What deletion XMLSchema received the error ORA-04022 no waiting asked, but had to wait to lock the dictionary objects

I recorded a XMLschem in the Oracle XDB repository to load the XML file into the oracle tables using storage relational object. In this process, I'm trying to remove the xmlschema to sign up again with a few changes in the XSD file, but I'm not able to remove it and I get the error ORA 04022 no waiting asked, but had to wait to lock the dictionary objects... Before that, I deleted the xmlschem 2 - 3 times and it worked fine. But now I have this error.

I tried to remove it with "DELETE_CASCADE" and also tried "DELETE_CASCADE_FORCE" and in both cases, I get the same error.

I've waited 2-3 days and then retried still had the same error.

Could you please help me to solve this problem.

Here is the screenshot of the error

Delete Schema No wait error.JPG

I also tried to purge the schema, as shown below, but I get the error access denied. I'm stuck here, could not move before working on it.

Select * from dba_xml_schemas, where qual_schema_url like '% HPO484% '; -1B01B74F95BE1C91E0540021287E70DC

BEGIN

DBMS_XMLSCHEMA. PURGESCHEMA (schema_id = > '1B01B74F95BE1C91E0540021287E70DC');

END;

It throws below error

ORA-31050: access denied

ORA-06512: at "XDB". DBMS_XMLSCHEMA", line 109

ORA-06512: at line 1

Could you please help me with this.

Thank you

Reva

Is it possible to reproduce the problem?

You have a table that references the schema?

Check with your DBA if there is no locking assets library.

Tags: Database

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    checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry: root1 1032 3840 21 8 48 48 instance323
    3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1032 3840 21 8 48 6 48 48 1 - 1
    3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry: instance323 1056 3840 21 8 48 6 48 48 1 - 1
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    beforeobx, oby: 21 8 1056 3840
    afterobx, oby: 22 80 1056 3840
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    function {moveNPC (ob dirx, diry, obspeed, type)}

    var movespeed:int = obspeed;
    var movedit:Boolean = false;

    var axm:int = 0; real x and there moves
    var aym:int = 0;

    control of collision movem
    //
    If (ob.x > 2000 | ob.y > 2000)
    OB.clip.filters = [mColorMatrixerror];

    trace ("1stmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == - 1).
    {
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("1bstmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upleft & & ob.upright)
    {
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.upleft & &! ob.upright))
    {
    OB.y = ob.ytile * tilesize + ob.height;
    trace ("1cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = false;
    aym = diry;
    If {(ob.upleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.upright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }

    }
    trace ("2ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (diry == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x, ob.y + movespeed * diry, ob);
    trace ("2bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.downright) {}
    OB.y += movespeed * diry;
    movedit = true;
    aym = diry;
    } else
    {
    If ((! ob.downleft & &! ob.downright))
    {
    OB.y = (ob.ytile + 1) * tilesize - ob.height;
    trace ("2cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    aym = diry;
    If {(ob.downleft)

    OB.y += movespeed * diry;
    OB.x = movespeed;
    }
    If {(ob.downright)

    OB.y += movespeed * diry;
    OB.x += movespeed.
    }
    }
    }
    }
    trace ("3ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx ==-1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("3bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.downleft & & ob.upleft) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downleft & &! ob.upleft))
    {
    OB.x = ob.xtile * tilesize + ob.width;
    trace ("3cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If (ob.downleft)
    {

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    If (ob.upleft)
    {

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    }
    }
    }
    trace ("4ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (dirx == 1 & & (! movedit | ob.freemove)) {}
    checkbounds (ob.x + movespeed * dirx, ob.y, ob);
    trace ("4bndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (ob.upright & & ob.downright) {}
    OB.x += movespeed * dirx.
    movedit = true;
    AXM = dirx;
    } else
    {
    If ((! ob.downright & &! ob.upright))
    {
    OB.x = (ob.xtile + 1) * tilesize - ob.width;
    trace ("4cndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    }
    on the other
    {
    movedit = true;
    AXM = dirx;
    If {(ob.upright)

    OB.x += movespeed * dirx.
    OB.y = movespeed;
    }
    If {(ob.downright)

    OB.x += movespeed * dirx.
    OB.y += movespeed.
    }
    }
    }
    }

    //
    control of collision movem
    //
    actual rotation
    trace ("5ndtmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    OB.clip.rotation = NttR [npcFindTurn (axm, aym)];

    If (! axm == 0 & & aym == 0 & & ob.turn! = 0)
    {
    ob.xMove = axm;
    ob.yMove = aym;
    }
    trace ("beforeobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);
    OB.xtile = GgetXtile (ob.x);
    OB.ytile = GgetYtile (ob.y);
    trace ("afterobx, oby:", ob.xtile, ob.ytile, ob.x, ob.y);

    OB.clip.x = ob.x;
    OB.clip.y = ob.y;

    hit a tile takable

    var name = game.currentMap + "t_"+ ob.ytile + "_" + ob.xtile; ".
    trace ("tracing takable:", name);
    trace ("takable:", .takeable [name] of game);
    trace ("taken:", sloppy game [name]);
    trace ("lastndmovenpc, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, tilesize, movespeed, ob.width, ob.height, dirx, diry:", name, ob.clip.name,)

    OB.x, ob.y, ob.xtile, ob.ytile, TileSize, movespeed, ob.width, ob.height, dirx, diry);
    If (game .takeable [name] & &! neglected game [name] & &!) () ob.ammocount > ob.ammomax) & & ob.throwing)
    {
    OB.takeing = true;
    OB. CFRAME = ob.takeframec;
    ob.clip.gotoAndStop (ob.cframe);
    NPCtaketileitem (ob);
    }


    return (movedit);
    }

    function checkbounds (x, y, ob) {}
    trace("cbparsx,y:",x,y);
    trace ("checkbounds1, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.downY GgetYtile ((y+ob.height-1) =);
    trace ("checkbounds2, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.upY GgetYtile ((y-ob.height) =);
    trace ("checkbounds3, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.leftX GgetXtile ((x-ob.width) =);
    trace ("checkbounds4, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    ob.rightX GgetXtile ((x+ob.width-1) =);
    trace ("checkbounds5, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width,)

    OB. Height);
    check if they are walls
    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. UpLeft = getttf (ob.upY, ob.leftX);
    }
    on the other
    OB. UpLeft = false;

    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.leftX >-1 & & ob.leftX < xtilemax) {}
    OB. DownLeft = getttf (ob.downY, ob.leftX);
    }
    on the other
    OB. DownLeft = false;

    If (ob.upY >-1 & & ob.upY < ytilemax & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. Upright = getttf (ob.upY, ob.rightX);
    }
    on the other
    OB. Upright = false;
    If (ob.downY < ytilemax & & ob.downY >-1 & & ob.rightX < xtilemax & & ob.rightX >-1) {}
    OB. DownRight = getttf (ob.downY, ob.rightX);
    }
    on the other
    OB. DownRight = false;
    trace ("endcheckbounds, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile, ob.width, ob.height, dirx, diry:", name, ob.clip.name, ob.x, ob.y, ob.xtile, ob.ytile,)

    OB. Width, ob.height);
    }


    function GgetXtile(inx:int):int {/ / / calculate xtile coord}
    Return (Math.Floor (INX/TileSize));
    }

    function GgetYtile(iny:int):int {/ / / calculate coord ytile}
    Return (Math.Floor (iny/TileSize));
    }


    function getttf(y,x):Boolean / / get traverstable traverstable [] table flag is a dim table 1, containing Booloean true or false indicating the tile is traversable
    {
    Return(traverstable[y*mapWidth+x]);
    }


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