Total memory vs memory GPU
Scout splits the memory usage between the GPU and the total memory, but the iPhone/iPod touch/iPad all have a Unified Memory Architecture which mean that the CPU and GPU share system memory, i.e. There is no memory GPU dedicated on these devices.
So in this context, how to interpret memory total vs GPU memory during the profiling on an iOS device? For example, if I want to determine the total memory used by my game, I have to manually add all total memory + memory GPU?
The "total memory" reported in Scout is not the same as the memory usage of processes reported by the operating system - it is the total memory that Flash Player knows is attributed to him. It will be a little smaller than the process memory, because it does not include some memory that is allocated by the operating system on behalf of Flash Player (for example, the resources of the BONE). It includes no memory GPU, even if behind the scenes, they use the same memory system, because it follows that benefits memory CPU by Flash Player. So, to get the total memory, you must add CPU and GPU memory.
Tags: Adobe Animate
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In the specification is clearly described:
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=========================================================================
William Lam
VMware vExpert 2009
Scripts for VMware ESX/ESXi and resources at: http://engineering.ucsb.edu/~duonglt/vmware/
Introduction to the vMA (tips/tricks)
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If you find this information useful, please give points to "correct" or "useful".
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Experts,
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Charrier -
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Nice day.
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++++++++++++++++++++
== > back to top
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the next section shows my machine Info:
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Version 6.0.6002 Service Pack 2 Build 6002
Another Description of the OS is not available
Manufacturer of operating system Microsoft Corporation
The HP system manufacturer
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Check with the Experts in the Forums Technet Windows 2008 Server.
TechNet - Windows Server 2008 Forums
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Rob Brown - MS MVP - Windows Desktop Experience: Bike - Mark Twain said it right.
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I would like to expand the memory used by the graphics card because its at this stage only 8 MB, I want to make this 64 MB. Total memory in the computer laptop AI 512 MB. Normally you can do this in the BIOS but I can't find any option to do this.
Someone at - it an idea how to proceed?
What graphics card you have?
What is a processor ATI or nVidia GPU?Graphics memory of my knowledge depends on the size of the main memory.
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In other words, if the GPU memory is not required then shared the GPU memory is set to a lower value. -
problems with dedicated and shared graphics memory
So basically I want to run a game that I have all the specs (above actually) that I need to play outside of memory dedicated to the graphics card. But what confuses the life out of me, is that I have about double the necessary memory required in system memory shared which as I understand, it is used on an as-needed-basis. However, clearly this is not the case, as soon as I try and run it crashes immediately.Okay, so I have the graphics card with the following specifications:
chip type: mobile intel (R) 4 series express chipsetschannel of the card: mobile Intel GMA 4500 Mtotal memory: 797 MBmemory: 64 MB dedicatedshared system memory: 733 mbIn addition to what BossDweebe wrote, I would like to comment on your comment
"I more than double the necessary memory required in system memory shared which as I understand, it is used on an as-needed-basis." However, clearly This is not the case, as soon as I try and run it crashes immediately. »
Shared memory (part of your system RAM) is provided by Windows on a dynamic basis, it is added if required and with a limited amount by the RAM of the system itself needs to run applications (= your shared graphics memory size can be based on available RAM total). It's a help for some graphical features, but not necessarily a guarantee to run games that explicitly requires a certain base of dedicated RAM video. As the dedicated RAM (own GPU memory) is much faster than the share of the contributions of RAM, two cases can appear:
(1) the game does not start. Many games check the video hardware before starting, and if they are 64 MB VRAM and require more, often it is game over. The dynamically allocated shared memory cannot be controlled and is of no interest here.
(2) other games may be more forgiving. But you're going to be faced with a vicious circle: you're hoping using shared memory, is a clear indicator of a graphic solution already slow and Asthenique (i.e. an integrated graphics card). Unfortunately, the slow system RAM does not speed up your graphics card, and taking a part of the RAM for the graphics features: with a slower running your game and can still finish in the dysfunctions.
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of mapped memory paged when I did nothing
Use the search function and I could not find a case that has the same exact problem I'm having. When I try automatically in 3D mode traced to the AE RADIUS gives me error output expanded memory until I can do anything. I say to myself ' ok, although, I'll ignore it. Well, when I move the playhead he interrupts me with the same error. So I can't do anything in AE when drawn in the 3D section is enabled. It's very frustrating. This error appears when I try to do anything that doesn't require no further effect. Do I need to install a specific driver CUDA? My GPU driver is up-to-date. Here are my specs:
GPU: nVidia GeForce GTX 960
CPU: Intel i7 4790 k
RAM: 16 GB
OS: Windows 7 64-bit
Tons of SSD and HDD space.
Am I trippin? As must my computer be a party Government with very advanced in order to make AI supercomputer of traced to the ray CUDA features?
EDIT: I also want to add that I am able to choose my GPU in option for the ray-traced rendering features.
Here's the info from the AE preferences:
Fast draft: Available Texture memory: 1604.00 MB Ray-tracing: GPU OpenGL
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Mylenium
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