WARNING: 1090: Migration issue

For me, I still cry, there are more surprises with AS3. I have a hitTest, rolls of a bee on a flower and a guitar sounds times.

So here is the code (both films are 'ins_aG' and 'ins_bee'):

This.ins_aG.onRollOver = function() {}
var is_hit = this.ins_aG.hitTest (this.ins_bee);
If (is_hit == true) {}
with (this.ins_aG) {}
gotoAndPlay ("aChord");
}
} else {}
do nothing
}

When I publish this, it compiles the following warning:

The onRollOver event handler is not triggered automatically by Flash Player running in ActionScript 3.0. You must first register this handler for the event using addEventListener ('mouseOver', callback_handler).

Anyone know what I should do for the Manager, how the code would look like?

I thought a strange use of startDrag() and you can always be better change to my suggestion in your other post (just with conditions to limit the traffic area).
However, rather than use MouseEvents why not not just a set up something like this

Tags: Adobe Animate

Similar Questions

  • Countdown Timer Error Msg: & quot; WARNING: 1090: Migration & quot; problem

    Hey people,

    New to Flash here (using the CS3), trying to create a countdown.

    Here is the error message I get when trying to test the
    film:

    "WARNING: 1090: Migration issue: the onEnterFrame is not raised."
    automatically by Flash Player running in ActionScript 3.0. You
    must first register this handler for the event using addEventListener method
    ('enterFrame', callback_handler).

    Anyone know what this means? And please "dumb it down" for this beginner. :)

    Here is the actionscript code that I use:

    this.onEnterFrame = function() {}

    var today: Date = new Date();
    Those of var = today.getFullYear ();
    currentTime var = today.getTime ();

    var targetDate:Date = new Date (2007,5,10);
    var Date_cible = targetDate.getTime ();

    var Date_cible = timeLeft - currentTime;

    var s = Math.floor (timeLeft/1000);
    var min = Math.floor (sec/60);
    var h = Math.floor (minutes/60);
    var days = Math.floor (hrs/24);
    sec = String (s % 60);
    If (sec.length < 2) {}
    s = '0' + seconds;
    }
    min = String (min % 60);
    If (min.length < 2) {}
    min = "0" + min;
    }
    h = String (24 hrs %);
    If (hrs.length < 2) {}
    h = "0" + hrs;
    }
    days = String (days);

    var counter: String = days + ":" + h + ":" + min + ":" + seconds;
    time_txt. Text = counter;
    }


    Thanks in advance!

    Or you must go in your publishing settings and change the setting to AS2. :)

  • WARNING 1090 in AS3...?

    I need help with this AS3 code...

    shinyButton.onRollOver = function() {}

    This.Glitter.Play ();

    };

    I get this error:

    WARNING: 1090: Migration issue: the onRollOver event handler is not triggered automatically by Flash Player running in ActionScript 3.0.  You must first register this handler for the event using addEventListener ('mouseOver', callback_handler).

    Please help as soon as POSSIBLE.

    Thank you.

    I didn't change the doc in AS2 and my first code worked fine.

  • warnning: 1090 please help

    Hi guys

    I have 3 classes in the library (external classes) and class 1 document called hand

    the program works, but with 2 warrnings

    C:\Users\win7\Desktop\first rpg\HERO.as, line 49WARNING: 1090: Migration issue: the onKeyDown event handler is not triggered automatically by Flash Player running in ActionScript 3.0.  You must first register this handler for the event using addEventListener ('keyDown', callback_handler).

    C:\Users\win7\Desktop\first rpg\HERO.as, line 76WARNING: 1090: Migration issue: the onKeyUp event handler is not triggered automatically by Flash Player running in ActionScript 3.0.  You must first register this handler for the event using addEventListener ('keyUp', callback_handler).

    so I can't move the hero because these warrnings, then I tried to do what warrning said

    I did it in the HERO class

    addEventListener ('keyDown', callback_handler);

    addEventListener ('keyUp', callback_handler);

    Then I have 2 errors without warnnings

    Here's the code for (the external classes) in the lib

    Class MAINMAP1

    package

    {

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class MAINMAP1 extends MovieClip {}

    var vx:int = 0

    var vy:int = 0

    public void MAINMAP1() {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    }

    }

    }

    class tree1

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    public class tree1 extends MovieClip {}

    public void tree1 () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public void onAdded () {}

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    }

    public void onEnterFrame(event:Event) {}

    {

    }

    }

    }

    }

    HERO class

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class extends MovieClip {HERO

    private var vx:int = 0;

    private var vy:int = 0;

    public void HERO () {}

    addEventListener (Event.ADDED_TO_STAGE, onAdded)

    }

    public function onAdded (event: Event): void {}

    gotoAndStop (3)

    addEventListener (Event.ENTER_FRAME, onEnterFrame);

    stage.addEventListener (KeyboardEvent.KEY_DOWN, onKeyDown);

    stage.addEventListener (KeyboardEvent.KEY_UP, onKeyUp);

    }

    public void onEnterFrame(event:Event) {}

    x += vx

    y += vy

    }

    public void onKeyDown(event:KeyboardEvent) {}

    If (event.keyCode == Keyboard.LEFT) {}

    gotoAndStop (2)

    VX = - 5

    }

    If (event.keyCode == Keyboard.RIGHT) {}

    gotoAndStop (1)

    VX = 5

    }

    If (event.keyCode == Keyboard.DOWN) {}

    Vy = + 5

    gotoAndStop (6)

    }

    If (event.keyCode == Keyboard.UP) {}

    Vy = - 5

    }

    }

    public void onKeyUp(event:KeyboardEvent) {}

    If (event.keyCode == Keyboard.LEFT: event.keyCode == Keyboard.RIGHT) {}

    VX = 0;

    }

    If (event.keyCode == Keyboard.UP: event.keyCode == Keyboard.DOWN) {}

    Vy = 0;

    }

    }

    }

    }

    THE DOCUMENT CLASS (Main)

    package {}

    import flash.system.System;

    import flash.system.fscommand;

    import flash.display.MovieClip;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.events.KeyboardEvent;

    import flash.ui.Keyboard;

    import flash.events.Event;

    import flash.events.MouseEvent;

    import flash.display.Stage;

    SerializableAttribute public class Main extends MovieClip {}

    var mainmap1:MAINMAP1 = new MAINMAP1;

    public void Main() {}

    addChild (mainmap1);

    }

    }

    }

    fact

    the program run, but I can't move the hero because of these warrnings

    Thank you

    Migration-related issues using AS1/AS2-like coding in an AS3 file.  In your case, you have a few names of functions that are built-in features of AS2 and that's why the warnings of migration occurred.  If you want to avoid changing the updates keep the names of your functions... namely: onEnterFrame, onKeyDown and onKeyUp

  • WARNING 1090:

    I would like to create a countdown in Flash CS3 using code, that I found online that uses Flash CS2.


    CODE:

    this.onEnterFrame = function() {}

    var today: Date = new Date();
    Those of var = today.getFullYear ();
    currentTime var = today.getTime ();

    var targetDate:Date = new Date (currentYear, 8, 18);
    var Date_cible = targetDate.getTime ();

    var Date_cible = timeLeft - currentTime;

    var s = Math.floor (timeLeft/1000);
    var min = Math.floor (sec/60);
    var h = Math.floor (minutes/60);
    var days = Math.floor (hrs/24);
    sec = String (s % 60);
    If (sec.length < 2) {}
    s = '0' + seconds;
    }
    min = String (min % 60);
    If (min.length < 2) {}
    min = "0" + min;
    }
    h = String (24 hrs %);
    If (hrs.length < 2) {}
    h = "0" + hrs;
    }
    days = String (days);

    var counter: String = days + ":" + h + ":" + min + ":" + seconds;
    time_txt. Text = counter;
    }


    I get this error that I have not been able to fix...

    ERROR

    WARNING: 1090: Migration issue: the onEnterFrame is not triggered automatically by Flash Player running in ActionScript 3.0. You must first register this handler for the event using addEventListener ('enterFrame', callback_handler).


    Can anyone provide a solution fast and/or explanation... I'm still learning flash, tried looking online, but am always issues a fix this...

    Thanks in advance...

    AJ

    Much, once again, thanks for taking the time, Rob...
    It works perfectly!

    I wish to become as competent myself with flash as scripts
    I move forward!

    Good things,
    AJ

  • DTA migration issues

    In order to gain visibility for DTA migration issues I've mentioned several times in other threads, I thought I would post a new thread and kick off the coast with two of my favorites:

    Events of 'no time' 1) recurring are moved to the previous day.  If you look in the .mdb (Microsoft Access) data tables, created by the new Palm Desktop 6.2.2 you will see that these events are stored in GMT, instead of any time you have set.  If you're at (for example) EST/EDT, then a "free time" event in GMT will begin the day previous (GMT 5/4 hours located prior to the EST/EDT).  Palm Desktop 6.2.2 these events appears correctly (maybe corrected 'on the fly' for a few screws previously known upward in previous versions from the Palm Desktop or Palm devices stored these events), but during the migration to the front via DTA, they appear the previous day.

    (2) recurring events which were to "12 months" (instance, father's day, which is the 3rd Sunday of June, is set up by placing the event initial OK Sunday of June and then by setting the recurrence for "3rd Sunday of each month 12") are changed during migration via DTA the Pre, reproduce every month.

    These are both very reproducible and took place during three separate migrations of DTA.  The Calendar database have been verified by the latest version of DbFixIt and found no problem. The Treo 700 p and Palm Desktop 4.1.4 and now 6.2.2 display them correctly.  Only the Pre after migration DTA shows these questions.  The Pre is runnning WebOS 1.0.4 and is configured to only use the Palm profile for the backup.

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    (2) If you have each year (in fact any interval of more than 9 'days', 'weeks', 'months', or 'years') "byday" (e.g., 3rd Sunday of June) or events (e.g., May 13) "bymonthday", you will need to:

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    This procedure should be performed with the DTA 1.1 (or a later version, if later versions don't fix this issue) and WebOS 1.1 (which seems to have solved the calendar gray/frozen screens that had suffered me since the day 1 of pre availability (06/06/09 in the United States).) Please note that this is a problem with the program of the DTA, not WebOS, so it cannot be solved with a future WebOS update (Garbage In, Garbage Out or GIGO as say the).  Please note that I am not synchronized with any service, but use the Palm profile as backup.

    Now that I feel I have a pretty good handle on getting a solid migration of DTA, I'll probably then address a Google account instead of the Palm profile synchronization and see what falls from that.

    Thank you, PDAGuy and Anachronistic, for all your help.

    EDIT: I found a new failure in the timing of the front.  I'll start a new thread, so we can more easily track it separately.

    Message edited by theoldmoose on 10/08/2009 21:02
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