Access to the complete history of the calls?

Is it possible to access the call history (called and received) from my application - with all the details including the calls called number/contact time and duration? I develop for the following models:

8110/8120/8220 Pearl
8310 Emerald black
8900 curve
9000 "BOLD"
9500 storm

Thank you very much - much appreciated

Check this class: net.rim.blackberry.api.phone.phonelogs.PhoneLogs in the API of RIM javadocs

Tags: BlackBerry Developers

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    Crypto ipsec transform-set esp-3des esp-md5-hmac SheltonTransform
    Crypto ipsec transform-set ESP-AES-128-SHA aes - esp esp-sha-hmac
    Crypto ipsec transform-set ESP-AES-128-MD5-esp - aes esp-md5-hmac
    Crypto ipsec transform-set ESP-AES-192-SHA esp-aes-192 esp-sha-hmac
    Crypto ipsec transform-set ESP-AES-192-MD5 esp-aes-192 esp-md5-hmac
    Crypto ipsec transform-set ESP-AES-256-SHA 256 - aes - esp esp-sha-hmac
    Crypto ipsec transform-set ESP-AES-256-MD5 esp-aes-256 esp-md5-hmac
    Crypto ipsec transform-set esp-SHA-ESP-3DES-3des esp-sha-hmac
    Crypto ipsec transform-set ESP-3DES-MD5-esp-3des esp-md5-hmac
    Crypto ipsec transform-set ESP-DES-SHA esp - esp-sha-hmac
    Crypto ipsec transform-set ESP-DES-MD5 esp - esp-md5-hmac
    life crypto ipsec security association seconds 28800
    Crypto ipsec kilobytes of life - safety 4608000 association
    card crypto IPSec_map 1 corresponds to the address Wayne_Access
    card crypto IPSec_map 1 set pfs Group1
    card crypto IPSec_map 1 set peer 70.91.18.205
    card crypto IPSec_map 1 the transform-set WayneTransform value
    card crypto IPSec_map 2 corresponds to the address Shelton_Access
    card crypto IPSec_map 2 set pfs Group1
    card crypto IPSec_map 2 set peer 50.199.234.229
    card crypto IPSec_map 2 the transform-set SheltonTransform value
    IPSec_map interface card crypto outside
    crypto ISAKMP allow outside
    crypto ISAKMP policy 1
    preshared authentication
    3des encryption
    sha hash
    Group 2
    life 43200
    Telnet timeout 5
    SSH 0.0.0.0 0.0.0.0 inside
    SSH timeout 5
    Console timeout 0
    management-access inside
    dhcpd outside auto_config
    !
    dhcpd address 192.168.5.100 - 192.168.5.199 inside
    dhcpd dns 24.25.5.60 24.25.5.61 interface inside
    dhcpd allow inside
    !

    a basic threat threat detection
    Statistics-list of access threat detection
    no statistical threat detection tcp-interception
    WebVPN
    eric 0vcSd5J/TLsFy7nU password user name encrypted privilege 15
    tunnel-group 50.199.234.229 type ipsec-l2l
    IPSec-attributes tunnel-group 50.199.234.229
    pre-shared key *.
    tunnel-group 70.91.18.205 type ipsec-l2l
    IPSec-attributes tunnel-group 70.91.18.205
    pre-shared key *.
    !
    class-map inspection_default
    match default-inspection-traffic
    !
    !
    type of policy-card inspect dns preset_dns_map
    parameters
    maximum message length automatic of customer
    message-length maximum 512
    Policy-map global_policy
    class inspection_default
    inspect the preset_dns_map dns
    inspect the ftp
    inspect h323 h225
    inspect the h323 ras
    inspect the rsh
    inspect the rtsp
    inspect esmtp
    inspect sqlnet
    inspect the skinny
    inspect sunrpc
    inspect xdmcp
    inspect the sip
    inspect the netbios
    inspect the tftp
    Review the ip options
    inspect the icmp
    !
    global service-policy global_policy
    context of prompt hostname
    no remote anonymous reporting call
    Cryptochecksum:3d770ba9647ffdc22b3637e1e5b9a955
    : end

    Hello

    I might have found the problem.

    To be honest, I'm a little tired and concentration is difficult, especially when access between multiple device configurations. So second pair of eyes is perhaps in order.

    At the moment it seems to me that this configuration is the problem on the SITE of PA

    IPSec_Access to access extended list ip 192.168.10.0 allow 255.255.255.224 192.168.5.0 255.255.255.0

    This is an ACL that defines networks the and remote for a connection VPN L2L.

    Now, when we look at what connection VPN L2L this belong we see the following

    card crypto IPSec_map 1 corresponds to the address IPSec_Access

    card crypto IPSec_map 1 set peer 50.199.234.229

    card crypto IPSec_map 1 the transform-set VPNTransformSet value

    Now, we see that the peer IP address is 50.199.234.229. Is what site this? The IP address of the CT Site that works correctly?

    Now what that said the ACL line I mentioned more early basically is that when the 192.168.10.0 network 255.255.255.224 wants to connect to the network 192.168.5.0/24 should be sent to the CT Site. And of course, this should not be the case as we want traffic to go on the NC Site

    Also worth noting is that on the SITE of the above connection is configured with the '1' priority so it gets first compared a connection. If the VPN L2L configurations were in different order then the VPN Client connection can actually work. But it's just something that I wanted to point out. The actual resolution of the problem, of course, is to detach the configuration which is the cause of the real problem in which ASA attempts to route traffic to a completely wrong place.

    So can you remove this line ACL of the ASA of PA

    No IPSec_Access access list extended ip 192.168.10.0 allow 255.255.255.224 192.168.5.0 255.255.255.0

    Then, test the VPN Client connection NC SITE again.

    Hope that this will finally be the solution

    -Jouni

  • Prevention and management of concurrent access to the same port VISA

    Hello

    I currently have a VI with three parallel loop: a loop for the UI with a structure of the event; a loop for the collection of data; and a loop for data tracing.

    The loop of data written to the serial port to put the camera to send a probe reading update. The device sends the sensor updated playback and loop bed devices response data collection.

    I have a situation where the user interface loop must also 1. write to the same device (via the same port), 2. read the answer, then 3. write using the response data and user input. My problem is that the user interface loop is reading the response of devices in the loop of data collection rather than the response to the user interface loop.

    So the problem looks like:

    loop data collection: how hot is?

    device: 30 degrees Celsius

    loop data collection: how hot is?

    device: 30 degrees Celsius

    loop data collection: how hot is?

    loop UI: what color is the sky?

    device: 30 degrees Celsius

    user interface loop: Ok! the color of the sky is 30 degrees Celsius.

    device: Blue

    I'm tempted to look for a solution where the user interface loop interrupts somehow the other two loops while it is writing and reading on VISA port, but I doubt that it is the appropriate solution. My code is big enough, but I can try to view if necessary. I remember seeing messages from people with similar problems, but it seems impossible to find today. Thanks in advance for the help!

    Famous engine Action Nugget of Ben is always a good read. http://forums.NI.com/T5/LabVIEW/Community-Nugget-4-08-2007-action-engines/m-p/503801

    Now that you've been through that we will develop a specific EI style that I call a Module on resources.  A RM exposes only the functions required by a given application to using an external resource while protecting sections of code of "criticism".  In your example even if the VISA operations block several appellants to write simultaineously, you did not protect the operation "Request" critical so readings were responses to the caller of evil.  The 'query' is essential and must block access to other operations until the query is complete.

    Look at this "Very basic" RM implementation that does not protect the critical query operation:

  • Return to a specific page after the call to a procedure via a hotspot link

    Greetings,

    With the help of > > Application Express 4.0.2.00.07

    I have an APEX image map request. I have the hotspot in the image maps links go to a new page in the application and pass a set of Parameters. This part works fine.

    I now have the need to call a procedure from some hotspot links. The procedure call works fine, with one question. When executed, it opens a page of empty with 'Complete' browser at the bottom of the page. Now, I'm stumped. Is there a way I can keep it to open another page? Is there a way I can direct to open a specific page? I have to go about this in a completely different way?

    I hope that there is a code htp that I can add to the procedure to keep it on the current page. Unfortunately, this isn't my strong point. Even some htp code that displays a message and ask the user to click on back or a message that contains a URL that would come back to the page would be great.

    Any suggestions are appreciated.

    This is the code in the image map hotspot...
    < area shape = "rect" coords = "661,240,691,270" href = bg_qcis.create_defect? p_cell = 23-9 > < / a >

    Thank you, Tony

    Published by: hidden on 26 April 2012 15:20

    A call to a URL and includes a URL call to a procedure, redirects to this page. Specs is HTML and browser. As the proc does not refer to something that can make the browser, you see the blank page. "Done" means that the process stops not at an HTTP Error 403, 500, etc.

    Rather than try to navigate to the calling Page using history.back() () or trying to open the URL in a separate window by adding target = "_blank" in the anchor tag of the link on the calling page, it will be much cleaner / more neat if you use on of the UTL_HTTP. Functions of APPLICATION (a 2 signatures) in a process of Page or the application process.

    If you want to avoid a page submit so write an AJAX call to call for an implementation process that calls the Proc URL using UTL_HTTP. REQUEST; and then htp.p the result in the Page like any other AJAX response.

    Kind regards

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    Hi all

    I would appreciate help with this.

    I'm working on a piece of flash that will play 4 videos, according to the key pressed. First button will launch the first video, 2e-2e video and so on. Once the video is done playing, close_btn, learn_more_btn and replay_btn appear, plus a final image that is different for each of the videos (BoxLivePic, BoxSleepPic and BoxFeelPic). So - in fact 4 things appear after the movie stops playing and the last image depends on a user has clicked on the buttons...

    My question is, when I click on the close button (andI'm sure even apply for the other 2 buttons), I get the error below:

    ArgumentError: Error #2025: the supplied DisplayObject must be a child of the caller.
    at flash.display::DisplayObjectContainer/removeChild()
    at AER1_r5_fla::MainTimeline/closeVideo()

    I understand is actually that it's because each image is not added to the display list, unless it has clicked the appropriate button... However, I don't know how to fix it! I hope that this will make some sence - here is my Code... Thanks a bunch:

    import com.greensock;
    com.greensock.easing import. *;
    import com.greensock.easing.CustomEase;
    import com.greensock.loading.VideoLoader;
    import flash.display.Sprite;
    import com.greensock.events.LoaderEvent;

    import flash.display.MovieClip;
    to import flash.display.SimpleButton;
    import flash.events.MouseEvent;

    Last buttons Variables
    var close_btn:Button_close = new Button_close();
    var learn_more_btn:Button_learn_more = new Button_learn_more();
    var replay_btn:Button_replay = new Button_replay();

    Last Pic Variables
    var BoxLivePic:Box_Live_Pic = new Box_Live_Pic();
    var BoxFeelPic:Box_Feel_Pic = new Box_Feel_Pic();
    var BoxSleepPic:Box_Sleep_Pic = new Box_Sleep_Pic();

    Video Variables
    var Video_Breathe:VideoLoader = new VideoLoader ("Breathe_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Live:VideoLoader = new VideoLoader ("Live_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Sleep:VideoLoader = new VideoLoader ("Sleep_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Feel:VideoLoader = new VideoLoader ("Feel_Video.f4v", {container:,})
    x: 0, y:0});

    Video complete event listeners
    Video_Breathe.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_breathe);
    Video_Live.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_live);
    Video_Sleep.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_sleep);
    Video_Feel.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_feel);


    OverwriteManager.init (OverwriteManager.AUTO);

    Invisible buttons
    breathe_mc.learn_btn. Visible = false;
    breathe_mc.video_btn. Visible = false;
    live_mc.learn_btn. Visible = false;
    live_mc.video_btn. Visible = false;
    sleep_mc.learn_btn. Visible = false;
    sleep_mc.video_btn. Visible = false;
    feel_mc.learn_btn. Visible = false;
    feel_mc.video_btn. Visible = false;


    Custom acceleration
    CustomEase.create ("myCustomEase", [{s: 0, cp:1.14999, e:1.4}, {s:1.4, cp:1.65, e: 1}]);
    CustomEase.create("myCustomEase2",[{s:0,cp:0.97,e:1.22},{s:1.22,cp:1.47,e:1}]);

    var timeline:TimelineLite = new TimelineLite({onComplete:showBreathe});)
    addChild (removeChild (better_mc));

    TweenLite.to (better_mc, 2, {alpha: 1, y: 186.6, ease:Bounce.easeOut});})

    timeline.appendMultiple([)
    TweenLite.to (breathe_mc, 1, {alpha: 1, y: 117, ease:CustomEase.byName ("myCustomEase2")});
    TweenLite.to (live_mc, 1, {alpha: 1, y: 117, y: 37, ease:CustomEase.byName ("myCustomEase2")});
    TweenLite.to (sleep_mc, 1, {alpha: 1, y: 77, ease:CustomEase.byName ("myCustomEase2")});
    [TweenLite.to (feel_mc, 1, {alpha: 1, y: 77, ease:CustomEase.byName ("myCustomEase2")})], 1, TweenAlign.START,. (2);

    function showBreathe (): void
    {

    breathe_mc.learn_btn. Visible = true;
    breathe_mc.video_btn. Visible = true;
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 1});

    TweenLite.to (breathe_mc, 1, {y: 77, ease:CustomEase.byName("myCustomEase")});})

    Display text
    TweenLite.to (breathe_txt_mc, 1, {alpha: 1});
    }

    Event listeners
    breathe_mc.addEventListener (MouseEvent.MOUSE_OVER, breatheOpen);
    live_mc.addEventListener (MouseEvent.MOUSE_OVER, liveOpen);
    sleep_mc.addEventListener (MouseEvent.MOUSE_OVER, sleepOpen);
    feel_mc.addEventListener (MouseEvent.MOUSE_OVER, feelOpen);


    For the video game event listeners
    breathe_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, breathe_play_video);
    live_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, live_play_video);
    sleep_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, sleep_play_video);
    feel_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, feel_play_video);

    Event listener for the close video
    close_btn.addEventListener (MouseEvent.MOUSE_DOWN, closeVideo);

    Functions of the buttons of the VIDEO and find OUT more
    function breathe_play_video(event:MouseEvent):void {}
    Video_Breathe.load ();
    this.addChild (Video_Breathe.content);
    }

    function live_play_video(event:MouseEvent):void {}
    Video_Live.load ();
    this.addChild (Video_Live.content);
    }

    function sleep_play_video(event:MouseEvent):void {}
    Video_Sleep.load ();
    this.addChild (Video_Sleep.content);
    }

    function feel_play_video(event:MouseEvent):void {}
    Video_Feel.load ();
    this.addChild (Video_Feel.content);
    }


    function closeVideo(event:MouseEvent):void {}
    Video_Breathe.Unload ();
    Video_Sleep.Unload ();
    Video_Feel.Unload ();
    Video_Live.Unload ();
    removeChild (close_btn);
    removeChild (learn_more_btn);
    removeChild (replay_btn);
    removeChild (BoxLivePic);
    removeChild (BoxSleepPic);
    removeChild (BoxFeelPic);
    }

    Finally breathe buttons added to the stage
    function donePlaying_breathe(e:Event):void {}

    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }

    Last direct buttons
    function donePlaying_live(e:Event):void {}

    addChild (BoxLivePic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 43;
    close_btn.y = 183;
    learn_more_btn.x = 164;
    learn_more_btn.y = 183;
    replay_btn.x = 284;
    replay_btn.y = 183;
    }

    Last sleep buttons
    function donePlaying_sleep(e:Event):void {}

    addChild (BoxSleepPic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }

    Latest sensation buttons
    function donePlaying_feel(e:Event):void {}

    addChild (BoxFeelPic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }


    Functions of breathing
    function breatheOpen(event:MouseEvent):void
    {
    TweenLite.to (breathe_mc, 1, {y: 77, ease:Elastic.easeOut});})

    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 1});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_breathe_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_live_mc,.5, {alpha: 0});
    TweenLite.to (pic_sleep_mc,.5, {alpha: 0});
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (breathe_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }

    Live functions
    function liveOpen(event:MouseEvent):void
    {
    TweenLite.to (live_mc, 1, {y: 77, ease:Elastic.easeOut});})

    live_mc.learn_btn. Visible = true;
    live_mc.video_btn. Visible = true;
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 1});

    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_live_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_sleep_mc,.5, {alpha: 0});
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (live_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }


    Sleep functions
    function sleepOpen(event:MouseEvent):void
    {
    TweenLite.to (sleep_mc, 1, {y: 37, ease:Elastic.easeOut});})

    sleep_mc.learn_btn. Visible = true;
    sleep_mc.video_btn. Visible = true;
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 1});

    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_sleep_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (sleep_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }

    Feeling of functions
    function feelOpen(event:MouseEvent):void
    {
    TweenLite.to (feel_mc, 1, {y: 37, ease:Elastic.easeOut});})

    feel_mc.learn_btn. Visible = true;
    feel_mc.video_btn. Visible = true;
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 1});


    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_feel_mc,.5, {alpha: 1});

    Display text
    TweenLite.to (feel_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});

    }

    This error means that you are trying to access an object on the display (object) list is not there.

    For example, if the instance of close_btn is not added as a child, the following line will throw this error:

    removeChild (close_btn);

    One of the ways to remedy this situation is to confirm that the object is added:

    If (Contains (close_btn)) removeChild (close_btn);

  • messages when I go to add bitmogji get please enable full access on the key bitmoji Board is on full access, it's after I've downloaded is10

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    This is a known problem, Bitmoji is working on a fix https://twitter.com/Bitmoji/status/775860193360044032

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