried this:

    var this_part =. parent.name of the object (this);

    var c_this_part:Number = number (Object (root [. part_count this_part + "_count"]) .text);

    var v_this_part:Number = Number (c_this_part + 1);

    Object (root [. part_count this_part + "_count"]) .text = String (v_this_part)

    .. .but that produced this error:

    "Mod_control" symbol, lie "beneath", frame 1, line 201120: access of undefined property part_count.

    As is often the case, I can remember an obvious shade of syntax..., could this be the situation here, or this action is simply impossible in flash?

    I appreciate the wealth of knowledge and experience here and I thank you in advance for giving my question thought.

    Thanks for the info, I used your suggestion:

    var this_part =. parent.name of the object (this);

    var c_this_part:Number = number (.text MovieClip (MovieClip (root) .part_count [this_part + "_count"]));

    var v_this_part:Number = Number (c_this_part + 1);

    MovieClip (MovieClip (root) .part_count [this_part + "_count"]) .text = String (v_this_part)

    And the film compiled correctly, but when I added an object on the stage (which triggers the code above) I got this error:

    TypeError: Error #1034: Type coercion failed: cannot convert flash.text::TextField@79cb351 to flash.display.MovieClip.

    at::mod_control_49/frame1() [IF_Config_38_fla.mod_control_49::frame1:27] IF_Config_38_fla

    What really made the tour, was casting the clips as objects:

    var this_part =. parent.name of the object (this);

    var c_this_part:Number = number (.text Object (object (root) .part_count [this_part + "_count"]));

    var v_this_part:Number = Number (c_this_part + 1);

    Object (object (root) .part_count [this_part + "_count"]) .text = String (v_this_part)

    Worked a treat!

    Incredibly confusing, I would like to know why it worked, but it does.

    Thanks again!

  • Try to get the data in a field of classical entry in a clip

    I'm working on a project basis CMS (for self learning purposes) and I'm stuck on something trying to get data from a text inside a frame of the movie entry.  The code works with the homeUpdate_btn on the same level as the home_input_txt.

    When I run the file (swf), the homeUpdate_btn does not show because it isn't at the level of the root parent level. (it's inside the clip with the home_input_txt).

    So, if I put the homeUpdate_btn in the parent level (I hope I rethink my levels).  The button is not able to get the data in the home_input_txt field which is at the root.

    I would like to try this again... you can see the classic home_input_txt of parent level (outside the movie clip and make changes), but you can see the homeUpdate_btn of this level.  So to see the homeUpdate_btn I set at the parent level.  Now how I update and obtain data on the level of the root of the home_input_txt... .inside the clip?

    __________________________________________________________________________________________ _____________________________

    I think it's the line that update data comes... that is text entry: homeEdit_variables.home_body = home_input_txt.htmlText;

    ________________________________________________________________________

    Issue: homeUpdate_btn does not show inside the clip when I run.

    ______________________________________________________________________

    Any Action Script for "Udate Home Page.  (again within a clip)

    Stop();

    restrict the characters that the user can type into the text entry field

    home_input_txt. Restrict = "A-Za-z 0-9,.? $& = @_ « ;

    put current home page data in the field of text for editing

    home_input_txt.htmlText = homePageText;

    Assign a variable name for our URLVariables object

    var homeEdit_variables:URLVariables = new URLVariables();

    Build the varSend variable

    var homeEdit_varSend:URLRequest = new URLRequest ("cms_control_file.php");

    homeEdit_varSend.method = URLRequestMethod.POST;

    homeEdit_varSend.data = homeEdit_variables;

    Build the varLoader variable

    var homeEdit_varLoader:URLLoader = new URLLoader;

    homeEdit_varLoader.dataFormat = pouvez;

    homeEdit_varLoader.addEventListener (Event.COMPLETE, completeHandler_home_edit);

    Completion of script handler PHP and return

    function completeHandler_home_edit(event:Event):void {}

    gotoAndStop ("home");

    }

    Add an event listener for the button send and what function to perform

    homeUpdate_btn.addEventListener (MouseEvent.CLICK, updateHomePage);

    Validation of form fields and send the variables when you click on the button

    function updateHomePage(event:MouseEvent):void {}

    Loan variables for sending

    homeEdit_variables.sendRequest = "update_home_page";

    homeEdit_variables.home_body = home_input_txt.htmlText;

    Send the data to the php file

    homeEdit_varLoader.load (homeEdit_varSend);

    }

    I get this error message:

    Symbol "page content", layer 'actions', frame 25, line 44 1119: access to property may be undefined home_input_txt through a reference with static type flash.display:DisplayObjectContainer.

    _______________________________________________________________

    mc_edit is the name for the clip

    So I thought I would say that there... the... in home_input_txt.htmlText the container movie clip.

    I changed the line below in the action script where is the button.

    ______________________________________________________________________________

    homeEdit_variables.home_body = mc_edit.home_input_txt.htmlText

    __________________________________________________________________________

    It worked :-)

    Maybe it's not the right way, but it will solve the problem send me severe headaches... Laughing out loud

    Thank you for all your quick responses.  You kept me motivated

Maybe you are looking for