Tile game loop problem

Hi all

I make a game where you place the tiles on a grid. When you place a tile, I need to check the existence of another tile to the left, the right, or above and below, otherwise the tile should not be placed... Here is a function, I thought that would work, which accepts a variable (the position of the tile just as he is about to be placed): -.

private void checkSurroundingTiles(gridPosition:uint) {}

var gridPosition = T1 - 12;
var t2 = gridPosition - 1;
var T3 = gridPosition + 1;
var T4 = gridPosition + 12;

for (i = 0; i < gridRefArray.length; i ++) {}
var checkTile = gridRefArray [i];

if(checkTile == T1) {}
Returns true;

trace ("tile present above");
} else if(checkTile == t2) {}
Returns true;
trace ("tile this left");
} else if(checkTile == t3) {}
Returns true;
trace ("tile this right");
} else if(checkTile == t4) {}
Returns true;
trace ("tile presents below")
} else {}
Returns false;
}
}
}

This works very well and gives a result... not reliable at 100% yet, but it's a work in progress... the problem I have is that I use a loop to get the position of the mosaic in the grid, and call the function during the loop made my computer hang because I'm checking the surrounding tiles on 132 grid references! Here is my code in a loop, can someone help me either remove the function of the loop or more efficient to find the answer: -.

private void tileMouseUp(event:MouseEvent):void {}

event.currentTarget.stopDrag ();

for (i = 1; i < gridNum; i ++) {}

If (Event.currentTarget.hitTestObject (gridArray [i]) & & .occupied gridArray [i] == true) {}
event.currentTarget.x = event.currentTarget.origin.x;
event.currentTarget.y = event.currentTarget.origin.y;
} else if (event.currentTarget.hitTestObject (gridArray [i]) & & .occupied gridArray [i]! = true) {}

checkSurroundingTiles (gridArray [i] .gridRef); That is the problem I think

event.currentTarget.x = gridArray [i] .x + gamePage.grid.x;
event.currentTarget.y = there gridArray [i] + gamePage.grid.y;

gridArray [i] .occupied = true;
gridRefArray.push (gridArray [i] .gridRef);

}

}

Thanks in advance

Yep

Tags: Adobe Animate

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