Why my scrolling text Ticker prevents the disappearance?

Hi all

I'm creating a wallboard as program that uses XMLSocket to connect to a server which ensures the pumping of XML data on a specific port.

My Flash program connects to this server and depending on the value of which is in the current extracted XML data where the 1/Root-node is = to

"< FRAME >", and the value it is looking for "screenToDisplay", it displays this screen...

But when my flash program sees a code snippet XML of the code where the 1/Root-node is equal to "< TICKER >" it captures the data in the XML data

and use it to display a message "ticker-like" scrolling on the screen.

Everything seems to work perfectly except the ticker when he received the "< TICKER > ' data it starts scrolling the text, I gave it through the" "

screen. The problem is that the ticker scrolls for exactly 21 seconds, then completely, he disappears for 11 seconds, then comes back again for another 21

and so on until I have stop the movie... I thought was happening randomly at first, but then I used a stopwatch and tried about 10 different time timing it

every time and I get the same numbers every time...

My Flash program has only 6 slides. 5 of them display data and the other is just a title page (* which is the first one you see). The program also

has 3 layers. He has a background layer, a layer containing ALL the TextFields which display the XML data and finally there the Ticker layer which

spans the entire length of the film and contains a dynamic TextField and extending over the entire length of the film it will display the Ticker TextField on

all of the images.

It was suggested to me to try to embed the fonts in the TextField of the Ticker, but that has not changed anything...

I wonder if I'm using the correct EventListener for the ticker. It uses the event 'Event.ENTER_FRAME' ?

Here is my Actionscript Code (* in AS3):

I removed a bunch of stuff to bear the code below, when I copied it on to try and save space. But all my functions/EventListeners are present

in the code.

* I tried to turn all of my Blue observations so that the code is a little easier to read. I'm usually one involved heavy so I thought that this color

thing would be useful to the readability of the code...

In "BOLD", everything is for the Ticker:

import flash.events.IOErrorEvent;

to import flash.events.ProgressEvent;

import flash.events.SecurityErrorEvent;

import flash.events.DataEvent;

import flash.text.TextField;

import flash.sampler.Sample;

Create Variables to capture the data of each incoming the XMLSocket node:

* These vars will serve as data for specific TextFields on specific frames...

var screenToDisplay:String

Variables 'Frame_1 ':

var foobar_1

Variables 'Frame_2 ':

var foobar_2

Variables 'Frame_3 ':

var foobar_3

Variables 'Frame_4 ':

var foobar_4

Variables 'Frame_5 ':

var foobar_5

Declare Variables for the Ticker:

var ticker_speed:int = 3;           //Will control the speed of the Ticker - default speed is "3"

var ticker_data:String = "";                    //This is the message that scrolls

var ticker_startTime:String = "";      //Time to start the Ticker

var ticker_startDate:String = "";                //Date to start the Ticker

var ticker_endTime:String = "";           //Time to stop the scrolling of the Ticker

var ticker_endDate:String = "";           //Date to stop the scrolling of the Ticker

var current_date:Date = new Date();       //Current date and time

Create the new XMLSocket object

Socket var = new XMLSocket();

Declare "XMLSocket" EventListeners:

socket.addEventListener (Event.CONNECT, connectHandler);

socket.addEventListener (Event.CLOSE, closeHandler);

socket.addEventListener (DataEvent.DATA, dataHandler);

socket.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler);

socket.addEventListener (ProgressEvent.PROGRESS, progressHandler);

socket.addEventListener (SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);

Declare EventListener "make":

WBDMovie.addEventListener (Event.RENDER, renderFrame);

Declare EventListener for the Ticker:

WBDMovie.Ticker_TextArea.addEventListener (Event.ENTER_FRAME, scroll_ticker);

These 2 lines will make the Flash movie go to Frame_6 and stop.

* Frame_6 is the page of "TITLE", i.e. 1 screen/Frame you will see.

Stop();

WBDMovie.gotoAndStop (6).

Connect the plug on the specified server:

success of the var = socket.connect ('192.168.x.xxx', 3333);

FUNCTION: dataHandler() - this function/EventListener is executed whenever the data is received through the XMLSocket

function dataHandler(e:_DataEvent):void

{

Create a NEW Type of Variable XML called "xml":

var XML = XML (e.data);

Send the xml variable to a string Variable

var xmlString:String = xml.toString ();

Divide the variable xmlString on returns to the line in a table Variable

var xmlArray:Array = xmlString.split ("\n");

The first element of the array in the value of the Var ROOT_NODE

var ROOT_NODE:String = xmlArray [0];

If the socket.connected is TRUE

If (socket.connected)

{

If (ROOT_NODE is "< FRAME >")

{

Reset "screenToDisplay" for nothing:

screenToDisplay = "";

Sets string to the frame/Slide-name: * that is "Screen2Display".

screenToDisplay should ALWAYS be the first NŒUD in an XML message, so we enter that manually

screenToDisplay = xml. MESSAGE[0].@TEXT;

/ / What makes the 'invalid' current image, which will do so with "Re-make".

Issue this command once before the switch statement

trace ("* call stage.invalidate");

internship. Invalidate();

Swith: * use this switch statement to find which frame/screen to display using the var 'screenToDisplay '.

Switch (screenToDisplay) {}

GoTo-> FRAME_1:

case 'Frame_1 ':

WBDMovie.gotoAndStop (1);

break;

                //GoTo ---> FRAME_2:

case 'Frame_2 ':

WBDMovie.gotoAndStop (2);

break;

                //GoTo ---> FRAME_3:

case 'Frame_3 ':

WBDMovie.gotoAndStop (3);

break;

                //GoTo ---> FRAME_4:

case 'Frame_4 ':

WBDMovie.gotoAndStop (4);

break;

                //GoTo ---> FRAME_5:

case 'Frame_5 ':

WBDMovie.gotoAndStop (5);

break;

} / / END: switch (screenToDisplay)

}

/ / Else If, the ROOT_NODE is "< TICKER >", then...

ElseIf (ROOT_NODE == "< TICKER >")

{

trace ("* found the TICKER <>node *");

Capture the XML Variables in these Vars AS3

ticker_data = xml. MESSAGE[0].@TEXT

ticker_speed = xml. MESSAGE[1].@TEXT

ticker_startTime = xml. MESSAGE[2].@TEXT

ticker_startDate = xml. MESSAGE[3].@TEXT

ticker_endTime = xml. MESSAGE[4].@TEXT

ticker_endDate = xml. MESSAGE[5].@TEXT

WBDMovie.Ticker_TextArea.text = ticker_data;

}

} / / END: if (socket.connected)

}/ / END: dataHandler() function

This feature will give the "Ticker_TextArea" allows to scroll from the right side of the screen...

function scroll_ticker(myevent:Event):void

{

scrolling = true;

trace ("* in FUNCTION"scroll_ticker"*");

WBDMovie.Ticker_TextArea.x = ticker_speed;

If (WBDMovie.Ticker_TextArea.x <(0-WBDMovie.Ticker_TextArea.width))

{

WBDMovie.Ticker_TextArea.x = stage.stageWidth;

}

}

function renderFrame(e:Event):void

{

trace ("\tIn renderFrame() for frame->" + screenToDisplay)

Find out what screen we are displaying current by checking the Variable 'screenToDisplay '...

Switch (screenToDisplay) {}

IMAGE #1

case 'Frame_1 ':

WRITE to TextFields SPECIFIC inside--> "Frame_1"...

break;

IMAGE #2

case 'Frame_2 ':

Write to TextFields SPECIFIC inside--> "Frame_2"...

break;

Frame #3

case 'Frame_3 ':

WRITE to TextFields SPECIFIC inside--> "Frame_3"...

break;

Frame #4

case 'Frame_4 ':

WRITE to TextFields SPECIFIC inside--> "Frame_4"...

break;

IMAGE #5

case 'Frame_5 ':

WRITE to TextFields SPECIFIC inside--> "Frame_5"...

break;

}

END: switch (screenToDisplay)

}

END: renderFrame() function of

FUNCTION: closeHandle() - listener for when the connection is closed

closeHandler() function

{

trace ("inside function closeHandler() :"); ")

}

FUNCTION: connectHandler() - listener for when there is a connection

function connectHandler (success) {}

If (success) {}

trace ("connectHandler ()": SUCCESS\n CONNECTION MANAGER "");

}

else {}

trace ("connectHandler ()": CONNECTION MANAGER FAILED\n "");

}

}

FUNCTION: ioErrorHandler() - listener to find errors of e/s

function ioErrorHandler(event:IOErrorEvent) {}

trace ("inside ioErrorHandler() function :"); ")

}

FUNCTION: progressHandler() - Earphone for progress

function progressHandler(event:ProgressEvent) {}

trace ("inside function progressHandler() :"); ")

}

FUNCTION: securityErrorHandler() - Earphone for security errors

function securityErrorHandler(event:SecurityErrorEvent):void {}

trace ("inside function securityErrorHandler() :"); ")

}

Another thing, don't know if it will help but... When I run the movie in the debugger, I can see my track (de) 'renderFrame()' and 'scroll_ticker()' EventListeners and him will be

output as follows:

IN THE FUNCTION "scroll_ticker."

In renderFrame()-> Frame_1

IN THE FUNCTION "scroll_ticker."

IN THE FUNCTION "scroll_ticker."

IN THE FUNCTION "scroll_ticker."

IN THE FUNCTION "scroll_ticker."

IN THE FUNCTION "scroll_ticker."

.. .it shows the top line (i.e.  " * IN FUNCTION"scroll_ticker"* " () about 150-160 times consecutively... ".

If anyone has any ideas or suggestions, do not hesitate. I'm still very new to Flash and AS3, so any help would be GREATLY appreciated!

Thanks in advance,

Matt

0,0 is the top left of the scene.

but when an object is actually depends on its alignment point, too.  If you place an object at 0,0, its registration point will be at the top left of the stage.  so, if the reg point is on the right edge of the object, the object will be backstage just left.  If the point of reg to the left edge of the object (anywhere), the left edge of the object will be in the upper left laying on the stage.

This is why I said:

(1) just ensure, in addition to this autoSize, well aligned WEBMovie and your ticker Ticker_TextArea should work the way you want.

(2) and make sure that the left edge is in the center of WBDMovie.

Tags: Adobe Animate

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