Adding images to my library empty mc loop

Hello

I'm 1 step to the end of my loop for I have a mc point I duplicated 8 items (indexarray.length) and that my loop actually is viewing these 8 empty movieclips on the screen placed 4 in each line. Inside this element mc, I have a name_text of dynamic text field within this element that gives the word names from an array declared above. I also have an empty movieclip called image_holder with imageHolder property name. So far the poster below my 8 posts whose names, but without the image:

displayItems() function

{

var xPos = 0;

var yPos = 0;

for (var i: Number = 0; i < indexArray.length; i ++)

{

var point: NewItem = new NewItem();

item.name = "item" + i;

MainItem.addChild (item);

item.alpha = 30;

item.indexValue = (randomArray [i] + 1) * 2;

item.x = xPos;

item.y = yPos;

+= xPos (70 * 2 + 15);

if (I == indexArray.length/2-1)

{

xPos = 0;

yPos += (70 * 2 + 50);

}

Item.name_text. Text = indexArray [orderArray [i]];

Add images here

}

}

displayItems();

carloop.jpg

All my images are in my library in movieclips name item0 in point 7 to adapt consequence. Do I have to add the above code to get these images inside my image_holder mc?

Thanks in advance

Mark

You'll need assign class names to your image movieclips in the library.  The standard is the classes of names starting with capital letters (so in your case, you can use... Item0, Item2, etc...  To assign the names of classes, click with the right button on the image movieclip in the library and select link... in the Panel that appears select export for Actionscript and enter the class name in the field labeled for it.

It's not clear from your description, what the name of the instance is that you have assigned to the licensee of the image.  The code below assumes that you named the image_holder, although you could use imageHolder, you may need to change this in what is shown below.  The code below has three lines in bold added to take care to load the images in the library.

displayItems() function

{

var xPos = 0;

var yPos = 0;

for (var i: Number = 0; i

{

var point: NewItem = new NewItem();

Item.Name = "item" + i;

MainItem.addChild (item);

Item.Alpha = 30;

item.indexValue = (randomArray [i] + 1) * 2;

Item.x = xPos;

Item.y = yPos;

xPos += (70 * 2 + 15);

If (i == indexArray.length/2-1)

{

PosX = 0;

yPos += (70 * 2 + 50);

}

Item.name_text. Text = indexArray [orderArray [i]];

Add images here

var ClassRef: Class = Class (getDefinitionByName ("Item" + String (i)));
var classInstance: * = new ClassRef();
Item.image_holder. AddChild (classInstance);

}

}

displayItems();

Tags: Adobe Animate

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