To access the components nested within a clip instantiated at run time

I'm having this problem with actionscript 2:

I have a class that instantiates a movieclip in the library, for example:

myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);

myBar is an instance of the class variable.

Now, the important part - debugbar in the library is a movieclip that contains some items - textInputs and buttons. The problem comes when trying to access these components.

I would have thought this could work:

myBar.input_txt.text = "hello";

to set the text of the "input_txt", the name of the instance of a TextInput component on the scenario of the clip (image 1 of the mc 1 frame).

It does not work. Infact, I can't access "component" specific properties - they return not defined. I can't added the handlers for component events either.

I can however set and retrieve the MovieClip properties for the "input_txt", such as _x. However there is one extra strange thing with this too - _visible affecting false doesn't seem to work (a component by default substitutes however maybe this).

I tried on a cast component, such as:

var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);

who gave 'temp' as null. Without casting, it gives the path correctly.

It almost seems that the components are somehow broken when you try to access it this way--or that they are not accessible in this way?

The thing is, I was able to access all of this before, when it was placed the code to do it on the timeline (frame 1, the only framework) of the debugbar itself, where the components have been placed to the above.

I need to have it in a class, I need to spend in some items that need to be accessible by the mc. I am quite puzzled as to why it does not work.

Thanks for your time, cheers

the solution I've seen had to for as3.

for as2, I think you can use onLoad() method:

{yourMC.yourcomponent.onLoad = function ()}

do everything.  your component is ready.

}

Tags: Adobe Animate

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