Adding objects to the stage & amp; Properties of the acceessing Stadium - I'm a bit confused...

Hello

I'm a bit confused about the programming of the display's two-pronged:

A. What are the best way to add objects to the stage?
B. how to access the properties of the step.

I can make these two when the project is a 'Action Script Project', but I have a problem when it is a "Flex project" (for example a MXML file). See the attached files two questions included in the commentary to see exactly what I mean.


A. What are the best way to add objects to the stage?
=====================================

In a project of action script which extends Sprite I can call him addChild()

In a project MXML I add objects to the scene first, adding them to a UIComponent, then adding that the step.

1 - is the best way to do it?

In this doc: http://livedocs.adobe.com/flex/3/html/help.html?content=05_Display_Programming_02.html he says this quote from
:
Each SWF file has an ActionScript class associated with it, called the main class of the SWF file. When Flash Player opens a SWF file in an HTML page, Flash Player calls the constructor function for that class and the instance that is created (which is always a type of display object) is added as a child of the Stage object. The main class of a SWF file always extends the Sprite class

Tags: Flex

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