Will we still have access to Auto rig for the custom character content that we create in the 3rd party software like Maya or Blender 3D?

We will still be able to take the content of custom character that we modeled ourselves, instead of the Assembly in the fuse and use the automatic Rigger for joint investment and weighting of the skin?

The Rigger automatic, as this was the Mixamo, is the best solution I've seen for character rigging auto and mapping weight skin.

It takes a few hours of tedious technical work and simplifies it in 2 minutes.

Hi Andy!  Mixamo services have not changed at all, so you can download characters customized to auto-rig yet.  Mixamo rigging and animation are all in a free preview, so you can use it to your heart's content.

Fuse CC also still has the ability to import custom content, but you will need to create it with the Adobe fuse CC content creator package because the content for fuse CC is different from that of the content of fuse 1.3

Tags: Adobe Fuse

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