Background loop problem.

Hey all,.


I'm working on a game in flash with a clip constantly loop always displayed on the screen.

Unfortunately, whenever the image in the animation changes, the screen stutters very significantly. It's like whenever a new image of the animation is loaded it causes considerable slow down.

I tried many things including lowering the quality of all the images concerned to 0. The images are graphic PNG with transparencies, but not the transparency settings or display options have been added in flash.

Is it wrong to have slapped a movie continuously loop the clip on the stage? What are my options?

This slowdown occurs by operating on Iphone touch, not on my PC

Flash CS5.5

I'm sorry, I'm a little inexperienced but hopefully I clear the problem.

Thanks in advance guys.

Mark

because mobile phones are weak computing devices, it is easy to capsize their cpu/gpu.

That said, optimize your code for use on mobile phones can induce dramatic differences.  In addition, cs6 product much better iApps will parade to cs5.5 (which was much better than cs5).

so, the simplest thing to do is use cs6.  otherwise, you will probably need to learn a few optimization techniques.  Here is a good starting point: http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf

Tags: Adobe Animate

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