y at - it anyway createjs button loop to gotonext frame?

I used gotoandplay to go to the next image. But its horrible for two number of elements.

Then loop will be better. Then go to frame someone help with this.

< link kglad deleted >

function (lib, img, syc) {var p; / / shortcut to the prototypes of reference / / scene content: (lib.destroy = function (mode, startPosition, loop) {this.initialize (mode, startPosition, loop, {b:20,c:21,d:22,e:23,f:24,g:25,h:26,i:27}); / / timeline functions: this.frame_19 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ("i") ;} this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ('b') ;}} this.frame_20 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ('h')}; this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ("c") ;}} this.frame_21 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ("g") ;} this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop (")}}}}}}}}})})} d") ;}} this.frame_22 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ("f") ;} this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ('e') ;}} this.frame_23 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ('e') ;} this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ("f") ;}} this.frame_24 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ('e') ;} this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ("g") ;}} this.frame_25 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop ("d")}; this.stop (); this.btn.onClick = function () {this.parent.gotoAndStop ("h") ;}} this.frame_26 = function() {this.stop (); this.bt.onClick = function () {this.parent.gotoAndStop("c")}; this.stop (); this.btn.onClick = function () {} this.parent.gotoAndStop ("i"); } }

use:

var tl = this;

TL. Stop();

tl.btn.addEventListener ("click", fl_ClickToGoToNextFrame);

function fl_ClickToGoToNextFrame (event)

{

tl.gotoAndStop(tl.currentFrame+1);

}

Tags: Adobe Animate

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