2D to have rounded images affect?

Hi illustrators.

I have a handful of 2D images that I would have a rounded affect with.  It will probably also have room a reflection or dyed.  Works of features of Illustrator and for this & provide a quick synposis of use.

Also, I try to match the colors in this image, but can't find quite the same shades of these color images.

Here is an example.

Thank you

When you say "rounded", I assume you mean cylindrical shade? In your example, it's all just linear graduated fills. See the online help.

Although very well for the simple graphic style of information in your example, note that this conical object is not at all convincing because graduation does not taper toward the small end of the cone. (Example of why I have argued for years that one of the most necessary aspects of grad fills in basic vector drawing programs would be the one that allows to taper in a fast and easy way.) When the types provided graduates are insufficient (in Illustrator CS3 and earlier versions, they are extraordinarily limited to center-based linear and radial) for the rendered form, generally used mixtures.

Be aware that paths with fills Grad can be mixed. This often overlooked approach can often produce more 'developed' and more compelling and interesting shading in short order.

MeshGrads are useful for realistic rendering of less geometrically uniform forms (more random or 'organic'). The compromise is unbearable boredom in a very heavy interface.

Metallic luster is usually a question of wisely adding more stops and changes of color in the grads (any type). Realism can be strengthened by the development of reflections made in the form of translucent objects or opacity masks. But be aware that once you introduce tansparency, you're requiring pixelation on output.

Instructions for the use of all of the above features are in the online help. It would be ridiculous to try to write instructions explicitly for a general question, because each case of illustration is different. In addition, it would be just a review of the documentation provided. The overall methodology to convince rendering 2D is:

  1. Learn the basics of using the tools provided in the documentation provided.
  2. Try to explore fully their capabilities, limitations, and issues warnings.
  3. STUDYING the topic you want to draw. Attention to what 'hard' as things reflection, transparency, etc., who are really in the sense of a 2D image. (Current example: people worry endlessly about chrome until they finally come to realize that chrome is little more than a distorted image of the nearbyobject.)
  4. Use what you know now what each tool can do, to create a stack of paths that combine to produce a convincing enough.
  5. Always strive for elegance: the more desired effect with simpler construction. Don't not too complicated in an effort to "force" the effect that you want to display.

Consider now that the steps above are really the same as those followed in any graphics medium (watercolor, chalk, oil, you-name-it). You explore the behaviors of the medium and work relying on their strong points while avoiding their limitations. Like you, work and practice , you become more competent and your results become more original, more enjoyable and less work. It is too easy and too common to assume in the software development process that there is a wham-bam, instant-gratification 'trick' to all that you might need to draw (or should have). Don't look for it. Looking for features would we apply relatively simple, which can be exploited in an elegant way with the most versatility.

One other common falacy: continually force you to get out of the mental support everything you put on the page must be a permanent part of the work. Draw temporary paths frequently to help reference and correct geometric construction. Example: If you have some difficulties to see that a particular form of highlighting should look like, 3D effect allows to extrude or revolve a basic form and study the highlights and shadows in the result. Then that imitate the use of mixtures and ordinary 2D graduates.

JET

Tags: Illustrator

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