Was to convert AS3 document HTML5 Canvas dropped?

I can't find it under orders >AS3 convert document HTML5 Canvas more. Therefore, it is possible to convert AS3 to HTML5? Thanks in advance.

He said now convert other Formats of documents... and you can choose between as many other formats that you have installed at the moment.

Tags: Adobe Animate

Similar Questions

  • I need "TweenEvent.MOTION_FINISH" flash as3 code converted to code html5 canvas

    I use a lot of "TweenEvent.MOTION_FINISH" in flash AS3 and move forward to html5 canvas, I need to have the code to do the same. does anyone know how this code to html5 canvas? the code below just hovers over something in the axis pixels 500 X 230 frames and on motion_finish it moves 50 pixels with a different acceleration. I use this for other things like say a different clip to move or fade when another clip is done.

    Import fl.transitions.Tween;

    Import fl.transitions.easing.None;

    Import fl.transitions.easing.Regular;

    import fl.transitions.TweenEvent

    var myTween:Tween;

    var squarex:Tween;

    function squareEnter(): void {}

    myTween = new Tween (textLineOne, "x", None.easeInOut, textLineOne.x, textLineOne.x + 500, 230, false);

    myTween.addEventListener (TweenEvent.MOTION_FINISH, finishF);

    }

    function finishF(e:TweenEvent):void {}

    Squarex = new Tween (textLineOne, "x", Regular.easeOut, textLineOne.x, textLineOne.x + 50, 40, false);

    }

    squareEnter();

    In addition to the call you can do at the end, there are also expected, which is convenient to implement several interpolations at the beginning. Here's their example syntax:

    Target.Alpha = 1;

    createjs. Tween.get (target)

    . Wait (500)

    .to ({alpha: 0, visible: false}, 1000)

    . Call (handleComplete);

    function handleComplete() {}

    Full Tween

    }

    Who would wait half a second tween, the goal of zero plus a second, then call complete Manager.

    One thing that is a little different, is that instead of saying the target as the first parameter, there is the get() function.

  • How to convert (Action Script 3.0) .as files to work on HTML5 Canvas?

    So I did an ActionScript 3.0 game in CC animate using files as with packages and classes rather than use actions for example

    There is a Game.as file:

    package
    {
      import flash.display.MovieClip;
      import flash.events.Event;
      import flash.utils.Timer;
    
      public class Game extends MovieClip
      {
      static var ship:MovieClip;
    
      function Game()
      {
      ship = new Ship(stage, 200, 100);
      var spawnTimer = new Timer(3000);
      spawnTimer.addEventListener("timer",spawn);
      spawnTimer.start();
      }
    
      function spawn(e:Event):void
      {
      var enemy = new Enemy();
      stage.addChildAt(enemy, 1);
      }
      }
    }
    

    I used the commands > convert to other Formats of Document and you select HTML5 Canvas. When I run the project all the code does not work because the .as files are not related to the project (because it is a HTML5 Canvas). So, how can I convert my project an ActionScript 3.0 for a HTML5 Canvas so that the scripts work in the game? Should I use. JSFL files? How to bind the?

    Thanks in advance.

    There is no external class in HTML5 Canvas Javascript file. Also, the variables are not typed. Symbols belong to the library, which will be shortened to 'lib '. You can define listeners on the createjs. Ticker, but using setTimeout() is a simple alternative.

    In view of this, your AS3 could be something like this:

    boat var = new lib. Ship();

    Ship.x = 200;

    Ship.y = 100;

    stage.addChild (ship);

    setTimeout (spawn, 3000);

    spawn() {} function

    enemy of the var = new lib. Enemy();

    Enemy.x = Math.random () * 500;

    Enemy.y = Math.random () * 400;

    stage.addChildAt (enemy, 1);

    setTimeout (spawn, 3000);

    }

  • How to add video to a HTML5 canvas document?

    It was something super simple onboard animate. I just moved a file .mp4 on the canvas and used the property inspector to allow loop playback control and scaling options.

    Now if I try to drag a file to .mp4 on canvas, nothing happens and if I try to import in the library I get the error "one or more files were not imported because there is a problem reading of their.

    I thought that I will try to be smart and start by creating an ActionScript project and convert it to HTML5, but conversion does not my video object.

    So, how can I include a .mp4 file in my HTML5 canvas paper?

    Do you mean import it into Animate and place it on the timeline? Or do you mean just have a canvas document read an external video file?

    I think (not 100% sure) the first is impossible. The latter is quite possible, but you have to code yourself. See this thread:

    How to load the video in Html5 Canvas?

  • How to call a function of my html code to js created by animate cc, I had used 'exportRoot.functionName' and said this function in my document of flash pro with html5 canvas, but now on cc animate this way doesn't work.

    My html code created by animate cc was changed to php for me, because I send and received variables via get and catch the cookies and much more. the function that I used to call function on my .fla of the document is passId() and it worked before when animate was Flash pro with html5 canvas.

    Captura de pantalla 2016-09-27 a las 12.19.59 p.m..png

    And function of .fla, I frame_0 only assign to the variable "id_usuario", this is the feature on fla:

    Captura de pantalla 2016-09-27 a las 12.20.12 p.m..png

    First of all, the title of your thread is horrible. Titles are supposed to be securities, not paragraphs.

    As for your problem, you are probably trying to call catchIdUser before it is defined. handleComplete() is raised when the content is ready to run. He did not actually yet. I guess you should have script code call the function of window parent, not the other way around.

  • Drag and Drop for HTML5 Canvas

    Why can I use the drag and drop snippets for ActionScript 3.0 document, but when I try to do for a HTML5 canvas document that is not yet show the object instance in the browser?

    At the risk of pointing out the obvious: because the HTML5 documents do not work with ActionScript.

  • I have written in AS3 and AS2 games. How can I convert them into HTML5/javascript?

    I have written several games in Flash/AS3 and AS2 to play in browsers; They also work on Facebook. I now need to convert because Flash is no longer supported by the tablets and phones; I need to be able to produce versions Android and iOS. Rather than rewrite all this code, I think that the solution can use PhoneGap, but first I have to produce versions that work in javascript/HTML5.

    Help creative cloud with that?

    Thank you

    Mariana

    It depends on the complexity of your games. Generally, a safer bet would be to change the UI and produce games native for iOS and Android using Flash Professional and AIR. If they are fairly simple, you can manually rewrite the game using JavaScript to target the canvas - and keep all the assets they are in Flash Professional.

    There is no reliable solution to automatically convert AS3 JS.

  • Converted file from Flash to HTML5 Canvas does not publish

    Hello

    • I use a Mac.

    • I have an existing Flash file, operation which publishes fine.

    • Convert to HTML5 Canvas using the command-> convert to other Document Formats-> HTML5 Canvas

    • Do not make any changes to the settings of the HTML5 Canvas publication

    • Select "publish."

    ... The .html file displays only a blank white block, the size of the Flash file.

    I tried:

    • Create a new HTML5 Canvas file and paste the existing content in this

    • Copy the script action layers of the original in the Web a Flash file

    • Check the settings of publication for something unusual

    Any help is appreciated.

    Looks like the JSON file which poses problem. You can disable the spritesheet option in settings of publication, and then your multiple bitmap files can operate locally as well.

    Regarding Javascript errors, those that are produced inside the code CreateJS, you wouldn't want to be messing around with it! They are only security errors, or the consequence of something that does not not due to security restrictions. You will not get the errors when files are online, or if you can disable the sprite sheets, I suspect.

  • Do html5 canvas documents.

    My company does a lot of e-Learning that requires our content is 508 compliant (accessible to people with visual impairments).  With actionscript, we could either give back the focus to items on the screen (text, graphic, button, etc.) with actionscript (tabIndex, accProps) or if it for some reason any doesn't work, we could use the accessibility window to force the screen reader to search for items.  Now, when you create a html5 canvas, the accessibility window is gone all together.  I tried to find references to an equivalent code in JS or html that would replace the tabIndex and accProps scripts that we used before to make our content accessible, but have had no luck.  In the Adobe documentation for accessibility in Animate, they say if you want accessibility, design for actionscript 3 What kind of defeats the purpose of using Animate to convert our content which requires 508 compliance.  He saw someone about how this could be achieved in animate when creating a canvas of html5?

    The problem is that HTML5 canvas text cannot be read by screen readers because once it is made, it's just pixels, not text. To work around this problem, you have to hide the content text 'under' the canvas element, where it is invisible to the user, but accessible by screen readers. Googling "html5 canvas 508" brings up some read about it, like this: https://www.paciellogroup.com/blog/2015/02/html5-canvas-sub-dom/

    Or you can simply include the full text of the lesson in PDF format and call it the version 508 compliant. It's legal!

  • Radio button in html5 canvas document.

    Hi, is there a way to create radio buttons in the HTML5 canvas document in lively cc.
    Thank you.

    Create your own radio button movieclip with two frames that contain a screen selected and deselected.

    Add mousedown listeners to each instance that deselects all those of the same group, and then selects clicked on one.

  • Convert a HTML5 canvas 3.0 action script?

    Hello world

    I made an animation in HTML5 to realize now that I should have used action script 3.0. Is there a way to convert the document or move all my layers and images to a new document action script 3.0?

    Thank you.

    Copy / paste works, but also look at the menu of commands. Here, you can change other document formats.

  • Cannot convert a clip simple targeting AS3 to HTML5 (really new to HTML5 Flash CC)

    Please, I beg you! A good soul can convert this to HTML5? I've tried everything! I need to see where I am going wrong... It works perfect in as3, but every time I tried to convert it into js, it stops... Someone? :/

    buttonOne.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndPlayAtFrame);

    function fl_ClickToGoToAndPlayAtFrame(event:MouseEvent):void
    {mc.gotoAndPlay (2) ;}}

    Stop();

    I already tried this:

    var _this = this;
    this.buttonOne.addEventListener("click", fl_ClickToGoToAndPlayAtFrame);
    function fl_ClickToGoToAndPlayAtFrame(event) { // Note: Types are not supported either.
      _this.mc.gotoAndPlay(2);
    }

    It works in a empty fla, but not on the i'm working:

    I just want to call the mc (with effect) and at the same time, go to section 348 and play... I'm downloading the original fla that I am working on... Please, help me find what's the problem?

    www.agenciacreh.com.br/downloads/Home.fla (here the fla file!)

    Thank you!

    Hello

    This could be a problem do not specify an instance name on the first image where this instance is placed at providing the instance name to a frame later. Flash takes the instance name what is the setting in which the instance is named but CreateJS it does not bind this way.

    Joined the work file.

    Thank you!

    Mohan

  • I want basic animations on my website without visitors who need Flash Player installed in their browser. HTML5 Canvas makes possible?

    I'm starting the animation for the first time and, of course, excited by the prospect. I learned the basics through this fantastic tutorial but my heart dropped when I read: "the HTML file is used to display the SWF file in a web browser. (Web browser, then call Flash Player, a plugin installation, to view the contents of the SWF file on the screen). »

    I don't want visitors who need Flash to view these animations! In a dream world, I just want to create my flash animation, and then convert it to CSS. Is - this really naïve? Sorry for the noob question, but as I said - new to the game of animation! Any help appreciated.

    Flash Pro allows you to publish directly as well to HTML5 Canvas.

    How to create and publish a HTML5 Canvas document. Adobe Flash Professional CC tutorials

    Flash professional help | Create and publish a HTML5 Canvas document

  • Where is the HTML5 Canvas publish setting "make sensitive > scale to fill the visible area"?

    I'm trying to publish my flash converted to project canvas HTML5. I'm used to be able to scale the output in the browser dynamically. Looking at the available documentation and online help, that I can see that there is a setting that seems to be what I'm looking for.

    Documents to create HTML5 Canvas to animate CC

    But the screenshot of the creation of the publication is not what I have on the screen, the whole Middle section is missing.

    https://helpx.Adobe.com/animate/using/creating-publishing-HTML5-canvas-document/_jcr_conte nt/main-pars/image_376055745.i...

    using animate pro 2015.2?

    If Yes, attach a screenshot of what you see in the publication settings.

    If this isn't the case, please update.

  • How to 'split' text mode 'HTML5 canvas "?

    'Split' option is greyed out in HTML5 canvas. Is it bug or feature? How break apart text or convert the text to a path access/plan?

    Thank you

    Hi Marek,

    In addition to the Typekit web fonts, Google fonts are now supported in HTML5 canvas documents in the last update of CC animate (15.2.1) comes out.

    See here: new feature summary (June and August 2016)

    By using the Google fonts to animate CC

    Update your copy of CC animate through the creative application of cloud and try it!

    Thank you!

    Mohan

Maybe you are looking for