The plugin loading problems during debugging

Hi Zac,

I'm going in reverse this time. I have our new MOV for CS5 importer works on Mac and am now wear it on Windows - but spin in a seemingly impenetrable situation. I have everything in the Windows project, compile and link correctly in Visual Studio 2008 (and the value target x 64). I'm setting up a project to use the first than the executable file for a debug session. I have a breakpoint set on the first line of xImportEntry that was meaninful code. When I go to start a debugging session, first load and when it gets to the point the loading process where the importer MOV I'm debugging needs to be charged, icon breakpoint I put in the project blinks twice "inaccessible" to "accessible" and then State State finally switches back to the "unreachable" State Initially I thought there could be a problem, so I checked it with Depends.exe. Of course, there was a problem with a runtime library, which I rectified - however it still has not resolved the problem of load. After he was no longer a problem as reported in this depends on, there was still a problem reported in the Visual Studio output about libmmdd.dll console. The output in the Visual Studio console, referring to the charge of the MOV importer, is as follows:

'Adobe first Pro.exe': loaded 'C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm ".
"Adobe first Pro.exe": charge of "C:\Windows\System32\libmmdd.dll".
First chance to 0x77a476fd in Adobe first Pro.exe exception: exception C++ from Microsoft: ML::ImporterPluginFailure to the location of the memory 0x0012d858...
"Adobe first Pro.exe": unloaded "C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm".
"Adobe first Pro.exe": unloaded "C:\Windows\System32\libmmdd.dll."
'Adobe first Pro.exe': loaded 'C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm ".
"Adobe first Pro.exe": charge of "C:\Windows\System32\libmmdd.dll".
First chance to 0x77a476fd in Adobe first Pro.exe exception: exception C++ from Microsoft: ML::ImporterPluginFailure to the location of the memory 0x0012d858...
"Adobe first Pro.exe": unloaded "C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm".
"Adobe first Pro.exe": unloaded "C:\Windows\System32\libmmdd.dll."

Then I put the project to ignore libmmdd.lib and is what I now get in the console:

'Adobe first Pro.exe': loaded 'C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm ".
First chance to 0x77a476fd in Adobe first Pro.exe exception: exception C++ from Microsoft: ML::ImporterPluginFailure to the location of the memory 0x0012d858...
"Adobe first Pro.exe": unloaded "C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm".
'Adobe first Pro.exe': loaded 'C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm ".
First chance to 0x77a476fd in Adobe first Pro.exe exception: exception C++ from Microsoft: ML::ImporterPluginFailure to the location of the memory 0x0012d858...
"Adobe first Pro.exe": unloaded "C:\Program Files\Adobe\Adobe first Pro CS5\Plug-ins\Common\CineForm\CFHD_MOV_Importer.prm".

It seems obvious that something is wonky in the MOV importer plugin to that first does not charge her, but I can't understand what it is. In the importing project MOV, I tried to imitate the parameters of the project of our AVI Importer, who is in charge properly. In what MOV and AVI projects have almost identical settings and as MOV project compiles and links correctly and controls on this depends, I'm running out of ideas. Any thoughts on what could be the cause?

As always, thank you
Josh

Hi Josh,.

Have you checked the log of the Plugin loading?  It'll be here on Vista:

[user folder] \AppData\Roaming\Adobe\Premiere Pro\5.0\Plugin Loading.log

If your importer is not loaded, it could be a DLL dependency problem (which it seems you have developed), a resource of importer problem or the plug-in is back an error during one of the selectors from the start, such as the imInit selector.

You have a defined IMPT resource?  It seems that this is still necessary for importers.

Kind regards

Zac

Tags: Premiere

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    I thought that maybe I could trick the plugin from 3rd party to give me a copy of the flattened data of arbitrary property by sending PF_Cmd_ARBITRARY_CALLBACK, passes along a custom made PF_ArbParamsExtra with the which_function the PF_Arbitrary_COPY_FUNCvalue.  Now, I have a copy of arbitrary data.  I can use the same trick to get the flat size of data (PF_Arbitrary_FLAT_SIZE_FUNC), flatten the dataset (PF_Arbitrary_FLATTEN_FUNC), and then save the data flattened on the disk in a binary file.

    If it works, I would basically do the opposite to restore data from the disk and apply arbitrary to a new/different instance of will assume it.


    Typing all this, it sounds pretty crazy, and I barely understand the arbitrary data how works.  I'm not even sure I can do the above without things get messy.

    Any ideas on that?  I'm far from base? This is another technique that can do this with techniques less hacky?

    Thank you!

    -Andy

    your assumptions are correct.

    You cannot change add an effect to a layer while your effect is

    ground of appeal.

    It doesn't have the o effect with javascript. It's just, as you say,

    change the scene while working on it.

    How to work around this problem:

    have two plug-ins effect and a CEAP.

    result call the CEAP via a special series (see "order" and)

    samples of "honey" to see how it works) and set some data there.

    do not have the CEAP run changes immediately! store these data only!

    Let the effect finish its execution and return.

    now.

    during the call to idle_hook, the CEAP checks all messages left by the effect.

    new data is present? God. run now that the effect is not in call mi.

    TADA!

    with regard to the getPlatformData,.

    platform commands specific for data such as the path to self

    .dll, but you can just have the effect the data desired in the CEAP

    When it sends the message.

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