Ugly anti aliasing in Fireworks CS3

Fireworks has a bad method for the creation of anti-aliasing.

Two problems:
-only 4 colors to paint the outline of the object
-extra pixels on the sharp edge

The image of these two problems

How to fix these now, and if they would be resolved in a future well?

OK...

I put 'Pix' in a script font, which is the worst thing you can do. I've made two copies. One in 25 pt and other PT 100, which is 4 times bigger. The 25 pt chain is 20 pixels high and the pt 100 chain is 80 pixels high. I exported the image, reduced to 1/4 of its size and it added in the original comparison image.

Here are two screenshots, one to 300% and the other to 100%.
test alias fonts at 300%
Police alias test to 100%
The reduced graph is shown with a drop shadow. As you can see, the smaller version of the 100 PT string is aligned exactly with guidelines for 25pt chain. It is also a better reproduction of the characters of fonts.

(Note that I would never use this font at that size).

As long as you reduce by the same factor that raise you, your math will work out.

Here's another example, I found in my Photobucket account when I saved these examples for you: double and half Arial text

Tags: Fireworks

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