The full version of the loading images

Hello. I am trying to build a XML Gallery per inch of loading the XML file and then once the thumbs are loaded, when I click on a thumb the corresponding main image must be loaded in a mc imageContainer. I had inches to load using a loop for which makes a loop through an XMLList, but now I can not get the loading the corresponding image thumbs because I get this error message

Error #2044: Unmanaged by the IOErrorEvent:. Text = Error #2035: URL not found.

Maybe I messed up my references or something... Here is my code:

var myXML:XML;

var myImages:XMLList;

var xmlLoader:URLLoader;

var thumbArray:Array;

var numberLoaded:uint = 0;

var: padding: uint = 5;

var thumbSize:uint = 100;

var speed: Number = - 5;

var n: Number;

var touchingBar:Boolean = false;

var thumbLoader:Loader;

var mcThumb:MovieClip;

var imageLoader:Loader;

loadXML();

function loadXML (): void

{

xmlLoader = new URLLoader()

xmlLoader.addEventListener (Event.COMPLETE, sortXML);

xmlLoader.load (new URLRequest ("gallery.xml"));

}

function sortXML(event:Event):void

{

xmlLoader.removeEventListener (Event.COMPLETE, sortXML);

myXML = new XML (event.target.data);

myImages = new XMLList (myXML.image);

n = myImages.length ();

loadThumbs();

}

function loadThumbs (): void

{

thumbArray = new Array();

for (var i: uint = 0; i < myImages.length (); i ++)

     {

thumbLoader = new Loader();

thumbLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbLoaded);

thumbLoader.load (new URLRequest (myImages [i] .thumb));

thumbLoader.x = (thumbSize + padding) * i;

mcThumb = new MovieClip();

mcThumb.addChild (thumbLoader);

mcThumb.name = String (i);

thumbArray.push (mcThumb);

thumbContainer.addChild (mcThumb);

TweenLite.from (mcThumb,.5, {alpha: 0, facilitated: Cubic.easeInOut});     

     }

thumbContainer.addEventListener (Event.ENTER_FRAME, movingCode);

thumbContainer.addEventListener (MouseEvent.CLICK, loadMainImage);

}

function thumbLoaded(e:Event):void

{

thumbLoader.contentLoaderInfo.removeEventListener (Event.COMPLETE, thumbLoaded);

numberLoaded ++;

if (numberLoaded == myImages.length ()) {}

for (var i: uint = 0; i < thumbArray.length; i ++) {}

var reflection: Reflect = new Reflect ({mc:thumbArray [i], alpha: 50, ratio: 170, distance: 0, updateTime:0, reflectionDropoff:1});})

               }

          }

loadFirstImage();

}

function loadFirstImage (): void

{

imageLoader = new Loader();

imageLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, addFirstImage);

imageLoader.load (new URLRequest(myImages[0].url));

}

function addFirstImage(e:Event):void

{

imageContainer.x = (stage.stageWidth - imageContainer.width) * 0.5;

imageContainer.y = 3;

imageContainer.addChild (e.target.loader);

TweenLite.to (imageContainer,.4, {alpha: 90, ease:Linear.easeIn});})

}

function loadMainImage(e:MouseEvent):void

{

imageContainer.removeChildAt (0);

imageLoader = new Loader();

imageLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, mainImageLoaded);

imageLoader.load (new URLRequest (myImages [e.target.name] .url));

}

function mainImageLoaded(e:Event):void

{

imageContainer.x = (stage.stageWidth - imageContainer.width) * 0.5;

imageContainer.addChild (e.target.loader);

}

is there a better way to load the thumbs so that I can get better references to every inch, as for example loading them in order, then adding the click event listener to the thumb itself rather than the thumbContainer that holds all thumbs?

Thanks in advance!

Please define path before each URLRequest. You must have at least 4 tracks in the code in methods:

URLRequest

loadFirstImage

loadFirstImage

loadThumbs

myImages [e.target.name] .url

e.Target points at thumbContainer

e.Target.Name is the name of the instance of the thumbContainer

Tags: Adobe Animate

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