Adding Animation to a dynamically created MovieClip

Imagine I want to use the calendar and I don't want to create an instance of movieClip in the library to be exported to the Action Script

Instead, I want to use the first image on the stage to create some movieclips and add an animation to them through functions. Like this:

var DynamicClip:MovieClip = new MovieClip

buildMovieClip (for variables)

function buildMovieClip (some variables)

{DynamicClip.graphics (blah blah)

addChild (DynamicClip)

DynamicClip.addEventListener (Event.ENTER_FRAME, animatePixels)

}

function animatePixels()

{a few codes to move the these pixels}

Now that everything works well except the fact that the animation is not part of the MovieClip. so if I decide to ratote the whole thing or scale or other, the animation is not affected. How can I actually 'indent', 'attached', 'understand' the animations I coded in the MovieClip instance and then if all goes well, give it a name so I can duplicate it. everything with no dependency on the library and manually created symbols.

Thanks in advance...

You need to stick with your other display and not new starts for the same topic.  Other display I see you use addChild when you say you want to add the object to the MovieClip.  If you want to add the object to the MovieClip so that the child turns with the MovieClip, then you must use MovieClip.addChild

Tags: Adobe Animate

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