Total memory vs memory GPU

Scout splits the memory usage between the GPU and the total memory, but the iPhone/iPod touch/iPad all have a Unified Memory Architecture which mean that the CPU and GPU share system memory, i.e. There is no memory GPU dedicated on these devices.

So in this context, how to interpret memory total vs GPU memory during the profiling on an iOS device? For example, if I want to determine the total memory used by my game, I have to manually add all total memory + memory GPU?

The "total memory" reported in Scout is not the same as the memory usage of processes reported by the operating system - it is the total memory that Flash Player knows is attributed to him. It will be a little smaller than the process memory, because it does not include some memory that is allocated by the operating system on behalf of Flash Player (for example, the resources of the BONE). It includes no memory GPU, even if behind the scenes, they use the same memory system, because it follows that benefits memory CPU by Flash Player. So, to get the total memory, you must add CPU and GPU memory.

Tags: Adobe Animate

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