AE CS6 and tearing of film source XD CAM EX Mp4

Hi I'm tearing artifacts in CS6 when you use the source XD CAM EX MP4 film. This does NOT work on install CS5.5 a colleague with the same files. I found a discussion of year last to http://forums.adobe.com/thread/1009064 , where it was apparently resolved with a CS6 update. I, however, have not installed After Effects until March/April of this year and I experience the same problems as the unfortunate Premiere and After Effects users in the discussion FOLLOWS. Screenshots in this discussion are exactly like the questions I've seen, I posted a few pictures below. FYI, I'm on windows 7 pro and using decode the calibrated {Q} XD and MP4 - EX are important extensions of QuickTime Pro, graphics card is a GTX 680 with stable drivers and 16 GB of RAM on the mobo - I just checked creative cloud and AE CS6 is up-to-date. Does anyone have helpful advice on what I could do here, or better understand what was the problem of 2012 and why?

adding: my current solution is to stay at the zero setting, apply effects and layers, disable the disk cache and serve all... then the value to display memory (never rub or RAM Preview)... it sometimes works. Of course, I need to define the end point of the clip as well... before it is run I take decisions of life, I need (this is why the deletion of the file cache media is required), save and quit, then come back for the rendering session... less than ideal. The workstation has a quick drive of tuberculosis, is only a few months... I'm almost certain that it is a question of interpretation of decoder CS6 not a film source layer or hardware problem.

xdcamex01.jpgxdcamex02.jpg

... also, once I have scrub through the timeline and noticed an artifact remains on governing constantly during this session (and this means also there will be others torn apart on the clip frames) and purge the memory can make disappear - but still rub in the same session will present an artifact again, either in the same place in the framework or elsewhere. The layer source footage is currently interpreted as dominant upper field, if I change this to the field below it moves the artifact somewhere else on the framework... once more, all memory of the purge and empty the memory media cache does away with to is * original * state.  I also note that the artifact is not a framework or a field next to the * bad * frame, but a just further down the timeline and not always so (for example: not 25 executives, apparently false quantity).

This bug is corrected in after effects CC (12.0).

It is also resolved in Premiere Pro CS6 in their recent updates of corrections.

Tags: After Effects

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