Adding CSS properties to objects to animate CC HTML5 Canvas

Is it possible to add some CSS3 to objects (MovieClips or otherwise) in HTML canvas to animate CC?

Lol CSS can only the DOM style elements; You cannot apply CSS what anyone in canvas.

Tags: Adobe Animate

Similar Questions

  • Animate CC (HTML5 Canvas) chronology cannot choose stream in properties > Sync to sound

    Hello

    I have a problem. Animate CC (HTML5 Canvas) timeline is not Stream select Properties > Sync for the sound.

    This section examines passive. Why would it be.

    Thank you.

    Screen Shot 2016-10-03 at 11.39.44.png

    HTML5 Canvas only supports the synchronization of its event. You can use a document of ActionScript 3.0 for audio streams.

  • Animate CC (HTML5 Canvas) timeline is not synchronized with audio

    Hi, I am experiencing problem with synchronize the audio file with the time line set, cadence Adobe animate the value 24 fps, audio don't play with according to the number of frame in the timeline.

    It is possible to solve the problem with Javascript. Here is the example code that will make the animation in real time:

    var starttime is createjs. Ticker.getTime ();

    createjs. Ticker.setfps(25) (24);

    this.addEventListener ("check", movealong);

    self = this;

    This.Stop ();

    function movealong() {}

    var = now createjs. Ticker.getTime ();

    var f = Math.floor ((now-starttime)/1000 * 24);

    self.gotoAndStop (f);

    }

  • Animate CC HTML5 canvas in Internet Explorer has no audio

    Another strange question, I know.

    I made a simple slideshow with audio accompaniment (mp3 format).  It works very well in all the browsers on Mac and PC, except Internet Explorer. IE11 has 2 issues that might be related:

    (1) it loads instantly, as in, I immediately see the first slide.  All other browsers, it goes through the process of loading and I see loading animated gif I've included.

    (2) IE will not play sound, he plays the slides and animations very well, but there is no audio data. Again, all other browsers it plays very well.

    To resolve the second problem, I searched the googles and went through all the different proposed solutions for the fixation of sounds in IE (re-install flash, reset flash, java installation, checking this setting and this setting). Nothing seemed to work until I finally found the setting on "Reset Internet Explorer settings" in the advanced Internet Options menu.  This seemed to fix it. Audio is now played for my presentation.

    As a bonus, it also seemed to fix the first issue as well, it took a bit to load now and showed the loading animation.

    So now you're probably wondering yourself, OK fixed you, why I read this.  Well, here's the thing. I tried it on several computers of my colleague, and they all had the same problem. I can't tell my customers 'OK for that to work, you need to reset your IE,' which seems bad.  My theory is that IE is default loading of images that are first of all of small size and show them without the full presentation at full load.  So is there something I can do to animate html or .js to force IE to do a full charge?

    Thank you!

    In your HTML, where you have:

    var loader = new createjs. LoadQueue (false);

    Add this line, and the page will load a lot faster:

    var loader = new createjs. LoadQueue (false);
    loader.setMaxConnections (6).
  • How do I animate CC (HTML5 Canvas) work on Google Adwords?

    I used to animate banners of HTML5 using Adobe Edge, but now I have to work in "Adobe animate CC" and I do not know what settings you have for export or what should I put on the HTML5 which generates my creativity. Can someone help me please?

    PS. I'm not an expert in using the codes, if someone could please tell me in my editor (dreamweaver), what it took to make it work? I would appreciate.

    1 animation duration is 30 seconds or less (Animation, an loop indefinitely but must stop after 30 seconds)


    2 IMPORTANT! Unckeck option combine in spritesheets in publication settings that generates the JSON spritesheets file because the JSON file is not allowed in AdWords

    3 ad is 150 or smaller (ZIP file)


    4. Add a meta tag with your dimensions size format in thetag. For example:

    5 copy the library CreateJS (48 KB in ZIP)


     

    or if you need more space use both Google hosted CreateJS libraries and include two other libraries of CreateJS (15 KB in ZIP)

    You can download it from the website CreateJS or you have if you have Flash Pro CC.

    We are still waiting for AdWords update full CreateJS library that is hosted on Google

    https://S0.2mdn.NET/ads/Studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad44 42e19_min.js


    6 HTML5 ads are, by default, clickable on the entire surface of the announcement.


    7 check-in validator AdWords | HTML5 Validator

  • Animate CC HTML5 Canvas mouse on

    I can't get my animation to stop and start playing with a mouseover, but the listener actually put a message box to the top. This tells me that the interception of the earphone works, but the command to stop and start the animation is incorrect. How the animation to stop and start playback with a mouse during the event?


    / * Mouse over event
    Mouse on the symbol instance performs a function in which you can add your own custom code.

    Directions for use:
    1. Add your custom code on a new line after the line that says "/ / Start your code custom" below.
    The code runs when the symbol instance is wriggling on.
    the frequency is the number of times the event should be trigerred.
    */

    frequency of var = 3;
    stage.enableMouseOver (frequency);
    canvas.addEventListener ('mouseover', fl_MouseOverHandler_10);

    function fl_MouseOverHandler_10()
    {
    Start your custom code
    This code example displays the words "Moused over" in the output panel.
    Alert ("Moused over");
    This.Stop ();
    Complete your custom code
    }

    / * Mouse event
    Mouse on the symbol instance performs a function in which you can add your own custom code.

    Directions for use:
    1. Add your custom code on a new line after the line that says "/ / Start your code custom" below.
    The code runs when the symbol instance is speckled of.
    */
    frequency of var = 3;
    stage.enableMouseOver (frequency);
    canvas.addEventListener ("mouseout/mouseouthandler()", fl_MouseOutHandler_8);

    function fl_MouseOutHandler_8()
    {
    Start your custom code
    This code example displays the words "Moused over" in the output panel.
    Alert ("Moused over");
    This.Start ();
    Complete your custom code
    }

    In addition, in case you were wondering, here is an updated version of the code that you use, that works after a few adjustments:

    stage.enableMouseOver ();

    myLocalThis01 = this;

    This. MouseTrk.addEventListener ('mouseover', fl_MouseOverHandler);

    function fl_MouseOverHandler()

    {

    myLocalThis01.stop ();

    }

    This. MouseTrk.addEventListener ("mouseout/mouseouthandler()", fl_MouseOutHandler);

    function fl_MouseOutHandler()

    {

    myLocalThis01.play ();

    }

    There were a few problems with your previous code:

    • You only need a global variable to reference your local context, so I got rid of things "myLocalThis02".
    • You must use play() instead of start().
    • You should only allow the passage of the mouse once.
    • You need not define the frequency of the mouse more than once (if at all).  If you set the default frequency of 20.
  • Animate CC: HTML5 Canvas Bug? Or...

    Hello

    I trust that a drive with the appropriate knowledge will help me in my request for help.

    Here's what I'm working with.

    Tactical rehab

    I have simple buttons on the shoulder and knee, which, as you can see are working properly. Simple.

    However, my problem lies in the video for ankle. I have the desire for a video slide show for pop up, then go as expected on the mouse.

    Everything works fine except, as you can see, it disappears when the mouse passes over the black arrows or the line in the middle. Strange! As there is absolutely no code associated with the line or the arrows that would disappear. It's just a brush design...


    Here is the code on the main timeline. SS is the slide show.

    this.SS.visible = false;
    
    this.Ankle_Button.addEventListener("mouseover", over.bind(this));  
    function over()  
    {  
    this.SS.visible = true;
    }  
          
          
    this.SS.addEventListener("mouseout", out.bind(this));  
    function out()  
    {  
    this.SS.visible = false;
    }  
    
    

    I removed the code of the slideshow in the movieclip "SS", and the problem persists; so I know that it is not related to this code.

    Why would it disappear? This must be a bug, no?

    Initially, I tried to put just the clip of slide show on the stage of the button (which is what I prefer), but the overstate to a button symbol does not feature in the show (where why, it is being replaced by a movieclip symbol).

    Thanks for your help,

    Hey Joe,

    The problem that you are facing is due to the use of event mouseout/mouseouthandler() . He behaves differently from the launch event in easeljs.

    You must simply changedeployment"instead of"mouseout/mouseouthandler()"in line 10 of your code!

    Let me know if it still does not...

    -Mabrouk

  • "Animate CC" stage properties Overflow Visible in HTML5 Canvas

    Hi all

    Please guide me, I need set the stage properties CC animate infinity Visible while publishing in HTML5 Canvas. At the moment only stage space is visible, is it possible to trigger visible stage area in anyway as in Edge animate. I hope that there could be a way to do it.

    Concerning
    Jerome

    Visible is the default value of the overflow CSS property, then why would you need to?

    I hope that you're not the impression that playing with the overflow property will allow the canvas to render the objects off the stage... because it won't. Visible objects where there is the canvas.

  • Cannot see how to change the CSS properties in CSS designer in 2014 CC DW

    I've recently updated for DW CS5 until 2014. I noticed that the 2014 version doesn't have the possibility to make changes in the CSS properties using CSS designer. In DW CS5, I could easily change CSS properties in the CSS box. Now with 2014, I must open the CSS page and manually enter the values in the code for the line. This seems to be a huge step backward. On that note, since 2014 shows the CSS style tags element in Design view, it would be great if you can click on them to go directly to the Properties menu. This function, as it is now, is a bit useless. I hope that Adobe makes it easy access to the CSS on the next version of the software.

    Much has changed since CS5.

    CSS Designer: A tool of Visual design in Dreamweaver cc | Inspired by Adobe Magazine

    Personally, I find manually adding the code in the .css file to be much faster than the CSS panel or the new CSS designer, but you can certainly add/edit css to use. I wouldn't call it worthless until you are faster to manually code than to make selections in the menus of many however in the designer.

    You need not open the file .css separately. You can click on the name of the .css file in the bar of dependent files at the top of your document that the css is attached, to view its source code and make changes there.

  • Cannot add more than one script function to my HTML5 Canvas to animate CC

    I built my project using HTML5 canvas. Everything worked fine until I tried to add a proofreading function to the announcement. Not only it doesn't, actually if I can no longer see the announcement (specifically a gray area appears on the announcement and shows nothing). I was able to add the function stop easily, creating a layer of separate action, make a keyframe and adding the this.stop () to the action.

    The problem when I try to add another code in after it. At first I thought I was just add inefficient code, so I tried to do a simple click to go to the webpage for action, but that would not work either. Any code I want to add this.stop () in addition to the code would kill the ad.

    Does anyone have any suggestions as to why this is?

    Using animate CC 2015.1 edition. Windows 10.

    albertos77769384 wrote:

    function fl_ClickToGoToWebPage_6(event:MouseEvent):void

    {

    navigateToURL (new URLRequest ("http://www.adobe.com"), '_blank');

    }

    It was just the basic action script that should have let me add a link to a button.

    ActionScript does not work using HTML5 Canvas, for what I hope are obvious reasons. There is no such function as navigateToURL() in JavaScript. The equivalent in JS is window.open() to create a new window, or window.location.href = "bla.com" to replace the URL of the current page.

  • How to call a function of my html code to js created by animate cc, I had used 'exportRoot.functionName' and said this function in my document of flash pro with html5 canvas, but now on cc animate this way doesn't work.

    My html code created by animate cc was changed to php for me, because I send and received variables via get and catch the cookies and much more. the function that I used to call function on my .fla of the document is passId() and it worked before when animate was Flash pro with html5 canvas.

    Captura de pantalla 2016-09-27 a las 12.19.59 p.m..png

    And function of .fla, I frame_0 only assign to the variable "id_usuario", this is the feature on fla:

    Captura de pantalla 2016-09-27 a las 12.20.12 p.m..png

    First of all, the title of your thread is horrible. Titles are supposed to be securities, not paragraphs.

    As for your problem, you are probably trying to call catchIdUser before it is defined. handleComplete() is raised when the content is ready to run. He did not actually yet. I guess you should have script code call the function of window parent, not the other way around.

  • How can I include animate CC HTML5 export in another HTML document?

    With Adobe animate CC, you can now export the HTML5 Canvas documents and when you run it standalone, it works fine. But how can I include/load an animation created with CC to animate in another HTML document?

    By using an iframe works, but on the iPad whenever I click on the canvas, a selection box appears above it. I use keys of interaction, so its very annoying if all is selected after touching.

    Then I tried to load the CC animate exported JS file ($.ajax), but it does not work. I get a white screen and no newspaper at all.

    jQuery.ajax({ url: "content/01/01.js", dataType: "script", cache: true }).done(function() { console.log("sup"); ...

    What I am doing wrong?

    If the mechanism of the iframe does not work, you can always just copy the and

  • Animate CC HTML5 Timer Error: ' Eception TypeError: cannot set property 'text' undefined '.

    Guys, I'm stuck for the third day and wonder if anyone can give me an idea what I am doing wrong. I am creating a simple timer in mode CC animate HTML5 Canvas. I found a script javascript timer job and I'm trying to fit my needs.

    I keep getting the error "Eception TypeError: cannot set the property 'text' undefined ' in the Console. For some reason I can't update dynamic text with variable of time. I've highlighted the offensive line in my code Action below.


    Here's all the code of the Action that I have in my file:

    -------------------------------------------------

    var time = 0;

    running of var = 0;

    This.btn_startPause.addEventListener ("click", startPause.bind (this));

    This.btn_reset.addEventListener ("click", reset.bind (this));

    function startPause() {}

    If (running == 0) {}

    running = 1;

    Increment();

    this.startPause.text = "Pause";

    } else {}

    running = 0;

    this.startPause.text = "resume";

    }

    }

    function reset() {}

    running = 0;

    time = 0;

    this.startPause.text = "Start";

    this.timeDisplay.text = "00:00";

    }

    function increment() {}

    If (running == 1) {}

    setTimeout (function () {}

    time ++;

    var minutes = Math.floor (time/10/60);

    var s = Math.floor (time/10% 60);

    If (mn < 10) {}

    min = "0" + min;

    }

    If {(dry < 10)

    seconds = '0' + dry;

    }

    Console.log (min + ":" + seconds);

    this.timeDisplay.text = minutes + ":" + seconds;

    Increment();

    (}, 100);

    }

    }

    -------------------------------------------------

    I downloaded all my files online, so you can see the error by yourself: HTML file; FLA file; and the original file working I am using.


    Can someone point me in the right direction? (I know, it's somewhere in the area of RTFM (Read The friendly Manual))

    Thank you!

    As suggested above, the problem is caused by an incorrect reference to 'this' itself.

    'This' store on the main timeline as a different variable and use this variable for other functions instead of 'this', or

    Replace this.timeDisplay.text by exportRoot.timeDisplay.text

  • How to disable the cc button animate html5 canvas files?

    Hello!

    How to disable the cc button animate html5 canvas files?

    ex:

    this.mc.on('click',function(){alert('this')})
    this.mc.enabled=false
    

    question 1:

    When you click on the 'mc', it always run. How can I control the button of the deactivate and activate?

    question 2:

    The mc is not an image, it's a movieclip. How can I change the colors of the mc? example: default of the mc color red, I want to click change black!

    Thank you!

    use addEventListener instead of 'on '.  You can then use removeEventListener to disable.

    or you can intemperies to use 'on' using the mouseEnabled property to disable this.mc:

    this.mc.mouseEnabled = false;

  • Sweeping gestures animate CC HTML5 / JavaScript

    I'm trying to implement the touch events in my document HTML5 Canvas in CC animate using JavaScript.

    What I want is for a function that will be fired when the user slides to the left or to the right. It would be nice to have a few qualifiers as 30px with 2 fingers shot is when the service goes off too but is not entirely necessary at this stage.

    Initially, I was counting on using jQuery Mobile, but who is the origin of errors.

    Then, I was counting on the use of the jQuery plugins but they do not seem to work - perhaps that my application is disabled.

    I already have jQuery in my work file.

    Can someone help me please use CC animate / Canvas HTML5 / JavaScript (jQuery or CreateJS or something)? My camera is a Microsoft Surface Pro 4.

    Thank you

    Eric

    Discovered that I have still need activate touch on the scene using CreateJS before I can use jQuery plugins of touch stating:

    createjs. Touch.Enable (internship);

    EaselJS v0.8.2 API Documentation: Touch

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