What is the difference between advanced OpenGL and normal modes?

I get the basic mode uses the cpu and Normal use the gpu, but what exactly does the Advanced mode only?

The description says it uses as many as Normal Mode the fact GPU, but adds "advanced techniques to improve drawing performance."

Someone saw one of those technical advanced in action or know of a list of these mysterious improved functions?

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CC said... Imagine a shader with say a length of 32 steps/instructions discrete vs 1 vote against and 16... The 32 we will concatenate specific operations in one step and can therefore be more optimized, but will not work on a map that does not provide these 32 shader cores, since he could not be executed in clock cycle. Then you will use the 16 with instructions being spread over 2 cycles... That's all there is it and for al lintents and mostly irrelevant and unimportant to the user...

Mylenium

Tags: Photoshop

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