Anti-Aliasing when free rotation

Is it possible to disable it? I have FW MX 2004.

Well, the problem is that you're dealing with a bitmap image. "Anti-aliasing" only applies to the actual drawing process when you're dealing with a bitmap image. After he is fired, it is just a bunch of pixels on the canvas. During the transformation of the bitmap image, you deal with these pixels of resampling interpolation. You have two options:

(1) change the mode to interpolation for "nearest neighbor". This option can be found in your Preferences dialog box. This will avoid any softening (what you call anti-aliasing) that you rotate, but I doubt it will look like all good after a rotation.

(2) use vector paths, with 1px hard stokes (like pencil > 1px hard). It is much more flexible, because not only you will be able to rotate and fireworks will be "repaint" the race for you, so you will have no problem of interpolation, but you will also be able to change this path in the future, or even, at any time, change the run options. Try the vector path tool (found under the pen tool) to get free race like the pencil tool, only drawing with the live vectors.

Tags: Fireworks

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